steves carts tree farm + generators?What is a good source of power early in the game? I will eventully probably setup lava power or steam but what about in the beginning? Should I make a water tower, regular solar panel field or wind mills?
steves carts tree farm + generators?What is a good source of power early in the game? I will eventully probably setup lava power or steam but what about in the beginning? Should I make a water tower, regular solar panel field or wind mills?
steves carts tree farm + generators?
out of all the different varieties of power generation the only one I haven't used is wind, as it is so goddamn useless.
early game I went with generator, then manned water, then had unmanned water next to solar, then got into nuclear.Because is early game, to power your first macerator and furnace, not to power (insert end game item of ic2 here that needs alot of power besides mass fab)
early game I went with generator, then manned water, then had unmanned water next to solar, then got into nuclear.
Nuclear is completely unbalanced compared to solars unfortunately. I still built one anyway but now I just convert MJ to EU through a crucible > geothermal setup.
Can someone provide me with a video link or how to setup a Steve's tree farm? It sounds like a good idea
unless one builds a skybase, the height requirement renders them useless. Yes you can have batboxes along the way but how goddamned ugly is that? As an aesthetic builder, wind power is useless to MEYouu should not call wind useless seriously beside advSolar or compact solar it is probably the most powerful green power source. You need to set them right and in quantities right now I have 41 tower of 64 windmill around height 160 and I get between 2500 and 5000 eu per tick.
The thing is that you need big quantities of them and you need smart placement. (not my design)
Of course in a modpack there are many alternatives for power using farm or spawner
Youu should not call wind useless seriously beside advSolar or compact solar it is probably the most powerful green power source. You need to set them right and in quantities right now I have 41 tower of 64 windmill around height 160 and I get between 2500 and 5000 eu per tick.
The thing is that you need big quantities of them and you need smart placement. (not my design)
Of course in a modpack there are many alternatives for power using farm or spawner
unless one builds a skybase, the height requirement renders them useless. Yes you can have batboxes along the way but how goddamned ugly is that? As an aesthetic builder, wind power is useless to ME
This was back in 1.2.5, I haven't used nuclear since the redesign.
Standard Hull + coal engine + woodcutter module. Design a track with 3 spaces between tracks. advanced detector rail right next to your cargo manager. put cart down, right click, put saplings in woodcutter and coal/logs/combustibles in the engine slot.
done.