Mod Pack Update

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Daemonblue

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For anyone wondering, unlike BoP where the configs conflicted a good deal, Mekanism doesn't seem to need any config changes other than maybe turning off sound cause of possible lag. Haven't tried anything like minechem yet since my main focus is converting MJ to EU without using the powerconverters mod :X
 

Daemonblue

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And of course after using Mekanism's machines I'm very unimpressed :X They're less power efficient than vanilla furnaces for smelting which just leaves the energy cubes for energy converters. Also, it just showed how awesome TE furnaces are since one charcoal made 19 and for ic2 it made 10.
 

NJM1564

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Arii1986

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I think my Thaumcraft is high - I'm in 0.5 and just had a look in the Thaumonomicron (forgive me if this is spelt wrong) and it's showing steve's carts items for the recipes
 
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notawallplan

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* This outlined timeline is our current estimated time for release. No promises are given or guarantees offered. These are the timelines we hope to achieve, however sometimes unforeseen events prevent us from achieving these goals.*

I think that the disclamer can be changed to *Only time can tell that these dates are true, any frustration at that fact will be severely ignored*
 

Daemonblue

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If it's stable it might be added in. I'm more interested in immibis' microblocks mod. I'll probably add it in myself for v.6 if it's not added in.
 

Wyld

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It looks like 0.6 of the FTB 1.5.2 packs are working, client and server. Uploads are now starting to the rest of the team, and after some further testing, we should be able to push them to the repo.

Expect it on the launcher in a day or so (TM).

Hey are you going to add extrabees?

Not yet, but fingers crossed, soon.

If it's stable it might be added in. I'm more interested in immibis' microblocks mod. I'll probably add it in myself for v.6 if it's not added in.

Hopefully yes, but not in this release.
 
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Daemonblue

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Nice, I'll probably have to add in the dev builds for Tinkers Construct myself, but that's not a big issue. Also, ™ :p
 

Wyld

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Any chance of seeing a list of added/updated mods? Mainly to see if BoP has been added.

The problem with Biome mods is, many people would prefer one or another mod. Personally, I love BoP and did try installing it on the 0.6 packs ... and it clashed with Gregtech.

If you did want to add it manually, you can .. just add it into the mod directory and start Minecraft up. Once it launchers (errors on console and all), exit and edit the BoP config file. Here's the changes I made:

####################
# item
####################

Code:
item {
    I:"Amethyst Axe ID"=22072
    I:"Amethyst Boots ID"=22077
    I:"Amethyst Chestplate ID"=22075
    I:"Amethyst Helmet ID"=22074
    I:"Amethyst Hoe ID"=22073
    I:"Amethyst Leggings ID"=22076
    I:"Amethyst Pickaxe ID"=22071
    I:"Amethyst Shovel ID"=22070
    I:"Amethyst Sword ID"=22069
    I:"Ancient Staff ID"=22006
    I:"Berries ID"=22003
    I:"Dart Blower ID"=22012
    I:"Dart ID"=22013
    I:"Enderporter ID"=22007
    I:"Flower Band ID"=22078
    I:"Misc Items ID"=22010
    I:"Mud Ball ID"=22011
    I:"Muddy Axe ID"=22063
    I:"Muddy Boots ID"=22068
    I:"Muddy Chestplate ID"=22066
    I:"Muddy Helmet ID"=22065
    I:"Muddy Hoe ID"=22064
    I:"Muddy Leggings ID"=22067
    I:"Muddy Music Disc ID"=22020
    I:"Muddy Pickaxe ID"=22062
    I:"Muddy Shovel ID"=22061
    I:"Muddy Sword ID"=22060
    I:"Shroom Powder ID"=22001
    I:"Spring Water Bucket ID"=22079
    I:"Sunflower Seeds ID"=22002
    I:"Traversia Music Disc ID"=22019
}

Quite literally, I changed those numbers from 210xx to 220xx.

I'll speak to Slow tomorrow, and see if we can include it with 0.6 ... even if it's in disabled mode ... so all you would have to do is enable it in the pack.

In either case, I found if you add BoP, the seed "GoGoGo" is a pretty good starting point :)
 
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