Manufactio - Minecraft/Factorio hybrid

Golrith

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I'll release a hotfix for that quest, being an early game item. Going to be having a short break from further development due to a very busy few weeks at work, need a mental break :D Bug fixing and assistance still being offered though :p

On any future vids @Anakardian lower the background music volume, can barely hear you over it.



0.62 released
Looks I forgot to save the questbook after making the changes for the generator - fixed
Added a new quest that introduces the player to the inserter and conveyor belt, this has to be completed before Logistics 1
Added VanillaFix for performance increases
 
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Golrith

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Back to updating this pack, my creative juices are starting to ooze again. Hope to have the Space chapter resolved by end of next week (Being able to launch mining ships to get resources from asteroids).

I've added a way to get more redstone with a simple crafting recipe. Useful if RNG is against you.
Enabled the AE2 grindstone
Planning a revamp of obtaining Oil, using Factory0-resources system over IE. The IE way will still be available, pushed as a later tech item like the bucket wheel excavator. Will require some tech regigging. The Mekanism Vibration system will be removed from the tech tree.
 
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Anakardian

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Noticed a problem with the steel gear recipe.
If i craft it in the efab with the normal gear recipe, i get some kind of mekanism thing that i can not identify.
Using the metal press with two plates works fine.

Also, the next episodes are out ;)
Still looking for a way to fix the microphone buzzing :(
Episode 2:
Episode 3:
 
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Golrith

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Noticed a problem with the steel gear recipe.
If i craft it in the efab with the normal gear recipe, i get some kind of mekanism thing that i can not identify.
Using the metal press with two plates works fine.
I'll have a look at that recipe conflict, and I'll check out your latest vids. Your playthrough does give me ideas.
 
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Golrith

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Noticed a problem with the steel gear recipe.
If i craft it in the efab with the normal gear recipe, i get some kind of mekanism thing that i can not identify.
Using the metal press with two plates works fine.

Also, the next episodes are out ;)
Still looking for a way to fix the microphone buzzing :(
Quick tip, you can use the coal generator as a charger, it has a charge slot in the inventory.
Military 2 might be useful to unlock, grenades are made from coal and steel, which might help with your mob pit.
On Vids, music still too loud in my opinion. (ah, no music on vid 3, nice! I'd just have an intro music that fades out)


Edit: Also, hold fire on unlocking the Oil stage, I'm changed things so that you use Factory-0 for tier 1 oil gathering, with an option to unlock the IE pumpjacks as an later option.
 
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Anakardian

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Just finished episode 4:

Tested the drill heads and worked on autocrafting red science.
Also failed at autocrafting because ???
Efab is strange.

Regarding the music, I have no idea what to choose or how to add it.
Quite new to these videos.
On the positive side, i think i figured out the microphone buzzer. Seems to be a grounding issue. No easy fix on that as the house is not equipped with ground except in the wet rooms.
 
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Golrith

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Just finished episode 4:

Tested the drill heads and worked on autocrafting red science.
Also failed at autocrafting because ???
Efab is strange.

Regarding the music, I have no idea what to choose or how to add it.
Quite new to these videos.
On the positive side, i think i figured out the microphone buzzer. Seems to be a grounding issue. No easy fix on that as the house is not equipped with ground except in the wet rooms.
I'll check out your vid. I had a chuckle at a few points in your #3 vid.


From your vid, I see you've found it's a known issue with efab. An issue I haven't encountered myself. This is quite serious as Efab is the core for producing research (and some other core components). I may have to look at possible alternatives such as modular machinery. It sounds like it can do what's required.

I do like the way you have used the efab compared to me, I've used small self contained efab setups, but you've got them all linked into one big mega efab.

Regarding gunpowder, I have thought about that. Only real access to gunpowder early on is from mobs, which you are naturally avoiding. It might seem strange, but I'm thinking of giving a recipe that can use Slag to make gunpowder. Without gunpowder, there's little incentive to progress down the military branch, which isn't the intention.

I didn't even notice that the assault rifle ammo can only be made in the ammo press. I saw that pistol ammo has a normal 3x3 recipe alternative, and assumed that was the same with assault.


I'll delay the Space update as this efab is a critical issue. The Automation 2 research will give the Automated Workbench, so I can add blueprints for Science Packs and any other common components, removing the reliance on Efab.
 
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Anakardian

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Nice to see you had some chuckles.

A way to use the slag would be nice, right now it is just taking up space.
I was considering having a chest of it stored and dumping the excess into lava as the only thing i could seee really used it was concrete.

Having the automated workbench make the things instead of the efab would be great. I like the idea of big machines and it has cool machine looks instead of the magic box of the efab.
Been restarting the world a few times and it appears quite random if the efab stops working.
Sometimes it starts immediately, sometimes it takes a minute, other times it just stops completely.

