MineTweaker/ModTweaker - A help and suggestions thread.

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
I want to set up the voltage for <gregtech:gt.metaitem.02:24305> to 256, how can I do this with GTTweaker?
 
I want to set up the voltage for <gregtech:gt.metaitem.02:24305> to 256, how can I do this with GTTweaker?
Depends on how GT does it. Do /mt hand on an empty and full one and compare if the outputs are any different. Greg may store it via NBT-Data.
 
I don't het how to do it.
It should be like this:

Steel Spring - 64
Small Steel Spring - 256
Stainless Steel Spring - 1024
Small Stainless Steel Spring - 4096

GTTweaker-1.0.9
Gregtech-5.09.11
 
Small suggestion from me for others.

When working with Shaped recipes, type in the structure of the code first, then fill in with the item IDs.

For example:

recipes.addShaped(<mymod:uber_item>, [ [ , , ] , [ , , ] , [ , ,] ] );

I find this much easier to work with, as I've ensured all the commas, square brackets and the semi colon are in place. Then I just "fill in the blanks".
 
  • Like
Reactions: Yulife
Small suggestion from me for others.

When working with Shaped recipes, type in the structure of the code first, then fill in with the item IDs.

For example:

recipes.addShaped(<mymod:uber_item>, [ [ , , ] , [ , , ] , [ , ,] ] );

I find this much easier to work with, as I've ensured all the commas, square brackets and the semi colon are in place. Then I just "fill in the blanks".
And obviously remove all unused stuff. so if you have a 2x2 recipe, you don't want to force people to use the top left corner
 
  • Like
Reactions: Golrith
@Pyth

You have to do the following. Go to your recipe.cfg file in the Gt Folder (config Folder) and look under bender for this line

I:stickLongSteel_200=200

now set it to 0

I:stickLongSteel_200=0

and save the file. Now the recipes are not in any more and you can make your own recipes. It is important that you make the Bending Time a bit more or less than 200 ticks (10 secs) that the old recipe not be enabled any more.

import mods.gregtech.PlateBender;

PlateBender.addRecipe(<gregtech:gt.metaitem.02:24305>, <gregtech:gt.metaitem.02:22305>, 250, 64);


Thats it. And for the other recipes you do it the same way.
 
I use this code:
Code:
import mods.gregtech.PlateBender;
PlateBender.addRecipe(<gregtech:gt.metaitem.02:24305>, <gregtech:gt.metaitem.02:24305>, 250, 64);
But usage is the same.
 

Attachments

  • ss+(2015-11-07+at+07.43.19).png
    ss+(2015-11-07+at+07.43.19).png
    7.9 KB · Views: 97
Also
How to add smelting from crushed ore to nuggets?
Code:
furnace.remove(<gregtech:gt.metaitem.01:5830>);
furnace.remove(<gregtech:gt.metaitem.01:3830>);
furnace.addRecipe(<gregtech:gt.metaitem.01:5830>, <gregtech:gt.metaitem.01:9089>);
furnace.addRecipe(<gregtech:gt.metaitem.01:3830>, <gregtech:gt.metaitem.01:9054>);

Doesn't work
 
Also
How to add smelting from crushed ore to nuggets?
Code:
furnace.remove(<gregtech:gt.metaitem.01:5830>);
furnace.remove(<gregtech:gt.metaitem.01:3830>);
furnace.addRecipe(<gregtech:gt.metaitem.01:5830>, <gregtech:gt.metaitem.01:9089>);
furnace.addRecipe(<gregtech:gt.metaitem.01:3830>, <gregtech:gt.metaitem.01:9054>);

Doesn't work
Do you have the items the wrong way around?

Try cooking the item you want to be the output just to check, IDs such as GTs are impossible for most people to look at and understand
 
I use this code:
Code:
import mods.gregtech.PlateBender;
PlateBender.addRecipe(<gregtech:gt.metaitem.02:24305>, <gregtech:gt.metaitem.02:24305>, 250, 64);
But usage is the same.

Than you do not what i told you.
There two items with the same Meta Id in the Bender.
I guess you dont set the Bender Recipes to 0 in the config.
 
Last edited:
Also
How to add smelting from crushed ore to nuggets?
Code:
furnace.remove(<gregtech:gt.metaitem.01:5830>);
furnace.remove(<gregtech:gt.metaitem.01:3830>);
furnace.addRecipe(<gregtech:gt.metaitem.01:5830>, <gregtech:gt.metaitem.01:9089>);
furnace.addRecipe(<gregtech:gt.metaitem.01:3830>, <gregtech:gt.metaitem.01:9054>);

Doesn't work


5830 is Led Crushed Ore they dont have a furnace recipe. so remove the nuggets.

furnace.addRecipe(output, input);

Try this
furnace.addRecipe(<gregtech:gt.metaitem.01:9089>, <gregtech:gt.metaitem.01:5830>);

but why you want to give only one nugget out of one Crushed Ore?


HERE IS THE WIKI PAGE :
http://minetweaker3.powerofbytes.com/wiki/Main_Page
 
Does anyone know how to remove Mekanism recipes that are defined under it's own "Mekansim Shaped". Under Mekansim 8 the standard recipes.remove doesn't work, but it did under version 7.
Otherwise I'm going to have to downgrade Mekanism.
 
How would I go about adding an item to the MFR fertilizer? The wiki page has that section blank at the moment.
 
To Picture 1
PLEASE READ THE WIKI!
http://minetweaker3.powerofbytes.com/wiki/ModTweaker:Forestry_Support
mods.forestry.Carpenter.removeRecipe(<Forestry:soil:1>);

To Picture 2
Look inside the gt config recipes.cfg and change this. Restart your Game

I:tile.for.soil.1_16=16
I:tile.for.soil.1_16=0

tile.for.soil.1 is the unlocalized Name for Bog Earth.

To your Question.

oreDict.logWood.add(<BiomesOPlenty:logs4:3>);

Example for add Wood Log from Biome o Plenty to the logWood Ordict.
 
Last edited:
I added this lines
Code:
mods.forestry.Carpenter.removeRecipe(<Forestry:soil:1>);
mods.forestry.Carpenter.removeRecipe(<Forestry:fertilizerCompound>);
But I still can see carpenter recipes for this items.
Also I set this
Code:
I:tile.for.soil.1_16=0
But I still can see :/
Also
https://puu.sh/ltiJd/08c9a69a2d.png
 
Last edited: