Wow... Yeah Wyld is totally Slow....Thanks for the update Slow. I hope all goes well with the packs this time. I'm assuming, because of Magic World 2, you have decided not to put Ars Magica in Ultimate/Beta 1.5 Pack?
Wow... Yeah Wyld is totally Slow....Thanks for the update Slow. I hope all goes well with the packs this time. I'm assuming, because of Magic World 2, you have decided not to put Ars Magica in Ultimate/Beta 1.5 Pack?
I am? Shit, I better tell my wife.Wow... Yeah Wyld is totally Slow....
That post was from before Wyld even joined the team -_-Wow... Yeah Wyld is totally Slow....
maybe a good time Friday completion of the modpack? we need to start placing bets on the release date of 1.5x. My bet is Friday 10:00 AM EST
If she hasn't figured that by now, you have problems.I am? Shit, I better tell my wife.
Whilst there's nothing I'd love more than go on about which mods will be part of the Magic World 2 pack, the truth of the matter is, it's not policy to release pack details until certain milestones have been reached. One of these milestones, and honestly, a bloody important one, is ensuring all the mods in a proposed pack don't do 'bad things' to other mods. Until we reach that point, I can't confirm any specific mod.
What I *can* say is, if it's a "magical" mod .. then I'm looking at it very seriously and testing the hell out of it.
That post was from before Wyld even joined the team -_-
Yeah right. was trying to work out what the hell he meant. But it makes no sense. oh well, who pays attention to timelines anyway.
It's extremely exploitable with other modsIs there something specific that's leading to this? (I'm thinking a lot of block/ID conflicts).
If that's the case, I'm working on getting Ars working with Ultimate right now, or trying to