[LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

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PrometheanSky

New Member
Jul 29, 2019
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Just a heads up, I spent forever trying to figure out Hardcore Ender Expansion altars, there is hardly any info online and the compendium was pretty vague. Finally got it to create an enhanced brewing stand, and this is how:

Instructions say to place up to 8 blocks around the altar as pedestals. You need to place the blocks with one space between the alter and block. I used iron blocks, but others should work. Purple particles will drift from the altar to pedestal. Put your essence in the alter by clicking with it. Drop item to be infused on one of the pedestals, and watch the essence get used up. Enhanced brewing stand consumed 20 dragon essence.

None of this is written down ANYWHERE.
 

KaleWesker

New Member
Jul 29, 2019
20
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0
Okay, I'm about to drop some HUGE spoilers here, but I feel like it has to be said given how utterly disappointed I am with the lack of utility in one of the core mods in this pack, and the rewards given for pursuing the associated quests.

Ladies and gentlemen. Do NOT pursue Flaxbeard Steam Power.

The Flaxbeard Steam Power mod and all the quests associated with it are not worth pursuing. Everything associated with it can be done better with tinker's construct. The seared brick smeltery has a much higher yield than the rock smasher and that yield is guaranteed. All you need is a silk-touch pickaxe from Tinker's construct, and those hardened ores will yield 150% returns in a seared brick smeltery EVERY TIME (as opposed to getting an average of 5 ingots worth of material for every 4 ores smashed). If you're willing to wait 2 minutes per hardened ore, you can get regular ore by cooking it in a vat with 2 buckets of lava, which yields 200% return in the seared brick smeltery.

The only use for Flaxbeard's Steam Power is the arbitrary requirement for brass blocks to make Galgadorian clumps in the Pneumatic Craft pressure chamber, and since blocks can only be made with ingots (and NOT brass plates), even the crucible and mould is useless because you can craft brass ingots with a crafting table. Literally every Flaxbeard device can and should be avoided in lieu of better alternatives from other mods.

Every brass ingot requires 3 copper ingots and a zinc. That is unreasonably expensive! By comparison, Tinker's construct gives 4 bronze ingots when combining 1 tin and 3 copper in the smeltery. Following the brass-related quests just outright denies the use of copper anywhere else because of the ludicrous cost. (Note: If you're willing to burn more time over the crucible turning those ingots to plates, you get 3 plates for every 2 ingots, but you shouldn't do that because only ingots can be used to make Galgadorian.)

Almost all the quest rewards associated with Flaxbeard Steam Power can be made without wasting all that mining time looking for copper. By the time I got the multi-tool at the end of the quest line, I had multiple tinker's tools with Repair 2 and Haste. One of them also had silktouch. This renders the kinetic multi-tool absolutely worthless as a reward because the reward doesn't include those upgrades. (You have to build an assembly table and lasers and provide additional power and resources to get them.) The inventory space that one tool would save is also a pointless benefit because backpacks are already providing a better solution. Frame pushers are the only exception, since they require an alloy smelter which requires Galgadorian (again), but they aren't needed. If you absolutely have to have them, you might get there faster by going for Galgadorian first.

To conclude: the only reason anyone would bother with Flaxbeard Steam Power is for the sake of completing quests. The only thing you need from that mod to make any progress is brass ingots, so you can make Galgadorian metals. Everything else is worthless. There is no solution to your problems provided by Flaxbeard that isn't outdone by other mods.

Karmarcharger, if you're listening, do us all a favour in the next version of the modpack: either remove Flaxbeard Steam Power entirely or change the recipe for brass so that the features are more affordable. It would also be a smart idea to give better rewards for completing the quests than what currently exists. Challenging mods are fun. Tedious, grinding, unrewarding mods are not.
 

PrometheanSky

New Member
Jul 29, 2019
76
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0
I'm going to go ahead and disagree with you about flaxbeard being useless. It's just mostly useless. However, the armor is quite good, and will give you flight fairly early in the game. With golden plates in mine, I was really racking up the xp too. And it never takes damage!
 

felinoel

New Member
Jul 29, 2019
822
0
1
Okay, I'm about to drop some HUGE spoilers here, but I feel like it has to be said given how utterly disappointed I am with the lack of utility in one of the core mods in this pack, and the rewards given for pursuing the associated quests.

Ladies and gentlemen. Do NOT pursue Flaxbeard Steam Power.

The Flaxbeard Steam Power mod and all the quests associated with it are not worth pursuing. Everything associated with it can be done better with tinker's construct. The seared brick smeltery has a much higher yield than the rock smasher and that yield is guaranteed. All you need is a silk-touch pickaxe from Tinker's construct, and those hardened ores will yield 150% returns in a seared brick smeltery EVERY TIME (as opposed to getting an average of 5 ingots worth of material for every 4 ores smashed). If you're willing to wait 2 minutes per hardened ore, you can get regular ore by cooking it in a vat with 2 buckets of lava, which yields 200% return in the seared brick smeltery.

