I particularly like the feature of being able to hide the "alien monolith" underground without sinking the whole farm.
One thing I like about the multiblock farms: You can hide the alien monolith. build it so the top of the monolith is flush with the ground, and set up all of your chests, tubes, power, and etc is going into the top in the dead space in the middle.
ninja'd!
It would also at least pay lip-service to realism if you built a supporting frame around the underside of each multi-farm. I have an irrational hatred of unexplained floaty things :-DYou are correct, for a single layer you can do that. It breaks down when you want multiple levels of farm stacked (minimize total chunks, but maximize gains). Perhaps splitting the difference and have 'thick' floors to cover the bottom. Would provide pipe space easily.
I suppose thats the downside of using a mod pack with multiple mods. Certain features of mods are always going to overshadow those of other mods. Stevecarts > Forestry farms, but at the same time Computer Craft turtles > Stevecarts. You could transmute metals with thaumcraft, but why waste the vis or fumble with the annoying crucible mechanics when you can use a minium stone (admittedly you cant get copper or tin with a minium stone).TBH I don't mind the cost of making them....however I find them pointless and unreliable, since it's far easier, cheaper and more productive to use Steve's Carts/RailCraft farms.
I suppose thats the downside of using a mod pack with multiple mods. Certain features of mods are always going to overshadow those of other mods. Stevecarts > Forestry farms, but at the same time Computer Craft turtles > Stevecarts. You could transmute metals with thaumcraft, but why waste the vis or fumble with the annoying crucible mechanics when you can use a minium stone (admittedly you cant get copper or tin with a minium stone).
I appreciate that the new farms may not be everyone's cup of tea, especially if you min/max and/or compare to a SC's tree farm.
the old farms... were incredibly OP, especially if their design flaw, which unintentionally allowed for stacking of several layers, was abused. Endless resources at the cost of cheap energy. The only reason you'd ever switch off one of the old farms was because you couldn't be bothered to deal with the deluge of resources they swamped you with. It just wasn't fun playing with them for me. I haven't built one of these things in a long, long time. I went out of my way not to build any in my legit worlds.
I have an irrational hatred of unexplained floaty things :-D
This... may not be the right game for you I found a floating clump of sand the other day.
I suppose thats the downside of using a mod pack with multiple mods.
I'm sure if all saplings get added to the dictionary, someone will figure out which tree (s) get the best sapling return to maximize biomass production.
Already done here and I think it's the redwood. Before realizing that extrabiomeXL sapling doesn't work in fermenter for the moment, I've tested a turtle farm and the redwood produce between 1 and 2 stacks of sappling per tree. For now I turn saplings in plantball (quite a loss) but as soon as sapling works, I should be able to produce something like 1024 buckets of biomass per hour. You only need bonemeal.
What i dont like is that they look like a random blarg of stone bricks,it should have some sort of different hitbox, like an old block farm but big, like the iron tank that looks way better for example.
The idea is that you can have farms with different base blocks instead of just one uniform look.
If you don't like the look, just use a texture pack for them.
I've been reading your posts Sengir, and you still haven't said anything about the shape. Would you consider creating an option for those who like the square shape?
So many tree balls burned. So many random bits of floating desert brought to ground level.
Strangely, the mountain bits don't bother me. Floating boulders with dirt and trees on them don't harm my suspension of disbelief the way building a castle on stilts then knocking out the stilts without the castle falling does.
Looks like this is done and already in the next version:I've been reading your posts Sengir, and you still haven't said anything about the shape. Would you consider creating an option for those who like the square shape?