Ok, I just had a weird idea. I could transform the floor beneath the water in obsidian and THEN blast it. Then remove the obsidian?
Thankfully you can't see that.
What kind of program are you using??? I've wanted to know how to make turtles pave and lay blocks for ages!
selectedIndex = 1
left = false
turtle.select(selectedIndex)
turtle.placeDown()
while true do
while turtle.forward() do
turtle.placeDown()
if turtle.getItemCount(selectedIndex) == 0 then
selectedIndex = selectedIndex + 1
if selectedIndex > 16 then
error("Out of water blocks!")
end
turtle.select(selectedIndex)
end
end
if left then
turtle.turnLeft()
else
turtle.turnRight()
end
if not turtle.forward() then
break
end
turtle.placeDown()
if left then
turtle.turnLeft()
else
turtle.turnRight()
end
left = not left
end
Dig out your hole, then use a filler make a 1 block thick floor at surface -1. Fill surface with water (you're in creative so just spam water source blocks util it's all smooth). Use filler again to clear the 1 block floor and your lake will be full of water.
here's my "idea"
Fill out your lake (or start new)
dig one layer for all of your lake (making a plan?)
place water in such manner
xxxxxxxxxxxxxxxxxxxxxxxxx
x
x
x
x
x
x
x
x
x
Then dig the lower layers and fill in the "weird edges" of your pattern (IE you don't want a "square lake" since it would look weird)
use a machine to clear the lake's layer the way you want (or do it manually to make it better if you're good at designs)
might seem like a long process, but that manner of placing the water will make it duplicate itself for all the area of the square (it's fun if you end at the connecting corner and watch it proceed)
edit
Pssssh, the fact I wrote more details made me come second with the idea by only 4 minutes, tsssssss.
It should be able to work, yes. RP2's fluid pipes should be able to interact with any liquid containers.Cant the RP pump take water from RC/xycraft tanks? use the xycraft water block to keep it filled and then you have infinite water
What kind of program are you using??? I've wanted to know how to make turtles pave and lay blocks for ages!
That's weird, they break fine for me in creative (a labeled turtle keeps it's programs and fuel level). They don't get used when I place one either, so I can program one turtle, fuel it, then pick it up again and place it infinitely, duplicating the programmed/fueled turtle indefinitely.Custom written. Apparently breaking a turtle in creative mode doesn't give it back to you properly even if it's labeled, so I lost the script, but it was something along these lines:
This was something which was added in CC 1.52 IIRC. So if you're using it on 1.5.1 that'd be why.That's weird, they break fine for me in creative (a labeled turtle keeps it's programs and fuel level). They don't get used when I place one either, so I can program one turtle, fuel it, then pick it up again and place it infinitely, duplicating the programmed/fueled turtle indefinitely.
here's my "idea"
Fill out your lake (or start new)
dig one layer for all of your lake (making a plan?)
place water in such manner
xxxxxxxxxxxxxxxxxxxxxxxxx
x
x
x
x
x
x
x
x
x
Then dig the lower layers and fill in the "weird edges" of your pattern (IE you don't want a "square lake" since it would look weird)
use a machine to clear the lake's layer the way you want (or do it manually to make it better if you're good at designs)
might seem like a long process, but that manner of placing the water will make it duplicate itself for all the area of the square (it's fun if you end at the connecting corner and watch it proceed)
edit
Pssssh, the fact I wrote more details made me come second with the idea by only 4 minutes, tsssssss.
Welll... you kinda can.
Submerged ice blocks are invisible.