Wow, nice. I like the ME interface with different cable colors to create two individual networks. Does that work on-demand though? Meaning, do you just breed and centrifuge all the isotopes you can make, or only those that are necessary to craft the next reactor cycle's worth of fuel?
My system does the latter. It will breed exactly 40 isotopes per reactor cycle, because that is how much it needs to finish up the five quad thorium and five plutonium cells. The rest of the time, it simply waits out. Obviously that "wastes" quite some breeding potential, but I don't really expect to have any other reactors to fuel.
Overall though my system is much more crude than yours Have a look at this screenshot.
EDIT: Managed to save 2-3 cables with a bit of cleanup after taking the screenshot.
My system does the latter. It will breed exactly 40 isotopes per reactor cycle, because that is how much it needs to finish up the five quad thorium and five plutonium cells. The rest of the time, it simply waits out. Obviously that "wastes" quite some breeding potential, but I don't really expect to have any other reactors to fuel.
Overall though my system is much more crude than yours Have a look at this screenshot.
I got rid of the ME chest, and instead use a regular chest with a storage bus. The storage bus has exactly the same functionality as a preformatted disk, but you save the energy draw of the ME chest. Plus, the regular chest can be more easily kept stocked with items from a different network - for example, using a redpower regulator, or an advanced golem.
The storage bus on the GregTech advanced regulator (nearly invisible under all the stuff connected to it) will accept plutonium cells and quad thorium cells. The storage bus on the chest will accept everything else that can possibly crop up in this network except those two. This would be copper ingots, tin ingots, uranium ingots, coal dust, tin cells, near-depleted uranium cells, depleted isotope cells, re-enriched uranium cells, single thorium cells and double thorium cells. Because the two storage buses are configured that way, it means that the GregTech regulator acts as the "chest" where quad thorium and plutonium cells are deposited. Which is convenient, because then they are instantly available when the regulator needs to insert them.
The export bus on the regulator exports quad thorium cells, and is set to "always craft". The level emitter next to it will shut it off as soon as it detects 5 quad thorium cells in the network (which works because the storage bus on the regulator makes the regulator a part of the network). I never explicitly craft plutonium cells anywhere, but they come out of the centrifuge as a side product and are forced to go into the regulator by the configuration of the storage buses.
The interface on top of the regulator has the "depleted isotope -> re-enriched uranium" crafting pattern. The interface on top of the centrifuge has the "8x re-enriched uranium -> 4x thorium cell" crafting pattern.
I am standing on top of the autocrafter module. It is hooked up via a dark cable with a level emitter that will disconnect the ME crafter when enough quad thorium cells have been produced. Unfortunately the level emitter itself takes so much energy that you don't end up saving anything But it was a neat concept. The autocrafter module has the remaining patterns: tin ingots -> empty cells; uranium + empty cells -> near-depleted cells; near-depleted cells + coal dust -> depleted isotopes; and the two plans necessary to craft a quad thorium cell out of copper and single cells.
The reactor has a control unit on it with four level emitters and a NOT gate (plus a manual off switch). The four level emitters each monitor one of the basic four resources (copper, tin, uranium, coal dust), and will emit a redstone signal if one of them falls below the amount necessary to craft a single quad thorium cell, which shuts the reactor off. As soon as more resources are provided, the reactor will turn on again. Sadly, as said before, level emitters cost quite a bit of power... those four will draw 2 EU/t, meaning they eat 2 million EU per reactor cycle. Not sure if that's worth it.
I also have a crafting monitor and an access terminal hooked up via a dark cable for on-demand status checking.
The storage bus on the GregTech advanced regulator (nearly invisible under all the stuff connected to it) will accept plutonium cells and quad thorium cells. The storage bus on the chest will accept everything else that can possibly crop up in this network except those two. This would be copper ingots, tin ingots, uranium ingots, coal dust, tin cells, near-depleted uranium cells, depleted isotope cells, re-enriched uranium cells, single thorium cells and double thorium cells. Because the two storage buses are configured that way, it means that the GregTech regulator acts as the "chest" where quad thorium and plutonium cells are deposited. Which is convenient, because then they are instantly available when the regulator needs to insert them.
The export bus on the regulator exports quad thorium cells, and is set to "always craft". The level emitter next to it will shut it off as soon as it detects 5 quad thorium cells in the network (which works because the storage bus on the regulator makes the regulator a part of the network). I never explicitly craft plutonium cells anywhere, but they come out of the centrifuge as a side product and are forced to go into the regulator by the configuration of the storage buses.
The interface on top of the regulator has the "depleted isotope -> re-enriched uranium" crafting pattern. The interface on top of the centrifuge has the "8x re-enriched uranium -> 4x thorium cell" crafting pattern.
I am standing on top of the autocrafter module. It is hooked up via a dark cable with a level emitter that will disconnect the ME crafter when enough quad thorium cells have been produced. Unfortunately the level emitter itself takes so much energy that you don't end up saving anything But it was a neat concept. The autocrafter module has the remaining patterns: tin ingots -> empty cells; uranium + empty cells -> near-depleted cells; near-depleted cells + coal dust -> depleted isotopes; and the two plans necessary to craft a quad thorium cell out of copper and single cells.
The reactor has a control unit on it with four level emitters and a NOT gate (plus a manual off switch). The four level emitters each monitor one of the basic four resources (copper, tin, uranium, coal dust), and will emit a redstone signal if one of them falls below the amount necessary to craft a single quad thorium cell, which shuts the reactor off. As soon as more resources are provided, the reactor will turn on again. Sadly, as said before, level emitters cost quite a bit of power... those four will draw 2 EU/t, meaning they eat 2 million EU per reactor cycle. Not sure if that's worth it.
I also have a crafting monitor and an access terminal hooked up via a dark cable for on-demand status checking.
EDIT: Managed to save 2-3 cables with a bit of cleanup after taking the screenshot.