Its about that time again, and this round includes a much over due update for Magic World 2.
I'll be giving a short overview. Change Logs will be a little behind again since I'm pushing these so late,
but will be available in the usual place in the next 24 hours or so.
Magic World 2 1.0.1
Yes. Its finally updated, and I did remember to add WAILA.
Horizons 1.0.12
(Horizons 1.0.10 will remain recommended atm)
I was going to be pushing Horizons to stable today, but then I added something.
Carpenter's Blocks has finally made it's appearance.
Though I haven't had any of the previous issues we had a months and a half ago,
I want a larger community testing before making the decision to add it to Monster.
Enjoy.
Monster 1.0.8
(Monster 1.0.5 will remain recommended atm)
This is a big push for Monster and a few new mods added.
Highlands makes its first official FTB pack appearance as a .disabled addition next to BoP.
Both are ATG compatible and are configured to work along side each other if both are enabled and ATG is selected.
This also brings Bibliowood - Highlands into the pack with it.
A new maintainer for MPSAddons has appeared and we have been ensured he is a quality programmer and welcome him to the community.
I am normally wary and wait awhile before picking up mods that switch hands if I don't know the new maintainer,
but I'm told MachineMuse herself vouched for them by a colleague.
Now the part you get to hate me for.
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Impending World Reset!
Both Horizons 1.0.12 and Monster 1.0.8
WHY?
I changed some stuff in the ATG configs and enabled Dye Trees by default (Monster only.)
Give me input, I like it better.
WHY?
I'm getting this out of the way before declaring either pack stable.
WHY?
Because I'm a horrible horrible person.
SO...
While I highly recommend updating to the newest versions, it may mess with your worldgen.
Next week both of these versions will be moved to recommended on the launcher.
toodles
I'll be giving a short overview. Change Logs will be a little behind again since I'm pushing these so late,
but will be available in the usual place in the next 24 hours or so.
Magic World 2 1.0.1
Yes. Its finally updated, and I did remember to add WAILA.
Horizons 1.0.12
(Horizons 1.0.10 will remain recommended atm)
I was going to be pushing Horizons to stable today, but then I added something.
Carpenter's Blocks has finally made it's appearance.
Though I haven't had any of the previous issues we had a months and a half ago,
I want a larger community testing before making the decision to add it to Monster.
Enjoy.
Monster 1.0.8
(Monster 1.0.5 will remain recommended atm)
This is a big push for Monster and a few new mods added.
Highlands makes its first official FTB pack appearance as a .disabled addition next to BoP.
Both are ATG compatible and are configured to work along side each other if both are enabled and ATG is selected.
This also brings Bibliowood - Highlands into the pack with it.
A new maintainer for MPSAddons has appeared and we have been ensured he is a quality programmer and welcome him to the community.
I am normally wary and wait awhile before picking up mods that switch hands if I don't know the new maintainer,
but I'm told MachineMuse herself vouched for them by a colleague.
Now the part you get to hate me for.
|
\|/
Impending World Reset!
Both Horizons 1.0.12 and Monster 1.0.8
WHY?
I changed some stuff in the ATG configs and enabled Dye Trees by default (Monster only.)
Give me input, I like it better.
WHY?
I'm getting this out of the way before declaring either pack stable.
WHY?
Because I'm a horrible horrible person.
SO...
While I highly recommend updating to the newest versions, it may mess with your worldgen.
Next week both of these versions will be moved to recommended on the launcher.
toodles