A few quick things ..
Firstly, it is *possible* that a shift from a beta to release in 1.5.2 will break worlds, and in a spectacular nature. Yes, there are important reasons for this, but discussions behind the scenes will continue and we will make the best decision we can. The main reason for such is to make itemIDs *sane* behind the scenes. I've been far more occupied in getting something to work than to remap itemIDs at the same time .. plus this action would have taken me even longer to get a game out to you. End of the day, it's a win/lose no matter which path is taken .. and worlds can be rebuilt.
Secondly, as I tweeted, I'm currently testing the 0.7.1 pack and checking to see what's what. An ETA on an ETA is estimated to be soon.
Oh, and I added in a few other mods. Check the spreadsheet for details, and a more full discussion will occur once we get to that stage.
Finally .. head colds freaking suck.
Firstly, it is *possible* that a shift from a beta to release in 1.5.2 will break worlds, and in a spectacular nature. Yes, there are important reasons for this, but discussions behind the scenes will continue and we will make the best decision we can. The main reason for such is to make itemIDs *sane* behind the scenes. I've been far more occupied in getting something to work than to remap itemIDs at the same time .. plus this action would have taken me even longer to get a game out to you. End of the day, it's a win/lose no matter which path is taken .. and worlds can be rebuilt.
Secondly, as I tweeted, I'm currently testing the 0.7.1 pack and checking to see what's what. An ETA on an ETA is estimated to be soon.
Oh, and I added in a few other mods. Check the spreadsheet for details, and a more full discussion will occur once we get to that stage.
Finally .. head colds freaking suck.