MineTweaker/ModTweaker - A help and suggestions thread.

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Cytheruk

New Member
Jul 29, 2019
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Some reason i had to click try again and it worked never had that before usually its black and white for me.
 

Tommyboy212

New Member
Jul 29, 2019
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I want to make podzol come out of putting 8 saplings in a barrel instead of dirt coming out is there any chance anyone could help me with that?
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
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Raxacoricofallapatorius
I want to make podzol come out of putting 8 saplings in a barrel instead of dirt coming out is there any chance anyone could help me with that?
First of all, check out the wiki, it's quite informative: http://minetweaker3.powerofbytes.com/wiki/Main_Page

Secondly, you need to have modtweaker installed with minetweaker for ex nihilo support. Here's the page on it: http://minetweaker3.powerofbytes.com/wiki/ModTweaker:Ex_Nihilo_Support

The section you're looking for is composting recipes.
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
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Raxacoricofallapatorius
Anyone have a fix to the IC2 item names?
IC2 item names? I haven't looked at IC2 for months so I don't know about the issue.

Anyways, if it's broken names, you can use item renaming:
http://minetweaker3.powerofbytes.com/wiki/Tutorial:Item_Renaming

If that doesn't work, which may be the case, then you can also try localisation support:
http://minetweaker3.powerofbytes.com/wiki/Tutorial:Localization

If that doesn't work, the NEI support overwrites all naming and is quite likely to work:
http://minetweaker3.powerofbytes.com/wiki/Mods:NEI_Support

For example, there was a localisation issue between big reactors and endertech, where the glass was named the same thing in localisation. That caused ender tank glass to be named reactor glass or vice versa. The former two don't help the issue, but the NEI one absolutely does.
 

Tommyboy212

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Jul 29, 2019
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Unfortunately, composting recipes (which is what you are on about) can only do dirt at the minute.
How do I change the amount of stone you get from dirt because if you do mods.exnihilo.Sieve.removeRecipe(estone); then you cant add more to it and like adjust the amount of stone you get from dirt.(If you need more clarity then just say it) :)
 

jordsta95

New Member
Jul 29, 2019
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How do I change the amount of stone you get from dirt because if you do mods.exnihilo.Sieve.removeRecipe(estone); then you cant add more to it and like adjust the amount of stone you get from dirt.(If you need more clarity then just say it) :)
I think I get what you mean. Making it so when you sieve dirt you always have a chance to get 4 stone (plus extra)?
If that is the case look at how to do sieve recipes, and just put the input to:
minecraft:dirt
Output to:
ExNihilo:stone (I think is the ID)
And the chance to whatever you want the chance to be (e.g 1 to màke it 100% drop)

And I believe you can do item stacks for the output, so if you wanted 2 to come out for that same chance you can do ...:stone*2
 

Mrazomor

New Member
Jul 29, 2019
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hello jordsta, ive made an account just so i could post here; i have been using minetweaker for awhile now and have gotten a hang of it but when i moved over to modtweaker for something i want to adjust for my server i hit a brick wall. its about tinker's construct alloys. ive read the wiki, ive read the entire modtweaker thread, and then followed some link to here and read this thread before i realized i had to make an account and ask for myself.

this is the problem:
im trying to mess around with alloys in the smeltery, am currently using 1.7.10 versions of tinker's construct and metallurgy. idea is to tweak things around and change material stats so that i could make a different progression, etc, etc. so its simple, remove existing smeltery alloy recipe - add in a different smeltery alloy recipe to replace it.

import mods.tconstruct.Smeltery;
Smeltery.removeAlloy(<fluid.molten.electrum>);
^ this gets me a crash when i mix gold and silver
but its the only response ive gotten so far.

the script shown on the wiki either does not work or im doing something wrong which isnt obvious to me. im stumped.

ive spent several hours so far going over this in every way i could think of to no avail, so i have no other option that to ask someone with more knowledge than myself for help.
so...help plz...?
 

Mrazomor

New Member
Jul 29, 2019
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Smeltery.removeAlloy(<fluid:molten.electrum>); -> gets me a 'could not resolve < fluid : molte . electrum > error executing script: null
im pretty sure i already tried it that way before.
i also forgot to mention that i had no success in adding alloy recipes as well.
 

Yulife

New Member
Jul 29, 2019
889
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Smeltery.removeAlloy(<fluid:molten.electrum>); -> gets me a 'could not resolve < fluid : molte . electrum > error executing script: null
im pretty sure i already tried it that way before.
i also forgot to mention that i had no success in adding alloy recipes as well.
Then you didn't write it properly. Copy it from the log when you do /mt liquids.
 

Mrazomor

New Member
Jul 29, 2019
13
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apparenly <fluid.molten.electrum> is supposed to be called <liquid:electrum.molten> but still:

import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);

does nothing, i can still make the damn electrum when pouring molten gold and molten silver into the smeltery.

mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);

i tried out ^ just in case and it also does nothing; they both just got me some crashes.
i read on the forums that you need to use the '*' to add a specific amount in both cases of adding an alloy and removing an alloy, i dont know if that is true or not, i tried experimenting with it but no luck.
 

