All in all for me I have to say it doesn't matter as long as the mod is consistent in itself and fun to play =)
To keep on topic I'd like to open discussion on a different kind of mod definition/classification, one that's porbably more subjective and even dependent on your current world. Threads I read and especially the controversy around the nerfs in AE2 have made me think about how I play mod and what I expect which led me to a new distiction:
Of course this distiction, beyond the ones I mentioned, is highly fluctuating and certainly subject to the new and shiny effect of more recent mods, but it is still, in my opinon, a valid distiction one should think about, even if only to break throught its limits for a new and interesting approach on how you play the game
But mostly I'm curious to hear if other people feel, at least to some extent, the same or whether I'm just spouting nonsense
To keep on topic I'd like to open discussion on a different kind of mod definition/classification, one that's porbably more subjective and even dependent on your current world. Threads I read and especially the controversy around the nerfs in AE2 have made me think about how I play mod and what I expect which led me to a new distiction:
- mods I play
- mods that enable me to play other mods
Of course this distiction, beyond the ones I mentioned, is highly fluctuating and certainly subject to the new and shiny effect of more recent mods, but it is still, in my opinon, a valid distiction one should think about, even if only to break throught its limits for a new and interesting approach on how you play the game
But mostly I'm curious to hear if other people feel, at least to some extent, the same or whether I'm just spouting nonsense