Monster: Things that should be disabled by default. Your opinions

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Status
Not open for further replies.

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
The only reason I disabled Reactorcraft at the time was because I couldn't find any iron. I was however, drowning in a rainbow of Fluorite and up to my ears in Metallurgy 3 ores. Of course, since the mod has been updated since, I see no reason not to use it now.

The only mod I would disable, would be dye trees, but only because Project Red adds it's own colored trees. Of course if you don't have Project Red, it doesn't make a difference.
 
  • Like
Reactions: AlanEsh

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
I assume with the ripped off textures you mean the Block Breaker, it was one of the first things i added to Random Things and it really just was a simple thing to see whether i could get the block breaking animation to work. I didn't really think about the texture and i should have probably made my own.
Besides that i don't know of any other "ripped off" textures.

So let's go through the "Everything in it can be done better with others":

  1. Auto Placer: Turtles from ComputerCraft, the Block Placer from OpenBlocks, and I think the Block Placer from MFR (haven't tested it yet)
  2. Block Breaker: Fair enough
  3. Block Detector: k den
  4. Block Teleporter: I can't think of a single instance any time in the future that I would want to do this.
  5. Ender Porter: IC2 Teleporter, Anchor Stone from Arcane Scrolls, Enderman powers from the Infernal Infusion from Witchery, and the Infusion of Otherwhere from Witchery.
  6. Entity Detector: Yeah, this block is pretty neat.
  7. Fertilized Dirt: That was the only block from XyCraft I ever used, though, it wasn't that helpful.
  8. Fluid Display: You must've added that recently, 'cause I have no idea what it is
  9. Imbuing Station: wut
  10. Inventory Interface: Well, you agree, so... :p
  11. Item Collector: Like you said, the Vacuum Hopper does this. It pulls items and experience towards it within 4-5 blocks in every direction.
  12. Online Detector: I haven't actually seen/read what this does, so I dunno.
  13. Player Interface: Fair enough, though on large servers this would get REALLY annoying.
  14. Shock Absorber: Slime, Magma Cube, Bat, Owl, and Toad powers from the Witchery Infernal Infusion all grant this. Also, doesn't the IC2 Rubber Sheet do that?
  15. Block Replacer: Neat idea, though, I can't see myself using it very often, if at all.
  16. Entity Mover: Gravity Gun, Portal Gun, and Infusion of Otherwhere from Witchery
  17. Magic Stones: I couldn't actually figure out what they did; maybe it was due to my particles always being down to Minimal :p
  18. Magnetic Force: Not sure what this does
  19. Portable Ender Porter: Fair enough, though, the Anchor Stone from Arcane Scrolls could do this as well.
  20. Colored Glass/Lamps/Redstone Blocks: The only reason I dislike colored redstone blocks is because "Blue Redstone" exists. I prefer ProjectRed, and TE3 for lamps, but more so the Blood Magic Light, and the Ars Magica lights
  21. Hardcore Darkness: I found this to be quite neat.
  22. More Workbenches: I've only liked this once, and that was because I wanted a crafting bench in my floor (usually I hate that). This annoys me most of the time when playing FTB packs.
Biomes%20o%20Plenty%20Workbenches.png


So now i hope that you respond to this post and tell me what YOU think is done better in other mods or is just totally useless.
I'm rewriting the mod for 1.7 anyway and i'll clean it up a bit so it would be nice to hear some suggestions as to what i should remove.
As for 1.7, I don't really care about it, because 1.7. I'm having fun in 1.6, so I'm sticking with 1.6 (for now at least)
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Well moving way way OT now, but when making biogas and biofuel you cant really use just any plant matter. It has to be some energy rich plant matter. And I would think that when you are done extracting and refining the pigment from plants to use as dye, there would be so little energy left in the biomaterial that.. well :p

And yeah it would make a lot more sense in my book if we could blacklist the dyes in the MFR bio generator. That way you could have Dyetrees and the Bio generator working together without any exploits(if you don't like that).

But yeah, like I said: I don't object to it because I think its OP. I object to it because I think it is physically flawed(yes I know, MC and physics. But making a mod that tries to mimic reality by making machines that does RL stuff, then they should also follow RL rules).

