You could, but it is also magic-influenced, or it seems that way.
You can't really shove every mod in its own little category, generally there will be influences of many different mod styles.
I agree, for instance I tend to think of Magical Crops as a farming mod, without considering it to to be techy or magical (in spite of its name). It is difficult to categorize mods because of the loose nature of the categories. It is no surprise that the definitions are hard to make considering the only thing that people seem able to agree on is that thematically, the only difference between a tech mod and a magic mod are the names and textures.
Why do we need these definitions too? When I browse Netflix, it helps to limit film searches by genre because I can usually predict which films I would find enjoyable by matching my mood and general preferences with the genre. So I am likely to not want to watch Spiderman and Moulin Rouge on the same night, but if I am in the mood to play modded minecraft I am playing the mod that has the most interesting and practical content regardless* of its theme. When I am looking at new mods, my guiding thoughts are about letting the content speak for itself, not what general class it fits into.
When browsing the modjam entries were you thinking, this is a tech mod, this is a magic mod?
*Admittedly, sometimes I limit by theme for aesthetic reasons, but I am not sure how important that really is. I get inspired to build a certain way long after I have downloaded the mods and gotten used to playing with them.