Forge Version: minecraftforge-universal-1.5.1-7.7.2.682
CORE MODS
=========
CoFHCore-1.5.1.5.jar
http://thermalexpansion.wikispaces.com/
http://www.minecraftforum.net/topic...l-expansion-2420-now-with-hd-skins-and-capes/
This is the Internet. Even if you don't like us (we still like you, really) for some reason, we can't (and wouldn't) stop you and maintain any semblance of a moral high ground, so have fun. Permission granted. This was made to be played, after all.
A courtesy notification is definitely appreciated, as well as a link to the wiki. As a consideration to the community, I would request that you make all possible efforts in order to comply with the respective licenses and terms of all other mods in your pack.
CodeChickenCore 0.8.6.3.jar
chicken_bones
http://www.minecraftforum.net/topic/909223-147152-smp-chickenbones-mods/
Chickenbones: "You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine."
NotEnoughItems 1.5.2.10.jar
See CodeChickenCore
PowerCrystalsCore-1.1.3-90.jar
power crystals
http://www.minecraftforum.net/topic...es-are-here-rednet-logic-is-here-100-upvotes/
Free for non-commercial use. You are free to include any of my mods in any modpacks or server-specific packs without needing to ask permission (but it'd be nice to hear if you do!), provided something either in the download or on your site lists me as the creator. You are also free to produce Bukkit ports. A link to this thread would be nice for any of the above, but that's all I ask.
immibis-microblocks-54.0.9.jar
immibis
http://www.minecraftforum.net/topic...nitubes-5502-liquid-xp-5500-microblocks-5500/
And no, you don't have to ask me to make a port or a modpack. The license says you need to include it in "all copies or substantial portions of the software"; since there's a copy in the download that's already done for you.
BASE MODS
=========
ArsMagica_5.50.010.zip
Mithion
http://www.minecraftforum.net/topic/1486184-ars-magica-v552003-updated-may-20/
Ars Magica is not allowed in modpacks by default. There are a couple special cases:
The DireWolf20 pack
One other one soon
As a general rule, I will not respond any more to PMs asking about mod packs - this isn't because I am trying to be a jerk or anything, but I get a lot of these PMs each day, and responding "Read the OP" over and over gets old. So please, don't PM me about mod packs. If I change my mind, I will post it here on the OP.
AssemblyLine_v0.3.5.108.jar
Atomic_Science_v0.5.2.21.jar
BasicComponents_v1.3.2.73.jar
BiblioCraft[v1.2.0].zip
Nuchaz
http://www.minecraftforum.net/topic...ses-redstone-books-and-more-updated-05152013/
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
Biomes-O-Plenty-0.5.2.zip
TDWP_FTW, ted80, Amnet and Adubbz
http://www.minecraftforum.net/topic...omes-o-plenty-v053-new-blocks-items-and-more/
Can I add this mod to a mod pack?
A: Yes, as long as you give proper credit (Linking back to this thread, etc.), and don't make any money off of it (Adf.ly, etc.).
ChickenChunks 1.3.2.5.jar
See CodeChickenCore
ComputerCraft1.52.zip
Dan200
http://www.minecraftforum.net/topic/892282-15-computercraft-152-now-with-wired-networks/
I authorise and encourage people to create and distribute lua programs for ComputerCraft however they see fit (try the forums at computercraft.info!). I also give permission for ComputerCraft to be included in any and all mod packs, provided that the ComputerCraft files are included completely unmodified. If you include ComputerCraft in a popular modpack, please consider donating to the development of the mod.
DimensionalDoors-1.5.1R1.3.5RC3-62.zip
For modpacks and etc- Just ask me beforehand. I want to keep track of where my mod is being distributed. More specifically, read below.
(Legal Jargon)
ElectricExpansion_v2.1.0.36.jar
EnderStorage 1.4.2.4.jar
See CodeChickenCore
Factorization-0.7.37.jar
neptunepink
http://www.minecraftforum.net/topic/1351802-151-factorization-0737/
This mod may be used in modpacks under the following conditions:
1. There is a post in this thread that the mod is being used in a modpack. If it is a public modpack, then it must include the pack's name and the website or URL where the modpack can be found. If it is a private modpack, then mention this in your post. (I would like the post to contain also a description of the modpack and an estimate of the number of users, but this isn't necessary.)
2. The modpack must include in it a text file listing for each public mod: the name of the mod, the mod's author, and the mod's forum thread or website.
3. If the modpack is, or is derived from, the modpacks known as "tekkit" or "technic", or is kept in company with them, or uses their launcher or other programs, then the configuration file "factorization.cfg" must have "addBranding" set to "true", such that this is the default value for all users of the modpack. (Users of the modpack may change this value themselves if they wish.)
GravityGun1.5.0v2.zip
iChun
http://www.minecraftforum.net/topic/1556479-151-gravity-gun-v1-now-with-hand-model/
http://ichun.us/mods/gravity-gun/
Q: Can I add this mod into a mod pack?
A: Sorry, but I do not allow this mod in mod packs, other than AMCO by Arrrg (Now by Kenny) and FTB modpack by Slowpoke.
HatStand1.2.0.zip
iChun
See Hats
Hats1.3.1.zip
iChun
http://www.minecraftforum.net/topic/1754665-151-hats-130-hats-hats-and-more-hats/
http://ichun.us/mods/hats/
See gravity gun
ICBM_Contraption_v1.2.0.86.jar
ICBM_Explosion_v1.2.0.86.jar
ICBM_Sentry_v1.2.0.86.jar
InventoryTweaks-1.52.jar
Kobata
http://www.minecraftforum.net/topic/1720872-15x-inventory-tweaks-154-may-1/
http://inventory-tweaks.readthedocs.org/en/latest/#getting-started
Inventory Tweaks, being under the MIT License, is frequently used in modpacks. Feel free to redistribute it! My only request is to provide a link to either this thread or the mod's website.
MPSA-0.2.3-132_MPS-444.jar
Andrew24478 - Addons for MachineMuse's MPS, see below
Mekanism-v5.5.5.40.jar
MekanismGenerators-v5.5.5.40.jar
MineChem_v3.x.63.jar
MineFactoryReloaded-2.6.0B1-700.jar
See PowerCrystals core.
ModularPowersuits-0.7.0-489.jar
MachineMuse
http://www.minecraftforum.net/topic/1636785-060-444-machinemuses-modular-powersuits-updated-for-151/
http://machinemuse.net
Yes, you may include this mod in your pack. I will not sign up on your website to give you express written permission. Just link to this page.
http://machinemuse.net/modpacks.php
NEIPlugins-1.0.8.0.jar
Mistaqur
https://bitbucket.org/mistaqur/nei_plugins/wiki/Home
You are free to add NEIPlugins to your modpack and redistribute it, as long as the modpack is strictly non-profit and none of the other mods are included against their license.