Monster 1.1.0 and Horizons 2.1.0

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Eyamaz

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Jul 29, 2019
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Its about that time, I think. Both packs are now moving out of beta. At this point, I will not be accepting bugs from pre-beta versions of the packs nor will I be offering support for updating worlds to these versions. If you do wish to update your worlds, you MUST break all rotartycraft shafts and gear boxes before updating (they will be fine in your inventory per Reika, this is the only issue I have as yet found.)

These builds will be moved to recommended on Monday. Change Logs are available in the usual place.

Happy building
 
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Its about that time, I think. Both packs are now moving out of beta. At this point, I will not be accepting bugs from pre-beta versions of the packs nor will I be offering support for updating worlds to these versions. If you do wish to update your worlds, you MUST break all rotartycraft shafts and gear boxes before updating (they will be fine in your inventory per Reika, this is the only issue I have as yet found.)

These builds will be moved to recommended on Monday. Change Logs are available in the usual place.

Happy building
nice to hear. Is the metallurgy ore gen fixed with the stable builds `?
 
Its about that time, I think. Both packs are now moving out of beta. At this point, I will not be accepting bugs from pre-beta versions of the packs nor will I be offering support for updating worlds to these versions. If you do wish to update your worlds, you MUST break all rotartycraft shafts and gear boxes before updating (they will be fine in your inventory per Reika, this is the only issue I have as yet found.)

These builds will be moved to recommended on Monday. Change Logs are available in the usual place.

Happy building
hi was wondering whats happened to mariculture the change log mentions nothing ( ive updated to 1.1.0) and it says its still in the mod folder yet mariculture has disappeared from the game or do i need to start a new map any ideas a bug or you just removed it ? :) thanks love the modpack btw :D
 
Hello there,

Just downloaded the pack and preparing to start creating videos (this is the Monster pack). I have a quick question, I'm not sure if this is the right place to post it, but its by best guess. :P

I see a number of mods that are disabled by default, does anyone know the reasons behind why each of those mods are disabled? I already know about the mini-maps, there are 3 mods and people can pick the one they know best to use. But there are a number of other ones in there, and I'd like to know if they are disabled for a reason.

Thanks!
 
Just a memory check. I thought that when Monster was still in beta, there was mention of a map that was coming out associated with it.
Is this still planned? I have played through the original Pyramid skyblock map and enjoyed the ...uhm...Nether... out of it, and was very excited by the possibility of a new map of that quality and challenge.
 
Just a memory check. I thought that when Monster was still in beta, there was mention of a map that was coming out associated with it.
Is this still planned? I have played through the original Pyramid skyblock map and enjoyed the ...uhm...Nether... out of it, and was very excited by the possibility of a new map of that quality and challenge.
I believe Slowpoke is working on it, but it will take time.
 
Give it about half an hour and then force update on Monster. Apparently, my computer dislikes @joshie to the point of basically deleting his mod on upload. I'm fully confused why atm.
 
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Lucky I had one last look at this thread, was already about 50% through generating my servers map :(

Time to restart...
 
Lucky I had one last look at this thread, was already about 50% through generating my servers map :(

Time to restart...
What are you using to pre-generate your map? Would appreciate any info on pre generating terrain, short of launching into creative and flying around. Thx.
 
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