All servers are privately run - not by me, sorry.Has the Server for Simply Magic Been Updated to 1.1.3?
All servers are privately run - not by me, sorry.Has the Server for Simply Magic Been Updated to 1.1.3?
Yes, shedding is disabled.Are chickens dropping feathers disabled in this pack? I have not gotten a single shed feather from my farm. I thought Botania added that feature.
Can someone confirm getting a moonstone meteor in 1.1.2+?
Is there anything magical about it other than name? IT looks like a plant-based Ex Nihilo.idea magical crops cause it's also magical mod?
Yeah it kinda is. You'd also need agricraft. I think it would be cool to add to the pack though, and I might just add it to my own instance.Is there anything magical about it other than name? IT looks like a plant-based Ex Nihilo.
It is doubling charcoal too for me. Three stacks of birch in, six stacks of charcoal out.Regarding ores, The calefactor needs all 3 types to double ores (and glass, smooth stone, just about everything but charcoal).
Vinteum/Neutral power is incredibly cheap, put the pillars and chalk around your obelisk. I tend to do 2 mana foci and 1 charge foci in the calefactors. They could be faster, yes, but this ensures that it doesnt chew through all my power. Vinteum is generated in abundance, but if you've got an array of calefactors (why stop at one once you've got flickers sending items to be smelted), they'll chew through your light etherium. Dark can be fine if you've got a way of spawning mobs, but light is the slowest by far.
I had several moonstone meteors land in my world ( still on 1.1.2) they only land once you reach level 10 or something like thatDid Moonstone Meteors break in 1.1.2?
I'm trying with the flicker focus and I'm getting nothing for many nights on both my multiplayer server, and single player.
(In the previous version I know meteors worked.)
Can someone confirm getting a moonstone meteor in 1.1.2+?
Can't I just spam several light obelisks? It's not like they are expensive. Except maybe I'll have to hunt some piggies for candles...
Even using just the neutral obelisk the calefactor will produce more vinteum than it consumes. You might need one obelisk per calefactor, though, not 100% sure how the production/consumption balances out.
I keep exploring the roguelike dungeons but this seems to be largely a waste of time.
Maybe change the recipes?If Agricraft is a possiblity for this pack, if leveling the crops is able to be disabled, do so?
Before I'm mobbed, I would like a way to be growing the ars magica plants/able to mutate for them
I'm used to finding seeds for those uncommonly in Tolkiencraft2 as village loot.
I don't mind Magical Crops, but its not really 'magical', its 'grow iron, harvest, plant, wash rinse repeat'. Boring!
I would like a way to be growing the ars magica plants