MFR - Bioreactor. Values?

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Grydian2

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Jul 29, 2019
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Guys you can turn it off with a redstone signal. I use it when I need it and shut it off when I dont. I find I cant even use the fuel as fast as I make it and the plants regrow by the time I need more. Just add a lever to stop it when its not at 100 percent efficiency. Not the best for mid-late game automation but awesome for early game. If you add logistic pipes its easy to keep it stocked up.
 

MilConDoin

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In Forestry for 1.5 (if the values stay), vanilla saplings will only produce 75mB biofuel per sapling (250mB biomass*0.3), which is lower than a single-type MFR-bioreactor. If you don't want to get into tree-breeding, ignoring the fermenter+still is the best option.
 

Sengir

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Jul 29, 2019
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In Forestry for 1.5 (if the values stay), vanilla saplings will only produce 75mB biofuel per sapling (250mB biomass*0.3), which is lower than a single-type MFR-bioreactor. If you don't want to get into tree-breeding, ignoring the fermenter+still is the best option.

Where do you get the 0.3 from? It's a flat 250 mB with water. (* 1.5 with honey, etc.)

EDIT: Nvm. Biofuel != Biomass, sorry.
 

DoctorOr

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In Forestry for 1.5 (if the values stay), vanilla saplings will only produce 75mB biofuel per sapling (250mB biomass*0.3), which is lower than a single-type MFR-bioreactor. If you don't want to get into tree-breeding, ignoring the fermenter+still is the best option.

It's actually 10:4 for a still, not 3:1 (which is if you use a refinery), so it's still 100mB. Even a refinery would be 83mB, slightly beating out the single item bioreactor at 80mB

However, since it uses no power and is relatively faster, the bioreactor is probably still the better choice.
 

Revemohl

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Are MFR and Forestry Biofuels intercompatible, anyway?
Also, is that MFR Biofuel-based MJ producer any good?
 

Harvest88

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Are MFR and Forestry Biofuels intercompatible, anyway?
Also, is that MFR Biofuel-based MJ producer any good?
Wtf?? I would guess it's the same type of Biofuel as forestry as people said you can fire it with 2 HPmaxed sized boilers at full extraction rate with a single duct.
 

MilConDoin

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It's actually 10:4 for a still, not 3:1 (which is if you use a refinery), so it's still 100mB. Even a refinery would be 83mB, slightly beating out the single item bioreactor at 80mB
Are the values changed in 1.5?
In 2.0.0.11 and earlier, you produce 3 buckets of biofuel for every 10 buckets of biomass in a still (so 10:3) and 2.5 buckets of biofuel per 10 buckets of biomass in a refinery (so 4:1).
 

nevakanezah

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Jul 29, 2019
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A RP sorting machine, set to only output when it has one each of your nine items, which then pipes through an item detector whose redstone signal activates a 5s state cell would ensure that your items are always at max efficiency, and that the bioreactor is always off when it is receiving those items.
 

Grydian2

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Check out the beta page at the forestry wiki. It goes into detail about how different saplings will produce different amounts of biomass in the ferminter. Vanilla saplings will be 250mb instead of 800mb. This is of course with water. Also all old forestry farms/harvesters will be gone. Only multiblock farms now. Here is the link
 

Hoff

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Oct 30, 2012
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Check out the beta page at the forestry wiki. It goes into detail about how different saplings will produce different amounts of biomass in the ferminter. Vanilla saplings will be 250mb instead of 800mb. This is of course with water. Also all old forestry farms/harvesters will be gone. Only multiblock farms now. Here is the link
Just one more reason not to update to 1.5 for a long time.
 

Mash

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Jul 29, 2019
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The Bio Reactor is the Bee's Knees.

But, I believe it's been demonstrated that it's probably a great deal more efficient to go the fermenter/still route if you're concerned about fuel usage. That being said, I'm not concerned about fuel usage.
 

Saice

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I looked at MFR and at frist I was like why? but after poking around it a bit (and over looking the soul shard mod essance retartednes) its look like a really cool and fun mod. I am thinking about useing it as my main power source on my city build.
 

Mash

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I looked at MFR and at frist I was like why? but after poking around it a bit (and over looking the soul shard mod essance retartednes) its look like a really cool and fun mod. I am thinking about useing it as my main power source on my city build.

Right? I love MFR now. If you have the means to power some of these machines, then you can never really go wrong with them.

I was sad that it took me over two months of playing FTB to even figure out this mod existed.
 

Harvest88

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Jul 29, 2019
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I highly doubt lemming would have made a tesseract able to pull out 1.5 buckets of liquid per TICK
One it's can't pull and it's can actually teleport a bucket per tick but it's can't pump liquid out.
 

DoctorOr

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Wouldn't a liquid tesseract be able to take all the liquid as fast as possible?

Realize that the liquiduct limitation is per input. Just like you should have multiple connections for steam on a boiler, but it all travels through a single pipe.

i.e.: Connect the liquiduct to more than one face of the bioreactor.

Now, FWIW, it's going to be very hard to automate a 9 item reaction without putting in one set of items, turning it on then off, putting in another set, etc etc. There is no logic in the game whatsoever that can investigate the "production bar", all logic available is only going to examine the 9 slot pre-production inventory. An emerald pipe or router on blocking mode can simply load one of each and block until it receives proper input, but are both so slow even with guaranteed inputs as to mean you'll have to turn the reactor off more than its on.

What I eventually came up with was a turtle (it doesn't need to move, but computers, even with peripherals don't have enough inventory space) that waited until it had a stack of each then turned it off, dumped the items (the full stack, minus one to keep for comparisons) all at once, and turned it back on. This also lets me configure a timeout or redstone trigger to drop down to an 8 or 7 or 6, etc items reaction. The redstone trigger could be used on a liquid level sensor on a xytank - if the fuel level dropped, go into panic mode and generate some even at reduced efficiency.