I have not played with modular machinery before but hay, if it can do teh job i am all for it.
 

Golrith

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Nice to see you had some chuckles.

A way to use the slag would be nice, right now it is just taking up space.
I was considering having a chest of it stored and dumping the excess into lava as the only thing i could seee really used it was concrete.

Having the automated workbench make the things instead of the efab would be great. I like the idea of big machines and it has cool machine looks instead of the magic box of the efab.
Been restarting the world a few times and it appears quite random if the efab stops working.
Sometimes it starts immediately, sometimes it takes a minute, other times it just stops completely.

I have not played with modular machinery before but hay, if it can do teh job i am all for it.
Crushing Slag will give you a chance at gunpowder (along with sand), and a smaller chance if you AE2 Grindstone it. The sand can then be crafted to sandstone, crushed again, to get Nitor, then along with the sulfur from oil will allow for a fully automated gunpowder factory.

I'll rearrange things a little so that the IE Automated Workbench is basically your first Auto Crafting option instead of efab for the frequently crafted items. Other less frequent crafting will still have to be done as normal. The efab 10 second crafting table will remain, as that encourages you to move over to automation.

With Modular Machines, from reading the wiki, I'll be able to make a "Laboratory" which will take the crafted science packs and convert to research points, then then also "Plastic Factory" for converting oil to plastic, and finally another for converting oil to sulfur. From memory these are the main unique recipes added to the efab.
The Advanced Rocketry Chemical Reactor can also do these style of recipes, but it's main use it for rocketfuel later on, so I think having some specialised structures would be better then lumping everything into that.
 

Golrith

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Thanks to help from @Pyure I've got modular machines working.

Laboratory, for turning science packs into research:
2018-10-05_20.43.34.png


and two simple crafters (need to test these). The first will only make recipes that use 2 items, the 2nd will make recipes using 3 items and/or a fluid. The recipes they can make are only the key recipes used throughout the early research progression. After that you unlock the Automatic Assembling Machine.
2018-10-05_20.43.57.png
 
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Golrith

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Just a small update, now i've started using it, I've fallen in love with modular machinery. It works so much better than the Efab.

Just working through switching the existing efab recipes to new MM variations.
 
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Golrith

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Version 0.7 has been released

Changelog
Major update. This replaces Efab as the crafting solution due to the intermittent issues with the mod.



Modular Machines added, you can now craft a Basic Assembler, Standard Assembler, Chemical Plant, Laboratory and Advanced Laboratory. These are all multiblock machines that work similar to the Factorio counterparts.

Due to the more flexability of MM and recipes, some recipes adjusted to match Factorio instead of Minecrafts limited 3x3 system.

Factory0 resources used for the first source of oil, IE Pumpjacks pushed to a later optional tech research

Efab crafting grid still present, all other efab components have had their recipes removed. They will be disabled in the next version.

Added a manual recipe for Magazine Ammo.

Added a way to craft more redstone.

Enabled the AE2 Grindstone



Since autocrafting is now restricted to specific components, if more recipes need to be added to the assemblers, just shout.


Edit: @Anakardian just seen the recipe conflict in your latest vid, working on a fix plus some extra quality of life options.
 
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Golrith

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Looking forward to the change.

Lets see how it works out. Going to be exciting.
I'm just about to put up an hotfix (version 0.71) based on what I've seen in your vid (they really help focus my attention). The last 10 minutes of your vid had no speech, did your mic become disconnected?

Added a Metal Former, the simplest Modular Machine. Crafting 1 input to 1 output, useful for limited early automation.
Tacky fix for the liquid pipe recipe. (too many recipes using just iron!)
Added an additional way of crafting metal components (required for Military science packs)
Added flint as an byproduct of crushing gravel (no other way of obtaining flint).


The new MM does make the factory look more interesting, and since the designs are fixed with the positions of inputs & outputs, you need to plan your layouts, which is another aspect of Factorio.
 
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Anakardian

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Just looked back at the videos. All of them seem to have voice on them during the last 10 minutes.
Which episode did you have problems with?
 

Golrith

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Just looked back at the videos. All of them seem to have voice on them during the last 10 minutes.
Which episode did you have problems with?
#5, from 51 minute mark. After you were having issues forming the generator, then cut back in.
 
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Anakardian

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Odd. no idea what happened to the sound there. maybe something became unplugged.
Not much happened after that. the multiblock suddenly formed out of nowhere.
 

bigyihsuan

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Good to see my Modular Machines suggestion is working out!

I need to test this again, I've been playing other packs like Project: Gear and GregBlock in between updates.
 
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Golrith

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Good to see my Modular Machines suggestion is working out!

I need to test this again, I've been playing other packs like Project: Gear and GregBlock in between updates.
Indeed, once I started using it, I realised just how functional and powerful the mod is, and as a result, gives a more factorio feel to the autocrafting.