Well, dye trees follow real life rules but minefactory realoaded obviously not.. I mean, the only thing resembling reality is the fact that uses mechanical constructs.. But come on, a mod that turns animals into stem cells and then turns that stem cells into something else? I doubt we are close to the point in which reality will be like that..

And again off topic, all living things are based on one element, carbon. Carbon is used in biofuel.. Drying them doesn't take away the energy stored on the matery, which is stored on the molecules itself, but just takes the humidity which allows the "Thing" you are drying to live.. But that doesn't change its chemical composition, just makes it unable to perform chemical reactions needed for growth and stuff.. Biofuel is made with long chains of carbon that DO NOT include water, so basically, it doesnt matter if you use 1 kilogram of fresh weat or half a kilogram (or whatever is left after taking the water off) of dried wheat, it contains the same potential energy wise.
 
  • Like
Reactions: Eyamaz

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Well, dye trees follow real life rules but minefactory realoaded obviously not.. I mean, the only thing resembling reality is the fact that uses mechanical constructs.. But come on, a mod that turns animals into stem cells and then turns that stem cells into something else? I doubt we are close to the point in which reality will be like that..

And again off topic, all living things are based on one element, carbon. Carbon is used in biofuel.. Drying them doesn't take away the energy stored on the matery, which is stored on the molecules itself, but just takes the humidity which allows the "Thing" you are drying to live.. But that doesn't change its chemical composition, just makes it unable to perform chemical reactions needed for growth and stuff.. Biofuel is made with long chains of carbon that DO NOT include water, so basically, it doesnt matter if you use 1 kilogram of fresh weat or half a kilogram (or whatever is left after taking the water off) of dried wheat, it contains the same potential energy wise.
Carbon on its own does not easily burn, nor does it yield much energy in doing so. It is all the C-H bonds that matter.
 
  • Like
Reactions: Eyamaz

trajing

New Member
Jul 29, 2019
3,091
-14
1
All of you DO realize Monster's a modpack with no inherent balence on purpose, right? If they did all this I would likely rage and never update it. Plus, it's the map pack so if Dye Trees are in the map, Dye Trees s on by default.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Carbon on its own does not easily burn, nor does it yield much energy in doing so. It is all the C-H bonds that matter.

Carbon on its own doesn't burn... At all (Like mostly every other element). It needs oxygen, provided it exists, you can burn almost anything if you can get the right temperature, as what we see as burning is just fire, which is plasma, which is extremely hot or energetic gas. The C-H bonds are just how carbon stabilizes itself in molecular compounds that are the founding stone of life, in the case of biofuel, it doesn't use this carbon nor this hidrogen, but the conversion of it by other natural means, every living being has long chains of carbon in different forms, being lipids, proteins, etc, etc.. Different organism turn different macromolecules into different things, for example Ethanol that is one of the products of fermentation of carbs, which is biochemical reaction, not based on C but on how it interacts with other elements and compounds.

In other words, even humans are biofuel, we can burn ourselves and use that heat to produce energy, but its not efficient.. The new concept of biofuel is just and more efficient way of powering something with biological things, we always had charcoal, which is a dead tree, a biological fuel. But its not as efficient as getting that dead tree in a pool of bacteria and make them eat it and ferment and ta da! You get a nice, volatile and stable gas :p[DOUBLEPOST=1394080856][/DOUBLEPOST]
All of you DO realize Monster's a modpack with no inherent balence on purpose, right? If they did all this I would likely rage and never update it. Plus, it's the map pack so if Dye Trees are in the map, Dye Trees s on by default.

He has a point there. Monster is for the map, not a pack like ultimate made for playing in servers.. Opinion changed, nothing should be disabled.[DOUBLEPOST=1394080922][/DOUBLEPOST]
Small reminder that some of you are complaining about the lack of reality in a game about green phalluses, infinite water and floating trees.

Stop saying that to creepers, haven't u seen their face? They are sad! Don't make it worse!!
 
  • Like
Reactions: YX33A and kilteroff

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
  1. More Workbenches: I always thought Workbenches looked a little bit weird when you placed them in a house made out of a different looking kind of wood. Thats why i made it so that you can make Workbenches out of every wood in the game. In the 1.7 version the verlay will be semi transparent so they will look a bit less like the wood block with an overlay.

Ah! I thought natura was annoying enough with stupid custom workbenches.
 

