Well it's working fine and dandy for me.Minetweaker's Wiki is down
Well it's working fine and dandy for me.Minetweaker's Wiki is down
First of all, check out the wiki, it's quite informative: http://minetweaker3.powerofbytes.com/wiki/Main_PageI want to make podzol come out of putting 8 saplings in a barrel instead of dirt coming out is there any chance anyone could help me with that?
Unfortunately, composting recipes (which is what you are on about) can only do dirt at the minute.I want to make podzol come out of putting 8 saplings in a barrel instead of dirt coming out is there any chance anyone could help me with that?
IC2 item names? I haven't looked at IC2 for months so I don't know about the issue.Anyone have a fix to the IC2 item names?
Awww darn.Unfortunately, composting recipes (which is what you are on about) can only do dirt at the minute.
How do I change the amount of stone you get from dirt because if you do mods.exnihilo.Sieve.removeRecipe(estone); then you cant add more to it and like adjust the amount of stone you get from dirt.(If you need more clarity then just say it)Unfortunately, composting recipes (which is what you are on about) can only do dirt at the minute.
I think I get what you mean. Making it so when you sieve dirt you always have a chance to get 4 stone (plus extra)?How do I change the amount of stone you get from dirt because if you do mods.exnihilo.Sieve.removeRecipe(estone); then you cant add more to it and like adjust the amount of stone you get from dirt.(If you need more clarity then just say it)
You need a ":" after fluid so you need Smeltery.removeAlloy(<fluid:molten.electrum>);Smeltery.removeAlloy(<fluid.molten.electrum>);
Then you didn't write it properly. Copy it from the log when you do /mt liquids.Smeltery.removeAlloy(<fluid:molten.electrum>); -> gets me a 'could not resolve < fluid : molte . electrum > error executing script: null
im pretty sure i already tried it that way before.
i also forgot to mention that i had no success in adding alloy recipes as well.
apparenly <fluid.molten.electrum> is supposed to be called <liquid:electrum.molten> but still:
import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);
does nothing, i can still make the damn electrum when pouring molten gold and molten silver into the smeltery.
mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);
i tried out ^ just in case and it also does nothing; they both just got me some crashes.
i read on the forums that you need to use the '*' to add a specific amount in both cases of adding an alloy and removing an alloy, i dont know if that is true or not, i tried experimenting with it but no luck.
Maybe there's multiple versions of electrum? If you look in NEI, see if there are multiple electrum fluids?apparently in my absence from minecraft modtweaker has been updated. now that i've replaced the 0.6 version with the 0.8.1 one, i tried the same script as before:
import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);
Smeltery.removeAlloy(<liquid:electrum.molten>);
(<fluid.electrum.molten>);
mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);
and gold and silver still smelt together to make electrum...
when i copy paste the script for the wiki
mods.tconstruct.Smeltery.removeAlloy(<liquid:manyullyn.molten>);
i DOES disable smelting of manyullyn in the smeltery.
----------EDIT----------
apparently, electrum is the ONE alloy that refuses to be disabled, im guessing it is because thermal expansion and metallurgy both add their own electrum and as it is now they somehow plot together to refuse being scripted out of the smeltery.
but on the side note, <liquid: INSERT MATERIAL NAME HERE .molten> works fine for all other metals and removes their smeltery recipe.
what bad luck to pick electrum for experimenting with this...
anywho, thanks yulife, you've helped me out here a lot.
right at the top you put Smelter, it needs to be Smeltery, just a typo.apparently in my absence from minecraft modtweaker has been updated. now that i've replaced the 0.6 version with the 0.8.1 one, i tried the same script as before:
import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);
Smeltery.removeAlloy(<liquid:electrum.molten>);
(<fluid.electrum.molten>);
mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);
and gold and silver still smelt together to make electrum...
when i copy paste the script for the wiki
mods.tconstruct.Smeltery.removeAlloy(<liquid:manyullyn.molten>);
i DOES disable smelting of manyullyn in the smeltery.
----------EDIT----------
apparently, electrum is the ONE alloy that refuses to be disabled, im guessing it is because thermal expansion and metallurgy both add their own electrum and as it is now they somehow plot together to refuse being scripted out of the smeltery.
but on the side note, <liquid: INSERT MATERIAL NAME HERE .molten> works fine for all other metals and removes their smeltery recipe.
what bad luck to pick electrum for experimenting with this...
anywho, thanks yulife, you've helped me out here a lot.