Yes! An entire rail and pipe based factory!How about an MJ based pack? Mods from the good old days of buildcraft pipes being viable and MJ power being the only of its kind! Buildcraft, Forestry, Railcraft, everything to make a pack of nostalgic mods.
I don't mean like just shout them in the thread but maybe form some sort of civilized suggestion system for the first round of voting.I think would be fair to choose not only one but some of leader mods. Like one core-mod and two sub-mods.
Really interested to see cross-mod crafting mechanics.
Then the first round thread will be longer than "They make you lose count".
Make a pack around Blood Magic and no other mods used to help with the grind so people finally understand how hard it is to get the OP stuff without other mods helping. Maybe then.... maybe... they stop saying BM is one of the most OP mods.
*votes Pneumaticraft because it seems like a really cool mod that nobody ever uses*
*reads thread*
*high-fives Pyure and Lumaceon*
Aside from that, I think Chromaticraft could seriously use a good tutorial. There's so many mechanics in it that had no documentation at all, in-game or not, when I last checked.
How is Botania still this popular? I feel like everything in it got old quite a while ago.
Damn straight, I'd love some sort of modpack where the outside is really dangerous so you have to stay on a train and slowly upgrade it to progress.If you don't vote for Railcraft you're just wasting everyone's time... I Railcraft centred pack with steve's carts would be awesome!
I know this is going to make me sound a misanthropic jerk grunting meanly at a cool idea here but...
...isn't this list a bit too, well, safe?
Basically every single mod in this initial list is one of those mainstay mods that has been latched onto the Direwolf20/Kitchen Sink paradigm since their introduction. Anybody playing modded Minecraft for more than a single Minecraft patchlevel is familiar with most of these mods already, if not capable of using them with their eyes closed.
Maybe I was expecting something a little more... Horizon-y from the idea? If anything, maybe even some of those mods with some community exposure but that quite often don't meet the cutoff for regular inclusion because of how different their progression feels, but without being a TFC/GT total conversion, like Mekanism or RotaryCraft?
I guess in this case I'll go with voting for Botania because I'd like to see people actually using it largely standalone without having all the cross-mod tools to make it simpler, but I figured I'd voice my concerns because I'm certain a number of people are willing to say the same things in a much less diplomatic manner if I don't get to it first. =)
If you don't vote for Railcraft you're just wasting everyone's time... A Railcraft centred pack with steve's carts would be awesome!
Not gonna happen, but Vswe is making a new mod which incorporates Steve's CartsAgreed...IF Steve's Carts gets some bugfixes and love first. At the moment, Steve's Carts completely ignore several kinds of Railcraft rails, and even some of the blocks within Steve's Carts itself (i.e. the one that can enable or disable a cart's modules when passed over) are completely non-functional and are in need of fixing.
Considering it is literally used in every modpack it does not surprise me.i feel bad for MFR only 1 vote
But at least you can make a pack with it being the center and main mod, forcing player to use other items instead of the usual farm/harvester.Considering it is literally used in every modpack it does not surprise me.