YX33A

New Member
Jul 29, 2019
3,764
1
0
Ah! I thought natura was annoying enough with stupid custom workbenches.
My purple workbench is the shit, and Natura made it happen. I just wish Natura didn't have a stick for every type of wood it adds, but oh well.

EDIT: Oh right, uh, Reika's RotaryCraft config line that forces all mods to use it's version of ores. Keeps breaking AM2 and Mimicry.
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0
My purple workbench is the shit, and Natura made it happen. I just wish Natura didn't have a stick for every type of wood it adds, but oh well.

EDIT: Oh right, uh, Reika's RotaryCraft config line that forces all mods to use it's version of ores. Keeps breaking AM2 and Mimicry.

Not related to this thread but is related to that post.
Quote from Magical Crops 3.2.0_BETA15ChangeLog"- BIG CHANGED: No more mod ingots/ores/gems added by this mod, it will now pull the item from the correct mod and use it instead of adding it's own."
Lets hope Roterycraft gets a clue. :/
 
  • Like
Reactions: SatanicSanta

YX33A

New Member
Jul 29, 2019
3,764
1
0
Not related to this thread but is related to that post.
Quote from Magical Crops 3.2.0_BETA15ChangeLog"- BIG CHANGED: No more mod ingots/ores/gems added by this mod, it will now pull the item from the correct mod and use it instead of adding it's own."
Lets hope Roterycraft gets a clue. :/
Hey @Reika this guy seems to have a suggestion.
 
  • Like
Reactions: wolfsilver00

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
I did not mean to be insulting. And, Monster does not in any way target low spec hardware. But, as a sever admin, with "lowish spec" users - I find mods that add - admittedly what I consider to be "needless" texture pressure - a problem. And it is perhaps worth discussing where a mod that otherwise adds useful content, starts to cross the line in terms of aesthetic features that very few users possibly care about - given that its NOT a zero cost to have it there.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
I did not mean to be insulting. And, Monster does not in any way target low spec hardware. But, as a sever admin, with "lowish spec" users - I find mods that add - admittedly what I consider to be "needless" texture pressure - a problem. And it is perhaps worth discussing where a mod that otherwise adds useful content, starts to cross the line in terms of aesthetic features that very few users possibly care about - given that its NOT a zero cost to have it there.

Well, monster explicitly says its made for users with computers capable of running it.. Having 10 more textures isn't going to give you that much of a problem in comparison to, for example, the tick lag produced by too many users having too many sorting systems..

Just use a modpack for "lowish spec" users and you are done, monster is not done for servers, its done for the map (and servers/users that can handle it).
 

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
Monster is, for better or worse, a rather convenient "All the things" modpack, making it quite easy to simply disable the mods that are not wanted. Im sure lots of people are using Monster like this.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
And again off topic, all living things are based on one element, carbon. Carbon is used in biofuel.. Drying them doesn't take away the energy stored on the matery, which is stored on the molecules itself, but just takes the humidity which allows the "Thing" you are drying to live.. But that doesn't change its chemical composition, just makes it unable to perform chemical reactions needed for growth and stuff.. Biofuel is made with long chains of carbon that DO NOT include water, so basically, it doesnt matter if you use 1 kilogram of fresh weat or half a kilogram (or whatever is left after taking the water off) of dried wheat, it contains the same potential energy wise.
1. My point is that if you for example extract pigment out of a flower, you dont just mash up the entire flower, root, stem leaves and all. You take the petals, grind those up and then probably extract the pigment by either boiling the plantbits off or skimming it away or something. My point is in the end you are left with practically nothing but pigment. Also many of the dyes are not even made from plants, yet they work in the Bio generator?

2. Biofuel and giogas etc is not made out of carbon. It is made from micro organisms breaking down energy rich plant products. In order for this to be just slightly effective it has to be rich in carbohydrates or cellulose, the first being much the best. This is why you in RL mostly use corn to produce biofuel.

And again sorry, way way OT :p
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Not related to this thread but is related to that post.
Quote from Magical Crops 3.2.0_BETA15ChangeLog"- BIG CHANGED: No more mod ingots/ores/gems added by this mod, it will now pull the item from the correct mod and use it instead of adding it's own."
Lets hope Roterycraft gets a clue. :/
How does this affect RC at all?
 
Status
Not open for further replies.