Yulife

New Member
Jul 29, 2019
889
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apparenly <fluid.molten.electrum> is supposed to be called <liquid:electrum.molten> but still:

import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);

does nothing, i can still make the damn electrum when pouring molten gold and molten silver into the smeltery.

mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);

i tried out ^ just in case and it also does nothing; they both just got me some crashes.
i read on the forums that you need to use the '*' to add a specific amount in both cases of adding an alloy and removing an alloy, i dont know if that is true or not, i tried experimenting with it but no luck.

"*" is not relevant to it not working. Are you sure you are on the latest version of Modtweaker2?
 

Mrazomor

New Member
Jul 29, 2019
13
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apparently in my absence from minecraft modtweaker has been updated. now that i've replaced the 0.6 version with the 0.8.1 one, i tried the same script as before:

import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);

Smeltery.removeAlloy(<liquid:electrum.molten>);

(<fluid.electrum.molten>);

mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);

and gold and silver still smelt together to make electrum...

when i copy paste the script for the wiki

mods.tconstruct.Smeltery.removeAlloy(<liquid:manyullyn.molten>);

i DOES disable smelting of manyullyn in the smeltery.

----------EDIT----------

apparently, electrum is the ONE alloy that refuses to be disabled, im guessing it is because thermal expansion and metallurgy both add their own electrum and as it is now they somehow plot together to refuse being scripted out of the smeltery.
but on the side note, <liquid: INSERT MATERIAL NAME HERE .molten> works fine for all other metals and removes their smeltery recipe.
what bad luck to pick electrum for experimenting with this...
anywho, thanks yulife, you've helped me out here a lot.
 
Last edited:
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jordsta95

New Member
Jul 29, 2019
5,056
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apparently in my absence from minecraft modtweaker has been updated. now that i've replaced the 0.6 version with the 0.8.1 one, i tried the same script as before:

import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);

Smeltery.removeAlloy(<liquid:electrum.molten>);

(<fluid.electrum.molten>);

mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);

and gold and silver still smelt together to make electrum...

when i copy paste the script for the wiki

mods.tconstruct.Smeltery.removeAlloy(<liquid:manyullyn.molten>);

i DOES disable smelting of manyullyn in the smeltery.

----------EDIT----------

apparently, electrum is the ONE alloy that refuses to be disabled, im guessing it is because thermal expansion and metallurgy both add their own electrum and as it is now they somehow plot together to refuse being scripted out of the smeltery.
but on the side note, <liquid: INSERT MATERIAL NAME HERE .molten> works fine for all other metals and removes their smeltery recipe.
what bad luck to pick electrum for experimenting with this...
anywho, thanks yulife, you've helped me out here a lot.
Maybe there's multiple versions of electrum? If you look in NEI, see if there are multiple electrum fluids?
If there's more than one, they may all need to be disabled (as they may all have different IDs)
 

jdog1408

New Member
Jul 29, 2019
958
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apparently in my absence from minecraft modtweaker has been updated. now that i've replaced the 0.6 version with the 0.8.1 one, i tried the same script as before:

import mods.tconstruct.Smeltery;
Smelter.removeAlloy(<liquid:electrum.molten>);

Smeltery.removeAlloy(<liquid:electrum.molten>);

(<fluid.electrum.molten>);

mods.tconstruct.Smeltery.removeAlloy(<liquid:electrum.molten>);

and gold and silver still smelt together to make electrum...

when i copy paste the script for the wiki

mods.tconstruct.Smeltery.removeAlloy(<liquid:manyullyn.molten>);

i DOES disable smelting of manyullyn in the smeltery.

----------EDIT----------

apparently, electrum is the ONE alloy that refuses to be disabled, im guessing it is because thermal expansion and metallurgy both add their own electrum and as it is now they somehow plot together to refuse being scripted out of the smeltery.
but on the side note, <liquid: INSERT MATERIAL NAME HERE .molten> works fine for all other metals and removes their smeltery recipe.
what bad luck to pick electrum for experimenting with this...
anywho, thanks yulife, you've helped me out here a lot.
right at the top you put Smelter, it needs to be Smeltery, just a typo.
 

Mrazomor

New Member
Jul 29, 2019
13
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i noticed that i typed in Smelter at some point but ive fixed it to Smeltery afterwards, thou it came up during one or two tests.

that's what i thought, because thermal expansion and metallurgy both have electrum, during some testing, thermal expansion's electrum overrides the metallurgy's electrum. HOWEVER, there is only one molten electrum which is what bugs me, even in the liquids list with /mt liquids, it shows only one electrum present. maybe eventually i will figure it out, but so far ive made a breakthrough and that's all i needed. maybe if i disabled one of them...

there's was something else i wanted to say but by the time i typed the text before this i forgot...owell...
big thanks to you anyhow!
 
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