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Ooh interesting!Been experimenting with the concept of "Biter Nests" in factorio.
In this pack, a distance away from spawn, are various sand like mounds. I'll let you discover what they are. "They mostly come out at night" - newt
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Hi and thanksLove the mudpack idea!
I've been playing it and I have noticed a minor issue or two:
The simple combustion generator quest doesn't seem to pick up it being crafted in the Efab properly (Going to test it again in a bit)
Also science points are impossible to get due to the power upgrade from Efab being uncraftable.
Good spot, thanks!The Metal Press tech reward didn't trigger properly for me and might have a typo; '#/gamestage add @p P012' - I'm not sure the # should be there.
It is configurable as to what blocks can/cannot be destroyed by the mobs, so keeping in the Factorio theme, I was going to make Concrete as non-breakable (note, creepers can still damage it, or they might pillar over it).Would there be a way to get an unbreakable chain-link fence type block? I've made my perimeter wall out of chiseled Glass 'Iron Fence'; pretty sure they'd be able to break those and metal bars are a bit of a waste for walls.
So was playing around with the boilers again, and discovered I can use the IE Fluid Pipes if I use a pump on top of the boiler. So a bit of adjusting, and here's a possible setup (energy cells would be IE Capacitors). Add a conveyor coal line to the boilers, and it's definitely got that Factorio Vibe. There is a small visual glitch where the pipes don't appear to connect to the boiler, but that's a minor issue.
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Oh, did I forget to mention that Torches are going to be disabled?Powered lighting only. You can still go manual mining deep underground, but you'll have to bring a load of wire and powered lanterns with you, and be generating power.
Edit: Just discovered the Automated Engineers Workbench. That's going to be my Tier 1 Autocrafting solution for common components, it's a lovely multiblock. Just need to add some blueprint patterns.
Here you go, from an earlier post. There's a rendering issue with the pipes not looking like they connect, but they do.@Golrith Could you post a screenshot of your Betterboilers + DynamicTanks setup? I've tried every combination of pipes and pumps, but I'm missing something and can't get water in to the boiler.
Excellent, any issues, no matter how minor, please mention them.Thanks so much, I'm really enjoying your pack.
Thanks, I see that it is bascially the same as IE Bucket Excavator, one useful part of that mod is that it's much easier to build. I don't think I will need it, but I'll keep it in mind.This mod could be interesting for your pack: https://minecraft.curseforge.com/projects/factory0-resources
Not yet, so far all the mods in the pack seem to be giving me the functionality I need.Has someone mentioned Modular Machinery to you yet? You might be able to use it to add some machines that you can't find a suitable mod for, or for some endgame goals. It even has a nice handler for furnaces, if you want to replicate the factorio furnace tiers (which I think you did in another way already, but I thought I'd mention it).