Thank you. Disabling Revamp did solve my problems.That is a very very very rare bug that happens from Revamp. In fact, it has only happened twice (at least reported) in our packs. Not sure if you can just disable it to fix it or not.
Thank you. Disabling Revamp did solve my problems.That is a very very very rare bug that happens from Revamp. In fact, it has only happened twice (at least reported) in our packs. Not sure if you can just disable it to fix it or not.
"world plus generation" {
I:"Coral > 1 Reef Per this Many Chunks"=32
I:"Coral > Maximum Depth"=25
B:"Deep Oceans"=false
I:"Kelp > 1 Forest Per This Many Chunks"=400
I:"Kelp > 1 Treasure Chest Per This Many Kelp"=1024
I:"Kelp > Forest Density"=25
I:"Kelp > Maximum Depth"=35
I:"Kelp > Maximum World Gen Height"=25
I:"Kelp > Single Density"=10
B:"Remove Mineshafts in Oceans"=false
B:"Water Filled Caves in Oceans"=false
B:"Water Filled Ravines in Oceans"=false
That's odd, since the item tooltip itself says nothing of the sort. I guess I should change my bug to "Does not tell you it needs empty chest armor to equip", since players shouldn't be required to read a mod's description/forum post/wiki in order to use basic features.Backpacks take up the chest armor slot now (which I'm pretty sure was always in the mod's description). If you have anything equipped for chest armor it just pops up instead of equipping. No chest armor, and it equips fine.
Mod Pack: Monster 1.0.7
Mod & Version: Mariculture
Pastebin link to crash log: No crash, not sure if bug or intended config config settings
Whats the bug? I cannot find any coral reefs nor coral rock generated in any of the 15 test worlds I have created. I see scatterings of Kelp and pearls. The bottoms of of the oceans are always sand/clay/dirt. Coral needs sponge or coral rock on which to spawn and these do not seem to be generating in the shallows of ocean biomes. The configs seem correct as far as I can tell.
Can it be repeated? Yes 15 test worlds.
Known Fix:
Mariculture 1.1.4, currently only generates the Coral in Coral Reef biomes by default (if you are playing with BOP)(this will be changing next version).
We are looking at a World Reset this week when Monster is released stable.
Thanks Joshie, I will enable Coral Reef Biomes in BoP for now. We are looking at a World Reset this week when Monster is released stable. Will your new update be in there? If not I will enable Coral Reefs in the BoP configs.
Just wondering where this comment originated from? There is an expectation that it will get released stable or that they may update to 1.07 stable since they are on 1.09?
Just wondering where this comment originated from? There is an expectation that it will get released stable or that they may update to 1.07 stable since they are on 1.09?
Eyamaz said:1.0.5 will be the recommended until Monday. 1.0.9 will then become recommended. I was not satisfied with the amount if bugs that came from 1.0.6 and 1.0.7 to push them recommended.
I may decide to skip one week of updates so I can look at some things. I'm not sure I want to do that yet. I'm getting fewer and fewer mod updates, which is good for the end users. Means I can make more packs stable soon.
I still need to test the newer IC2 builds before we can roll them into all the packs, also.
Since I see the Mariculture tag, figured I'd share this with you. There was no crash so no report to share. I was testing different engines and I tried your water turbine. The moment I turned it on my FPS went form 59 to 28. I tried it several times with the same result every time. It was with a single turbine. This was Monster 1.0.9.Mariculture 1.1.4, currently only generates the Coral in Coral Reef biomes by default (if you are playing with BOP)(this will be changing next version).