OMG nerf this nerf that nerf everything nerf nerf nerf nerf IT'S NOT NERFING it's called balancing.....
Old CASUCs, not new ones. The ones where you pump your reactor full of ice and in return get a high uranium efficiency.CASUC no longer exists, unless you mean condensators? They use a lot of lapis, though lapis bees and using AE to autocraft the frames makes it quite manageable. The alternative is CRCS, which has high startup costs, though is pretty amazing to see in action.
Solar spam didn't used to be a huge problem, because at most you could get a few hundred eu/t before your solar field got too ugly - then Compact Solars came along.Also, geothermal spam wouldn't be a problem if it weren't for the nether... Solar spam on the other hand, is and will always be a problem for balancing the various methods of eu production.
When it makes things worse than they were before, it's also called nerfing.OMG nerf this nerf that nerf everything nerf nerf nerf nerf IT'S NOT NERFING it's called balancing.....
Even without the lack of copper and tin, they still are less expensive.I could argue that the reason reactors are so expensive is because the FTB team have decreed that we must use Thermal expansions ore generation, which has hardly any copper and tin compared to IC2 (which is ridiculous considering most other mods barely use them, TE included).
bc filler dropping items can be turn back on in the configs
I already covered this. "Some of these nerfs may be deserved. That being said, they are still nerfs!"Most of those are just you complaining. All of those things had exploits with the exception of ee3 and the builder. The builder just doesn't work in newer versions. No way to fix it, and many have tried. Ee3 is a new mod. This is how the creation of new mods works.
In the process breaking a lot of existing and neat things. Not to mention that it makes buildcraft even less useful standalone. (Also, the quarry is the least powerful of the quarry-like machines.)BC Fillers only briefly dropping items is to minimize lag, and prevent them from being superior to the already powerful Quarry.
I know. That being said, removing it still nerfs BC.BC Builder has unfortunately been severely bugged. Like server crashing and possibly world corrupting. They are even removing it from the creative menu.
EE3 versus EE2. I don't see a single thing about EE3 that is buffed compared to EE2.EE3: I don't see any nerfs here. Could you be more specific?
Do they still drop from top down?Fillers: Since Buildcraft 3.7 they should have been partially un-nerfed. If a block could be harvested by hand, its drops will not despawn quickly.
What is your definition of nerfing then?OMG nerf this nerf that nerf everything nerf nerf nerf nerf IT'S NOT NERFING it's called balancing.....
Most of the things people are mentioning are not nerfs, they are bugs and exploit fixes (eg bonemeal/blaze dupe)
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Modders: if you find a cross-mod exploit, don't simply remove it. Add a config option to remove it, defaulted to keeping it unnerfed! Modpack authors can turn it off if they want, but that way it doesn't negatively impact people playing without the other mod involved in the exploit.
For example: blaze powder -> blaze rods, railcraft steam boilers + lava, magma crucibles, fillers, etc...
You do realize you can still craft blaze powder, right
Cross mod exploits like that can completely break the game, which is the reason mod authors take them out. If you want a mod that allows blaze rods being macerated, make one yourself.
I know. However, I can talk for myself, whereas I don't presume to talk for other people.And the way you wrote that post seemed a little self centered, as I wasn't only talking about you.
Nerfs all the way down! Because actually game design is too hard.
Also the newest Bee is nerf is a prime example of this. 80% of bees are now 'ignoble' and can randomly die. Because apparently bee breeding wasn't infuriatingly luck based before.
I ment if that randomly dying off in 1.6 is true. If it is, I'm very glad that i've never touched bees. Why? Because then i'll never have to be upset because i lost one for no reason.from my understanding only swarmer princesses have that but maybe if you overcharge them with mutators will kill them. I've got a pretty solid bee farm right now and have not lost any, then again I take care of my bee bishes 8p
I ment if that randomly dying off in 1.6 is true. If it is, I'm very glad that i've never touched bees. Why? Because then i'll never have to be upset because i lost one for no reason.
Sorry, I know my luck with these sorts of things, I roll 1's in DnD.
A lot of it is the mistaken idea that making something more random or take longer is "making it more difficult". They're not trying to make it more annoying, they just think that making an extremely rare drop off of a rare spawn (wither skulls) even rarer to get is making the game harder. Or the same by making you have to mine several stacks of materials just to make basic machines.Why the obsession of making things really annoying for the players? I mean, so "balancing" acts are warranted but a lot aren't. They just make things much more tedious and puts off more players while catering to the much smaller and niche group.
A lot of it is the mistaken idea that making something more random or take longer is "making it more difficult". They're not trying to make it more annoying, they just think that making an extremely rare drop off of a rare spawn (wither skulls) even rarer to get is making the game harder. Or the same by making you have to mine several stacks of materials just to make basic machines.
Having to navigate the Nether to find a fortress to get nether wart and blaze rods is difficult. Making the placement of said fortress completely random, and even then it might not have what you're looking for, is just frustrating.
I agree with this. I enjoy the challenge of making complex builds where sometimes I would consider it to be "difficult", but making the resource gathering more difficult is unnecessary to a point. What I'm trying to say is that I like being challenged to get creative with builds, but I dislike when resource gathering turns into an extremely laborious task.
The TE Sawmill got nerfed to only produce 4 planks instead of 6 recently. Thus making it totally worthless.
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I agree, and several others made quite some good points as well. I will say farming wither skulls just to get a netherstar is tedious enough since they require specific conditions to spawn. Hell a previous world I did didn't have ANY nether fortresses in a 10k radius. It gets incredibly tedious when some mods require these parts and depend on vanilla mechanics to gather said items. That in my opinion is setting a higher standard and putting off many from the thought of doing such a thing. While I will say it all pads out the singleplay portion of the game and was meant as a goal.. the rules of the game have changed for most, some just wish to build fantastic worlds and the inclusion of such amazing items should require effort but not hours upon hours of wasted time. Not everyone has an infinite amount of time to play said game to gather materials. I personally do like to build amazing builds in survival and there is no need for time wasting roadblocks.
Yes a lot are mistaking time wasting for more difficult yet I think they go hand in hand as wasting my time makes it more difficult on myself as ADHD is a bish to contend with, it's already hard enough to keep focus on one project let alone trying to farm up incredibly rare resources, so if I can passively gather items then I will to make it that much easier and less time consuming.
Hardly worthless. It produces Sticky Resin + wood from Rubber and I believe it produces Sawdust from vanilla woods. If I'm too lazy to build a manual tree tap farm early-game, I'll just chop my Rubber grove and Sawmill everything to get Sticky Resin. This, IMHO, is more in line with the other TE 'processor' machines such as the Pulverizer and Smelter that produce the usual ratio of processed goods along with a small percentage of producing bonus goods.
The Sawmill is usually the 3rd or 4th machine I get, right after the Pulverizer, Powered Furnace, and Induction Smelter. I love, love, love my TE machines early, mid, and well into late game.
As for gathering wood early-game, a TC Iron Lumberaxe with the Electric upgrade is amazing. Plant a grove of 25-ish (5x5) trees, Lumberaxe 'em all down, replant the saplings, and wood is never a problem.