Magic Farm 2 venting and advice thread

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DREVL

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Jul 10, 2013
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Ah the joys of making a pack that a thousand people with a thousand different desires will enjoy!

Atleast you know the pack is relevant!
 

Jadedcat

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problem is, get a bed and you don't have to fear that anymore... the graves outside really contain too much loot for a pack like magicfarm
the loot either needs to be nerfed, or mobs should be able to spawn more frequently instead of only at night, perhaps even make it so mobs in the graveyards can't burn in sunlight, making it a whole lot tougher to walk around

Removing beds next.
 

Jadedcat

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Jul 29, 2019
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Ah the joys of making a pack that a thousand people with a thousand different desires will enjoy!

Atleast you know the pack is relevant!

Luckily it only really has to make me happy :p

Honestly I didn't set out to make a popular pack. I figured a few people would play it as an oddity. I had no idea there were this many people as weird as me ... people that go... why not power everything with food? Why not run in fear from silverfish while starving to death with a stack of steaks in hand?

I just wanted a pack that felt more like a game and less like 40-50 mods thrown together with no real cohesiveness. Where the mod pack is hopefully a sum of all the mods in harmony. *shrug*

The rest of y'all are just nuts :p
 

DREVL

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Jul 10, 2013
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Luckily it only really has to make me happy :p

Honestly I didn't set out to make a popular pack. I figured a few people would play it as an oddity. I had no idea there were this many people as weird as me ... people that go... why not power everything with food? Why not run in fear from silverfish while starving to death with a stack of steaks in hand?

I just wanted a pack that felt more like a game and less like 40-50 mods thrown together with no real cohesiveness. Where the mod pack is hopefully a sum of all the mods in harmony. *shrug*

The rest of y'all are just nuts :p
well, I had been interested in an agricultural and or magical mod pack. This is the closest one to it. Not real big on the infernal stuff, but I can set an environment where I don't have to care about them unless I want to behind a fence/wall whatever. Magic world is kinda dinky as a pack. Horizons is just made to be derpy.[DOUBLEPOST=1391627339][/DOUBLEPOST]
*cues evil laughter*


beds now take enderium and liquid redstone...
would like to hear the lore on how that works...
 

Jadedcat

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well, I had been interested in an agricultural and or magical mod pack. This is the closest one to it. Not real big on the infernal stuff, but I can set an environment where I don't have to care about them unless I want to behind a fence/wall whatever. Magic world is kinda dinky as a pack. Horizons is just made to be derpy.[DOUBLEPOST=1391627339][/DOUBLEPOST]
would like to hear the lore on how that works...


Beds send you to the peaceful dimension of dreamland. A dimension that allows you to slip through time and avoid monsters. Dimensional travel requires magic and something from another dimension. Redstone = magic, enderium = other dimension alloy to tune the wool allowing you to slip through time.
 

DREVL

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Jul 10, 2013
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Well if you do decide to go ape shit with it, is there room anywhere for an agricultural pack?
or a magic farm wussy mode? I'm really bad with configs or interchanging and keeping up with mods.
 

Jadedcat

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Well if you do decide to go ape shit with it, is there room anywhere for an agricultural pack?
or a magic farm wussy mode? I'm really bad with configs or interchanging and keeping up with mods.

Don't worry.. I am kidding on that one.

But I should get points for coming up with a plausible lore story off the top of my head :p
 
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DREVL

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Jul 10, 2013
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Beds send you to the peaceful dimension of dreamland. A dimension that allows you to slip through time and avoid monsters. Dimensional travel requires magic and something from another dimension. Redstone = magic, enderium = other dimension alloy to tune the wool allowing you to slip through time.
I would have gone with cool waterbed, but whatever.[DOUBLEPOST=1391627936][/DOUBLEPOST]
Don't worry.. I am kidding on that one.

But I should get points for coming up with a plausible lore story off the top of my head :p
aye, better lore-r than I if there is such a thing.
 

