Just checked all quest quickly and the pack is great. It is deep and interesting. Cant wait to see full release.
Not to continue badgering, but whats the eta for the server being made?
How can I use the MOD Pack for Mage Quest? It isn't showing in my launcher.
I know it isn't supported but is yanking out the Headcrumbs mod likely to break anything? (HQM dependencies, for instance.) I'm getting really tired of being up to my eyeballs in chopped off heads, esp given that they make up about half of chest loot ATM.
I have already started making a monument and heads are one of the things on it. I will have to tweak the spawn rates though....The Headcrumbs mobs have taken over the Nether....I think they are eating up all the Ghast spawns.There's no HQM quests related to it, so removing it *probably* shouldn't cause any issues. There are options in the config file to reduce head loot rates, and also an option to disable or reduce mob spawn rates.
We reserve the right to add a Headcrumbs related quest in at a later date. I kinda like the idea of having to hunt down and slaughter certain Minecraft characters as a quest. Because evil.
Edit: The fire stuff from Adventurer Amulets calls for Demon Hearts and its never explained where they are acquired. Is this intentional?
I had to do some digging online to find the information. Adventurer Amulets is not a well documented mod. The fire hedge mage quests really do a good job of spelling out the stuff needed, they just did not mention the Demon hearts.I wasn't aware of that, so probably not intentional. Demon Hearts can be found as rare drops from Hell Cats. I'm not sure, but I think they're only found in the Nether. The cats are breed-able with Nether Wart.
I should probably work on adding all the info I've picked up about this mod to the Wiki at some point.
I really like how slow burn the Hedge Mage quests are setup.
Edit: The quests will get into spell creation? I have never used the mechanic and would really like to learn it.
Awesome That's what we were aiming at- for Adventurer's amulets to feel more like an Adventure. @Mount did an amazing job with them.
Want to know a secret? Neither have I. Hopefully, someone else on the team can give me some tips, or, even better, write the quests! *batters eyelashes*
But then again, I'd never touched the entire Witchery mod before writing those quests, and they turned out Ok. Yeah, they may be broken and impossible to do until the next update gets pushed, but only thanks to a mod mechanic changing last minute before release!