I can confirm that I have moonstone meteors in 1.1.3, never got one in 1.1.2Can someone confirm getting a moonstone meteor in 1.1.2+?
It is doubling charcoal too for me. Three stacks of birch in, six stacks of charcoal out.Regarding ores, The calefactor needs all 3 types to double ores (and glass, smooth stone, just about everything but charcoal).
Can't I just spam several light obelisks? It's not like they are expensive. Except maybe I'll have to hunt some piggies for candles...Vinteum/Neutral power is incredibly cheap, put the pillars and chalk around your obelisk. I tend to do 2 mana foci and 1 charge foci in the calefactors. They could be faster, yes, but this ensures that it doesnt chew through all my power. Vinteum is generated in abundance, but if you've got an array of calefactors (why stop at one once you've got flickers sending items to be smelted), they'll chew through your light etherium. Dark can be fine if you've got a way of spawning mobs, but light is the slowest by far.
I had several moonstone meteors land in my world ( still on 1.1.2) they only land once you reach level 10 or something like thatDid Moonstone Meteors break in 1.1.2?
I'm trying with the flicker focus and I'm getting nothing for many nights on both my multiplayer server, and single player.
(In the previous version I know meteors worked.)
Can someone confirm getting a moonstone meteor in 1.1.2+?
Even using just the neutral obelisk the calefactor will produce more vinteum than it consumes. You might need one obelisk per calefactor, though, not 100% sure how the production/consumption balances out.Can't I just spam several light obelisks? It's not like they are expensive. Except maybe I'll have to hunt some piggies for candles...
I built a contraption in Hubris that used calefactors to burn greatwood to charcoal (whole apparatus was to get ignis crystals en-masse) I had 5 calefactors going almost constantly, with one obelisk. (2 mana, 1 charge focus per calefactor). The mana battery was never less than 100%, and I had a huge surplus of vinteum. I only had neutral etherium from the one obelisk, no other power sources. The tree farm was also from an AM2 flicker along with the item transport, all being powered by the one obelisk.Even using just the neutral obelisk the calefactor will produce more vinteum than it consumes. You might need one obelisk per calefactor, though, not 100% sure how the production/consumption balances out.
They are useful. It's often easier to find rare stuff there earlier than otherwise. Top floors has stuff useful early game, bottom has blazes, endermen, nether warts etc.I keep exploring the roguelike dungeons but this seems to be largely a waste of time.
Maybe change the recipes?If Agricraft is a possiblity for this pack, if leveling the crops is able to be disabled, do so?
Before I'm mobbed, I would like a way to be growing the ars magica plants/able to mutate for them
I'm used to finding seeds for those uncommonly in Tolkiencraft2 as village loot.
I don't mind Magical Crops, but its not really 'magical', its 'grow iron, harvest, plant, wash rinse repeat'. Boring!
AM2 plantfix has you covered already. There is a quest that shows how to use it, but in summary: Bonemeal grass outside for cerublossom. Bonemeal a grass block surrounded by sand (7x7 should suffice) to grow desert nova on the sand. Bonemeal a grass block surrounded by smooth stone in the dark and underground to make tarma root. Bonemeal grass surrounded by water at night, outside, to get wakebloom.I would like a way to be growing the ars magica plants