Is it possible to automatically replace part of a recipe with another item? Basically I want to replace all occurrences of "Item X" with an OreDict entry that contains Item X along with other items. Would save having to remove/add every recipe in existence that uses Item X.
If the item has an oreDict entry, you could potentially do it, though it may break stuff.Is it possible to automatically replace part of a recipe with another item? Basically I want to replace all occurrences of "Item X" with an OreDict entry that contains Item X along with other items. Would save having to remove/add every recipe in existence that uses Item X.
Im new to modtweaker and i need some help. I am currently trying to remove all charcoal recipes from the redstone furnace. I have gotten most of the recipes disabled tho 4 logs are being stubborn. Pine wood, Etheral wood, and Sacred oak wood from biomesOplenty and the Greatwood from Thaumcraft. Ive put in the remove ore:logwood and it removed all vanilla and most of Bop. All those other logs are listed under ore:logwood i dont know why they arnt disabling
The Wiki ( http://minetweaker3.powerofbytes.com/wiki/ModTweaker:Thermal_Expansion_Support ) is said the following:
//InputStack //Recommended to sync with "furnace.remove();" function
So try to make this entry
furnace.remove(<your log>); mod names or ordicted names
When they realy sync than it will work too.(I never tweaked Thermal Expansion)
For helping you in the future it would be great to post a minetweaker.log file here (only the link post it in pastbin or in gist).
Without this log and a full posted recipes.zs file it is hard or impossible to say where is the error.
The minetweaker log says wich log are remove/add/change etc.
//Centrifuge
//OutputArray, InputFluid, InputStack, InputCell, OutputFluid, OutputArrayChances, Time in Ticks, EnergyUsage
mods.gregtech.Centrifuge.addRecipe([<gregtech:gt.metaitem.01:30733>, null, <gregtech:gt.metaitem.01:2299>], null, null, null, null, [10000, 9000, 8000], 100, 50);
Guys, I do need your help!!!
Have you an idea how to add a craft to a natural gas cell in the centrifuge?
Cobblestone -> Natural Gas Cell
Code:
Code://Centrifuge //OutputArray, InputFluid, InputStack, InputCell, OutputFluid, OutputArrayChances, Time in Ticks, EnergyUsage mods.gregtech.Centrifuge.addRecipe([<gregtech:gt.metaitem.01:30733>, null, <gregtech:gt.metaitem.01:2299>], null, null, null, null, [10000, 9000, 8000], 100, 50);
//Centrifuge
//OutputArray, InputFluid, InputStack, InputCell, OutputFluid, OutputArrayChances, Time in Ticks, EnergyUsage
mods.gregtech.Centrifuge.addRecipe([<gregtech:gt.metaitem.01:30733>, null, <gregtech:gt.metaitem.01:2299>], null, <minecraft:cobblestone>, null, null, [10000, 9000, 8000], 100, 50);
thanks i try that
this is my current script
//Values
val charcoal = <minecraft:coal:1>;
//Furnace recipes
furnace.remove(charcoal);
//Redstone Furnace
mods.thermalexpansion.Furnace.removeRecipe(<ore:logWood>);
mods.thermalexpansion.Furnace.removeRecipe(<minecraft:hay_block>);
mods.thermalexpansion.Furnace.removeRecipe(<ThermalExpansion:material:513>);
mods.thermalexpansion.Furnace.removeRecipe(<MineFactoryReloaded:brick:13>);
mods.thermalexpansion.Furnace.removeRecipe(<MineFactoryReloaded:rubberwood.log>);
You could use an alternative method, such as Ritual of the Green GroveNow that my fertilizer situation is working, how would I go about making a crop that doesn't currently respond to fertilizer, respond to fertilizer? Sugarcane for instance, or the Agricraft version of it.
val solar = <ore:solar>;
solar.add(gregtech:gt.metaitem.01:32750);
solar.add(gregtech:gt.metaitem.01:32751);
solar.add(gregtech:gt.metaitem.01:32752);
solar.add(gregtech:gt.metaitem.01:32753);
solar.add(gregtech:gt.metaitem.01:32754);
solar.add(gregtech:gt.metaitem.01:32755);
solar.add(gregtech:gt.metaitem.01:32756);
solar.add(gregtech:gt.metaitem.01:32757);
solar.add(gregtech:gt.metaitem.01:32758);
solar.add(gregtech:gt.metaitem.01:32759);
mods.gregtech.Pulverizer.remove([<*>], solar, [<*>], <*>, <*>);
mods.gregtech.FluidExtractor.remove(<*>, solar , <*> <*> <*>, <*>, <*>, <*>);
mods.gregtech.PlasmaArcFurnace.remove([<*>], <*> 250, solar, <*> , [*], , <*>);
For the love of Notch, don't.How can I remove recipes of processing for GregTech's solar panels in Pulverizer, Fluid Extractor, Arc Furnaces (usual and plasma)?
Perhaps like this?
Code:val solar = <ore:solar>; solar.add(gregtech:gt.metaitem.01:32750); solar.add(gregtech:gt.metaitem.01:32751); solar.add(gregtech:gt.metaitem.01:32752); solar.add(gregtech:gt.metaitem.01:32753); solar.add(gregtech:gt.metaitem.01:32754); solar.add(gregtech:gt.metaitem.01:32755); solar.add(gregtech:gt.metaitem.01:32756); solar.add(gregtech:gt.metaitem.01:32757); solar.add(gregtech:gt.metaitem.01:32758); solar.add(gregtech:gt.metaitem.01:32759); mods.gregtech.Pulverizer.remove([<*>], solar, [<*>], <*>, <*>); mods.gregtech.FluidExtractor.remove(<*>, solar , <*> <*> <*>, <*>, <*>, <*>); mods.gregtech.PlasmaArcFurnace.remove([<*>], <*> 250, solar, <*> , [*], , <*>);
Any Minetweaker's guide for GregTech?
What does it mean?
Share your frustration with the mod author. The recipes are hardcoded.I see, but what if I'd like to change them?