However, due to how Mekanism machines can be set up, you don't have twelve kinds of hassles trying to automate it. The factories can go every bit as fast as the advanced machines, but there IS a cap on how many upgrades you can slap in to keep things reasonably sane. For certain definitions of 'reasonably'. But it was the toys that really sold me on Mekanism
Can I just point out that in 1.5.2, I could put together a macerator and IC2 furnace for virtually shit all resources and overclock the bollocks off them for a bit of tin and 30 seconds right clicking my infinite water source. Basically instant reduction of a stack of ore into twice as many ingots. It didn't have the cutesy 2.5ness of the TE pulverizer but it was awesomely quick.
Mekanism's ore processing allowed you to have 3x ore processing via a 3 stage process but each of the fucking machines were outright windowlicking with the way the slots interacted with AE buses even though AE was added to Voltz 2.0+ (the main pack Mekanism was involved with in 1.5) so it was unbelievably tardbaggingly stupid to automate in 1.5.2.
1.6 packs delightfully went the other way, IC2 got Greg'd so every part of it became overblown, unnecessarily overcomplicated and stupid for NO net gain, while Mekanism got up to 5x ore processing with a bit of effort and infrastructure.
I know which one gets my vote...
..basically it's rotarycraft
