Especially right in front of your AE system... Of course, I saw Soaryn do worse with one of those "Bound" items that took out an 11x11x11 chunk of his AS world, including his AE systemYeah I saw that, I was literally shouting at the screen: "Don't do it you bloody idiot!"
FtB likes to do things right. They don't just throw a bunch of mods into a pack and call it good...here's just a genuine question to the FTB team.. hope it will be answered at some point
Why is it that the FTB launcher is months behind most other launchers on the 1.7.10 packs??
just wondering, why it takes them, 4-6 months longer than anyone else to make a modpack..
i am no modder myself, just a player.
FtB likes to do things right. They don't just throw a bunch of mods into a pack and call it good...
First, they get permission from the mod's current developer to use the mod or it's not included.
Second, they make sure the mechanics are configured correctly and none of the mods conflict. Part of this is easier with the new ID system from Mojang, but issues still need to be found and tweaked.
Third, and most important, they take the time to balance the gameplay and make an attempt to provide a theme.
If you go back and read this thread you will see the new direction FtB is taking... Smaller themed packs. They figured why should they duplicate 1001 other "kitchen sink" packs (everything including the kitchen sink) when the recent popularity of Agrarian Skies and Crash Landing indicate that people like at least a semblance of a storyline to follow.
1: you completely missunderstood what my intend here is.I'm sure other people are better equipped to more fully answer your question, but a few points:
1) Comparing it to your construction business is a bad comparison. I assume your construction business makes money. FTB is a hobby for these folks. Yes, they might get some money from Patreon, or other donations, but mostly, this is a "free time" thing, and thus, it takes time.
2) If other launchers are putting together packs that you want to play, then play them. There's little/no reason for FTB to duplicate what's being done elsewhere.
3) In some of these cases, the FTB team were waiting for specific mods to be released in 1.7.10, as they were critical to the experience that they were trying to provide in these packs.
4) ETA's are a false hope. AAA video game creators set deadlines and ETA's all the time, and you get games that are incomplete and buggy, or delays that people complain about when the ETA isn't met. Many developers, as a result, have learned not to give ETA's until it's absolutely, 100% sure that they can meet them. Similarly, there's more negatives than positives for the FTB team by announcing an ETA they aren't sure can be met. People are going to complain either way. At least this way, they can't be accused of lying.
But you're using something you know that isn't comparable. You can't use the business model of a completely different industry to compare to the timeline of a group of hobbyists doing something for recreation. It's just not fair. They just aren't similar.1: you completely missunderstood what my intend here is.
not to compare the 2, side by side.. but the process management, timeline. when making a program / modpack, you tend to work out what things needs to be done, and estimate how long it takes..
most industries does that..
2: when did i say that i wanted to play them, i said they have some quite well working ones..
3: now we are getting to a point where things start to take time. this is out of their hands.. i know that.
im sorry if i sound mad or something, but before you reply to a post, be sure to understand what the intend is, especialy when people takes other things into a debate, this case, i use what i KNOW (construction) and uses that to explain how we use the timeline to see how much "time" things take, compared to how much work is being done
thats where you are wrongBut you're using something you know that isn't comparable. You can't use the business model of a completely different industry to compare to the timeline of a group of hobbyists doing something for recreation. It's just not fair. They just aren't similar.
Have you ever attempted to write your own software? If not you aren't qualified to hold an opinion on any software creation related issue. You just don't understand how different the thought processes are.thats where you are wrong
since a building is a project, and making a mod pack is a project, they can managed the same way.
its not the people working on it, that has anything to do with it.
you have in both cases a list of things that needs to be done.
whenever they are done with one, they can tick it off, that goes for nearly every company, industry and so forth..
its like a building manual for a closet bought in IKEA.. you do 1 then 2 then 3..
its the same in programming, construction, hairsaloons, even when cooking your dinner..
each step takes some time, in programming, making a timeline, can be harder than in other industries, as there are alot more "work" involved in making each step.
but still its doable to a certain point..
some things set it back, others makes it go faster, and some resets it completely, like the computerfire they had.
this is just an advice, but before you start writing the next reply, read up on how project management is done, that might help you a bit to understand more of what i mean.
English pleaseI read the news threads.. was just wondering how it could take so long to get the packs made.
have no idea on how much work it requires to write a quest or anything else for that matter..
but does all "this work" still take 4-6 months??
i've seen a few quite well working packs on some of the other launchers, that to my "point of view" doesn't have any issues, even though they contain 150+ mods
might just have been lucky enough, not to run into an issue, but still..
i know from construction business that things take time, but we also keep an estimated timeline, on things, even from day 1.
that timeline changes from day to day, depending on which troubles we run into.
and in construction of a building, goes alot of planning work, what goes where, why does it go there, how do we get it there. such things..
i think that programming can be a little similar on the big picture..
making a timeline, work maybe 2 weeks, look at the timeline again, and see, does this look possible..
a computer fire, does set one back ALOT, maybe even resets the timeline, but there still is a timeline.
compare it to a table of content, where you check things off when they are done..
such things for ME, would be nice to see, as it gives me an idea on where in the process they are with everything..
it's easy to say "you cant have an ETA" and tell people you work on things..
when nobody can see what you are working with at a given time..
i hope you get what i mean, else say so, and i will try and rewrite it with other words
Have you ever attempted to write your own software? If not you aren't qualified to hold an opinion on any software creation related issue. You just don't understand how different the thought processes are.
There's a vast difference between intangible projects and physical projects, where ideas don't always work and/or you may have to start over due to circumstances beyond your control (see the recent "Bukkit" fiasco), and physical activities where you can easily determine how long it takes to pour and cure a yard of concrete or nail two 2x4's together...