I'm totally, unabashedly stalking this thread. I'm *really* excited.
I'm totally, unabashedly stalking this thread. I'm *really* excited.
Oh, you can subscribe via email? Brilliant. Also, sorry for the alert you just got that wasn't an update
You guys should be following slowpokes twitter as well it will come up there first
You guys should be following slowpokes twitter as well it will come up there first
You guys should be following slowpokes twitter as well it will come up there first
You guys should be following slowpokes twitter as well it will come up there first
That makes me think of a question I have. For which I think I have the answer already, but it never hurts to confirm?
If my server enables say, BoP once 0.7 (or 1.0 whateva it's gonna be called, according to the google docs) is ready, will players need to enable it manually or will the pack autodetect that the server has it even if the players havn't enabled it? (My guess is that players will have to enable it themselves).
What if the server has a custom config for the biomes (enabling or disabling certain biomes, or tweaking the frequency at which these appear)?
They will have to enable BoP client side, as for configs server side it will not matter, doesn't make a difference.[DOUBLEPOST=1372095935][/DOUBLEPOST]But just be aware, unless you're going to be adjusting the config your self, there will be bugs with BoP and gregtech, as i have done it with my 0.5 server. Mostly with berry bushes and sunflowers giving you high tier gregtech items when put in a crafting grid. I haven't found what part is doing this yet.
You know that feeling where you whiped the server for .7, and are now spamming f5 on the forum thread?
thats pretty much what i did all week long