DrowElf

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Jul 29, 2019
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Luckily it only really has to make me happy :p

Honestly I didn't set out to make a popular pack. I figured a few people would play it as an oddity. I had no idea there were this many people as weird as me ... people that go... why not power everything with food? Why not run in fear from silverfish while starving to death with a stack of steaks in hand?

I just wanted a pack that felt more like a game and less like 40-50 mods thrown together with no real cohesiveness. Where the mod pack is hopefully a sum of all the mods in harmony. *shrug*

The rest of y'all are just nuts :p
Game masochism is a subculture of its own. The original point of many games is to challenge players to improve themselves until they could beat it. That was how many NES games were designed. Today, there are significantly less of these games, so when people who enjoy that level of difficulty find good challenging games they latch on to them and put them on a pedastal. A great modern example would be Super Meat Boy. (</GameHistoryRant>)
 

Jadedcat

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Game masochism is a subculture of its own. The original point of many games is to challenge players to improve themselves until they could beat it. That was how many NES games were designed. Today, there are significantly less of these games, so when people who enjoy that level of difficulty find good challenging games they latch on to them and put them on a pedastal. A great modern example would be Super Meat Boy. (</GameHistoryRant>)


That actually explains it a bit. And I do have a tendency of making each version slightly more difficult than the previous. Cause I find some "easy route" and want it to stop tempting me.
 

iiowyn

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Jul 29, 2019
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Don't worry.. I am kidding on that one.

But I should get points for coming up with a plausible lore story off the top of my head :p

Don't change the bed, just make it so you have to craft a nightlight out of the redstone and enderium in order to be able to sleep. Without the nightlight the bed acts as a monster spawner.
 
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MigukNamja

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Jul 29, 2019
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Don't worry.. I am kidding on that one.

But I should get points for coming up with a plausible lore story off the top of my head :p

Hah hah, yes ;-) That was a perfectly plausible explanation, I have to say. Maybe hard mode should be without beds, seriously. It's not *that* tough to stay underground at night and wall/torch up everything. As for long-distance journeys, you'd pretty much have to spelunk at night, or else burn a couple of Mystcraft books for the round-trip to base and back.

Silverfish would be an even more pertinent risk without beds.
 

Jadedcat

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Hah hah, yes ;-) That was a perfectly plausible explanation, I have to say. Maybe hard mode should be without beds, seriously. It's not *that* tough to stay underground at night and wall/torch up everything. As for long-distance journeys, you'd pretty much have to spelunk at night, or else burn a couple of Mystcraft books for the round-trip to base and back.

Silverfish would be an even more pertinent risk without beds.

I could turn off the beds for the harder configs, people could still use the sleeping bag to skip night. It just wouldn't reset their spawns. Does tat seem reasonable for the hard configs? Not the normal ones... thats way too much for those.
 

Kik

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Jul 29, 2019
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I see only one problem with that since beds actually serve two functions to me :
a) skip night and its dangers, and b) setting new spawn places.
I wouldn't mind losing the skipping night ability (that includes losing access to the sleeping bag)
but I would not like losing the ability to respawn at a chosen safe place after dying.
IS there another way than beds to set a spawn that does not involve MC console commands?
 

Jadedcat

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Jul 29, 2019
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I see only one problem with that since beds actually serve two functions to me :
a) skip night and its dangers, and b) setting new spawn places.
I wouldn't mind losing the skipping night ability (that includes losing access to the sleeping bag)
but I would not like losing the ability to respawn at a chosen safe place after dying.
IS there another way than beds to set a spawn that does not involve MC console commands?

Not sure... but its worth looking into.
 

1SDAN

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Jul 29, 2019
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HOOOOLD EVERYTHING!!! I think I figured out a way to balance beds: make it so your hunger goes down when you sleep in it. Then have less go down from sleeping bags to give them an advantage to offset their "you can't set spawn with it" attribute.
 

DrowElf

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HOOOOLD EVERYTHING!!! I think I figured out a way to balance beds: make it so your hunger goes down when you sleep in it. Then have less go down from sleeping bags to give them an advantage to offset their "you can't set spawn with it" attribute.
I think Hunger Overhaul does this by default, but the sleeping bag bit would have to be custom coded.