Had non on hand at the time and forgot about it afterwards, so i haven't tried that yetBoooooooooooooooooooooooooooooooooooooooooo.
This looked SO awesome. How about giving them an ender eye to curse them?
Had non on hand at the time and forgot about it afterwards, so i haven't tried that yetBoooooooooooooooooooooooooooooooooooooooooo.
This looked SO awesome. How about giving them an ender eye to curse them?
That is exactly why I haven't checked myself lol, any time I find any I have none on hand.Had non on hand at the time and forgot about it afterwards, so i haven't tried that yet
For those who want to prune their map so they get new terrain generation, to make sure it works you will need to take the following steps:
Before you do anything, make sure you are in your base or you might fall into a lava pool like BrowserXL did. Link
First, prune the savefile so that only the chunks that you want are saved.
Then you need to delete the following files within the "ftblauncher\BlastOff\minecraft\saves\(yoursavefile)\" directory:
(example: within the "ftblauncher\BlastOff\minecraft\saves\EzCore1.2.8" directory)
Code:RuinsPositionsFile.txt AE2\compass (the entire directory) AE2\spawndata (the entire directory) data\EnviroCaveData data\EnviroEarthquakes data\EnviroMineshafts data\metCrashedChunks.dat data\metGhostMets.dat data\ruinschunklogger.dat data\Stronghold.dat data\villages.dat weather2\VolcanoData.dat (and all of the backup files for VolcanoData.dat)
And if you really want to make sure that you get random terrain generation, repeat all of the above for the savefile within the "ftblauncher\BlastOff\minecraft\template" directory. (Pruning of the map and deleting of the files and directories listed above.)
TY ! I did it and i have a super close town spawn : >Thanks, worked for me. For anyone who is struggling still, go download mcedit, make sure it's the 1.3 version, not 2.0. The 2.0 one seems to be lacking in every way. Load up your world, select your base and click on select chunks. Then go to chunk controls (second to last on the "hotbar" menu in the bottom) and click prune on the left menu. Save up and do what Prom wrote. Make sure you backup beforehand.
Are there any items that suck up liquids?I found a volcano, and to put it shortly, they seem IMPOSSIBLE. when you dig to the bottom, there are thousands of lava sources. I like a challenge, but this just seems impossible. Maybe reduce it to a couple hundred instead of a couple thousand?
I found a volcano, and to put it shortly, they seem IMPOSSIBLE. when you dig to the bottom, there are thousands of lava sources. I like a challenge, but this just seems impossible. Maybe reduce it to a couple hundred instead of a couple thousand?
Pump it out?... Type pUmp in NEIAre there any items that suck up liquids?
OpenBlocks sponge can remove lava, but it gets destroyed in the process. You're gonna need more than one.Are there any items that suck up liquids?
Is there treasure at the bottom? When I climbed a volcano yesterday my magnetic armor sucked a redstone clock, redstone torch and 2xblock placers from the volcano, items must have been knocked off by lava.I found a volcano, and to put it shortly, they seem IMPOSSIBLE. when you dig to the bottom, there are thousands of lava sources. I like a challenge, but this just seems impossible. Maybe reduce it to a couple hundred instead of a couple thousand?
Is there treasure at the bottom? When I climbed a volcano yesterday my magnetic armor sucked a redstone clock, redstone torch and 2xblock placers from the volcano, items must have been knocked off by lava.
Is there a 1.3.X change log available?
Hey, @karmarcharger! As i said before, the BlastOff is the most hardcore pack i ever playing. I'm just doing my best to be useful to minecraft community. I'm constantly read the blastoff thread and i was totally wrecked when i can't be able to update the map, where i play since 1.1.7 update. Maybe you remember our conversation about migration from old map to the newly generated with all of player's stuff and buildings. I tried a lot of recipes - world\inventory editors, spatial storage migration, ruins mod templates (thanks for the tips about it),in-game world editing with worldedit CUI, tricks with level.dat, etc... But nothing helped me then...
And now i have something to being ready for new 1.3.0 update with volcanoes and the cities. I Made a video tutorial in english and russian language, where i showing how to update or re-generate old map in the new version of the modpack. It's very easy and my grandma can do that with my help, of course.
Perfect, there you go.Pump it out?... Type pUmp in NEI
That might be purposefulI went in creative and placed several pumps.... took like half an hour and i had to re position the pumps lower and lower. Maybe its just me but it seems too hard to do
I wouldnt do that, because the enchanted items render more magical wood then 1...thus costing less gold and bookcases. I will try to enchant wooden boots with lvl 1 enchants and see if i still get more magical wood from it... I'll be back!!
Does this mean you are working on it or it should be on the FTB launcher soon?V1.3.1
-Major exploit fix @Xolan
-Updated Flaxbeard ... Easier automation!
Taking a break for a while after this :3
Might that be the air quality thing from enviromine? I haven't gone that deep yet myself, but I remember reading up on that.
I was wondering about all this pruning talk [...]
Or would it be a good idea to prune as close to the starting base so I don't have to walk miles to see something new? The thing is I don't know how much is pre-gen around the bunker.