Discussion in 'Public Packs' started by Caithleen, May 12, 2015.
A Mercedes is costly
Very true, especially intergrating the new kitten into the hierarchy of the feline household that already exists, its Games of Thrones with fur
With all participants beeing Tyrion
Add the mod Ding!
If you are stuck and can't wait, then don't check the recipe for sand, but instead just use the minechem recipe of 4 squares of 4 SiO2. Top 3 squares, and the left middle one. If you have a microscope and book, you could analyze the sand for the recipe as well, and just use the book to bring it up.
Is PA going to be updated to fix the tool slot anoying bug?
If anyone happens to run into this problem, I found a fix. Cycling to another one of the "Super Secret" filter selections on the options screen fixed all the graphic pictures. Very strange.
And now we have 1.4.2
I seem to be stuck on 1.4.0. MYM launcher says there's a pending update, I go to install it, but when I get to the menu, it still says 1.4.0. And when I quit back out, it says pending update again and it all happens over again.
don't worry about it, we forgot a step during the update process.
exactly ... I, the gradle noob, forgot one step
Another odd thing: The version I updated to has a splash screen that says "1.4.2", and when you get into the game there is an update message that says "The T5 map didnt make it in to 1.4.0 - You can build the stargate but it wont lead anywhere. We hope to push the map in the next few days in 1.4.1 ".
Now I don't know if it didn't properly update to 1.4.2 and I'm playing 1.4.0 and the message is correct, or I'm playing 1.4.2 and the message wasn't updated. If it wasn't updated, is the T5 map included in this update (1.4.2)?
The message is outdate. The T5 map is included as far as I know.
The message is corretct Im a modpack "genie" but i suck at building, so i rely on others for builds and the map is currently in chetwyndkids hand. He seems kinda inactive though. This is why i tried to get other builders to jump in.
1.4.0 -> 1.4.2 uis just a minor fix and some mod updates.
§4 I hope 1.4.3 hass the t5 map
I've found a bug in 1.3.2 (curse version) and I don't know if it's already reported or fixed in 1.4.x.
In chapter 6 "more power" the quests named "compressed energy" and "worth it" wich requiere a capacitor bank (5.000.000 rf) and a vibrant capacitor bank (25.000.000 rf) validate automaticaly when I craft the basic capacitor bank (1.000.000 rf).
The three capacitors have the same ID (528) but with diferent metadata.
Anyone else having a problem where the Ex Nihilo sieve stuff doesn't show up in NEI anymore?
Edit: Also how are you supposed to get the silicon for Electrical Age? It requires Silicon Ore, which according to Galacticraft wiki only spawns in the overworld.
I just finished my battlesuit from the quantumflux mod. Man that was expensive. In fact, just about everything in that mod is way too expensive for what it does, especially since so many of it's items overuse the same rare materials again and again. This prompted me to look into energy storage for my fusion reactor I just built, so I started looking into the two major mods in this pack with energy storage, and I added up and compared top tier power storage between the two, quantumflux vs enderIO:
The highest tier power storage in the quantumflux mod is the Quibit Cluster level 5, and in enderIO it's the vibrant capacitor bank. The quibit cluster provides around 12 1/2 times higher capacity than a vibrant capacitor bank (VCB from here on out), so this allows me to compare the material costs by scaling up the number of VCB's I make. For my estimates, I factored on making 13 VCBs compared to the 1 quibit cluster level 5. I mainly looked at the harder to aquire material costs as the rest of the supplies are easier to get in large quantities.
The quibit cluster costs approximately 362 diamonds, 576 gold bars, and 768 iron to complete, not to mention the time it would take to craft up from 256 level 1 clusters.
Compare that to making 13 VCBs which will cost around 13 emeralds, 416 gold bars, 117 ender pearls, and 52 iron.
Personally to me, even though the VCBs take up more space, I just can't get past the crazy diamond cost and time consuming crafting the quibit clusters have. I guess you can automate it with crafters, but it's still tedious. The real problem I have is that I'm very diamond poor after making my quantumflux battlesuit armor, and that makes my choice for me. There needs to be a better balance of resource costs inside the quantumflux mod, as it's so diamond/gold heavy it makes everything in the pack feel way too expensive for the function it provides. Spread out the resource costs with some resource diversity. Minecraft has so many other resources to choose from as recipe ingredients, why make everything require diamonds and gold?
That was just a visual glitch in an old version it has been fixed for a while now. I recommend you upgrade to the latest one
Yeah its expensive, but also the best armor in game. Beside the early game machines form QF i consider it late endgame/hoarding. Thats also why i didnt change the requirements here. Beside the Battlesuite, which will be great for T5, its either exensive and you need to hoard for it, or wait until you can quarry gallifrey
On the crafting bit of it - with a modular systems storage its not that bad when you do it in one run