Hey. I don't know if I'm doing something wrong here, but I swear I'm trying this exactly how it is designed.
It seems to be overheating the components... fairly quickly too.
This is for FTB 1.1.2 (for 1.4.7)
Well, this Tower of Power generates just over 7k EU/t and runs Mk. I (at least without Gtech).
Does your modpack have Advanced Power Management? If yes, simply use the storage monitor.can anyone help me? i have some problems regulating my power. I have a simple setup like this http://www.talonfiremage.pwp.blueyo...zx3dm9lx4a017gypeys5qjxtmtrlpa5vaaiko7uk9cpa8 and it works fine fore my needs. but i am trying to get it to shut off when it is not needed. So i hooked up some rednet cables to shut it of when my mfsu`s full only thing is i need some sort of crace periode like dont turn on again unless it is at half charge, its not needed to turn on again when it is at like 99% full.
nothing as far as I can tell. it wont blow up in your face.
you make it yourself?
And this is 100% guranteeed not to blow up my base?DarthVader45, I have made a completely safe super high efficiency reactor with Quad Cells!
Mark 1 EB, and it's got max efficiency.
420 EU/t, which is the best out there (I think)
If anyone has one that makes more EU/t, please notify everyone on here!
Link: Mark I EB <--- Reactor.
As long as you wire it correctly, don't get it wet, feed it after midnight, or look at it funny, and sacrifice a virgin under the light of a blood moon once every seven months. Oh, or screw up the placement of the components.And this is 100% guranteeed not to blow up my base?
Unfortunately, Mk 1's are the only ones guaranteed not to blow up. Whenever I try a CRCS/condensator setup, regardless of the instantaneous transfer, chunkloading, and the reactor switching off whenever it gets too hot, they STILL blow up.As long as you wire it correctly, don't get it wet, feed it after midnight, or look at it funny, and sacrifice a virgin under the light of a blood moon once every seven months. Oh, or screw up the placement of the components.
To be fair, the referred design was the Mk. I HAYOCorp "Beast", the one producing 420 EU/t. So, for that example, my statement stands.Unfortunately, Mk 1's are the only ones guaranteed not to blow up. Whenever I try a CRCS/condensator setup, regardless of the instantaneous transfer, chunkloading, and the reactor switching off whenever it gets too hot, they STILL blow up.
At least the cost of quad cells has been reduced to something reasonable in 1.6 (or 1.5 with GT).
Here is my current reactor setup. I used a Mark I design for a while I found on the internet and then played around and created this design on my own. So if you are planning on reposting this in other forums, please just give me credit.
MK 1-SUC EA+
Mod- Vanilla IC2
Total Eu- 820,000,000
Eu/t- 4100 (good luck with anything above 2048Eu/t)
Efficiency- 5.26
Cycles- Infinite/until you run out of lapis
Safety- perfectly safe, remember to turn OFF before changing condensers.
MK 1-SUC EA+
Mod- IC2+Gtech
Total Eu- 3,280,000,000 (Yep - 3 Billion Eu)
Eu/t- 8200 (superconductors are awesome right?)
Efficiency 5.26
Cycles- Infinite/until you run out of lapis (EE3/XReliquary might be useful here)
Safety- also perfectly safe. Remember to set up in the middle of your base so you use fewer superconductors to hook it up.
(Gtech also adds a few machines that can target specific slots in the reactor- you might be able to pull it off without shutting down)
holy this gt reactor setup need that condensator replaced 460 times in 5h of its running o.o
that is like 5k lapis in total?