The only use for Flaxbeard's Steam Power is the arbitrary requirement for brass blocks to make Galgadorian clumps in the Pneumatic Craft pressure chamber, and since blocks can only be made with ingots (and NOT brass plates), even the crucible and mould is useless because you can craft brass ingots with a crafting table. Literally every Flaxbeard device can and should be avoided in lieu of better alternatives from other mods.

Every brass ingot requires 3 copper ingots and a zinc. That is unreasonably expensive! By comparison, Tinker's construct gives 4 bronze ingots when combining 1 tin and 3 copper in the smeltery. Following the brass-related quests just outright denies the use of copper anywhere else because of the ludicrous cost. (Note: If you're willing to burn more time over the crucible turning those ingots to plates, you get 3 plates for every 2 ingots, but you shouldn't do that because only ingots can be used to make Galgadorian.)

Almost all the quest rewards associated with Flaxbeard Steam Power can be made without wasting all that mining time looking for copper. By the time I got the multi-tool at the end of the quest line, I had multiple tinker's tools with Repair 2 and Haste. One of them also had silktouch. This renders the kinetic multi-tool absolutely worthless as a reward because the reward doesn't include those upgrades. (You have to build an assembly table and lasers and provide additional power and resources to get them.) The inventory space that one tool would save is also a pointless benefit because backpacks are already providing a better solution. Frame pushers are the only exception, since they require an alloy smelter which requires Galgadorian (again), but they aren't needed. If you absolutely have to have them, you might get there faster by going for Galgadorian first.

To conclude: the only reason anyone would bother with Flaxbeard Steam Power is for the sake of completing quests. The only thing you need from that mod to make any progress is brass ingots, so you can make Galgadorian metals. Everything else is worthless. There is no solution to your problems provided by Flaxbeard that isn't outdone by other mods.

Karmarcharger, if you're listening, do us all a favour in the next version of the modpack: either remove Flaxbeard Steam Power entirely or change the recipe for brass so that the features are more affordable. It would also be a smart idea to give better rewards for completing the quests than what currently exists. Challenging mods are fun. Tedious, grinding, unrewarding mods are not.
To be fair, Flaxbeard used to be more important many versions ago.
 

Shiro4

New Member
Jul 29, 2019
30
0
0
Okay, I'm about to drop some HUGE spoilers here, but I feel like it has to be said given how utterly disappointed I am with the lack of utility in one of the core mods in this pack, and the rewards given for pursuing the associated quests.

Ladies and gentlemen. Do NOT pursue Flaxbeard Steam Power.

The Flaxbeard Steam Power mod and all the quests associated with it are not worth pursuing. Everything associated with it can be done better with tinker's construct. The seared brick smeltery has a much higher yield than the rock smasher and that yield is guaranteed. All you need is a silk-touch pickaxe from Tinker's construct, and those hardened ores will yield 150% returns in a seared brick smeltery EVERY TIME (as opposed to getting an average of 5 ingots worth of material for every 4 ores smashed). If you're willing to wait 2 minutes per hardened ore, you can get regular ore by cooking it in a vat with 2 buckets of lava, which yields 200% return in the seared brick smeltery.

The only use for Flaxbeard's Steam Power is the arbitrary requirement for brass blocks to make Galgadorian clumps in the Pneumatic Craft pressure chamber, and since blocks can only be made with ingots (and NOT brass plates), even the crucible and mould is useless because you can craft brass ingots with a crafting table. Literally every Flaxbeard device can and should be avoided in lieu of better alternatives from other mods.

Every brass ingot requires 3 copper ingots and a zinc. That is unreasonably expensive! By comparison, Tinker's construct gives 4 bronze ingots when combining 1 tin and 3 copper in the smeltery. Following the brass-related quests just outright denies the use of copper anywhere else because of the ludicrous cost. (Note: If you're willing to burn more time over the crucible turning those ingots to plates, you get 3 plates for every 2 ingots, but you shouldn't do that because only ingots can be used to make Galgadorian.)

Almost all the quest rewards associated with Flaxbeard Steam Power can be made without wasting all that mining time looking for copper. By the time I got the multi-tool at the end of the quest line, I had multiple tinker's tools with Repair 2 and Haste. One of them also had silktouch. This renders the kinetic multi-tool absolutely worthless as a reward because the reward doesn't include those upgrades. (You have to build an assembly table and lasers and provide additional power and resources to get them.) The inventory space that one tool would save is also a pointless benefit because backpacks are already providing a better solution. Frame pushers are the only exception, since they require an alloy smelter which requires Galgadorian (again), but they aren't needed. If you absolutely have to have them, you might get there faster by going for Galgadorian first.

To conclude: the only reason anyone would bother with Flaxbeard Steam Power is for the sake of completing quests. The only thing you need from that mod to make any progress is brass ingots, so you can make Galgadorian metals. Everything else is worthless. There is no solution to your problems provided by Flaxbeard that isn't outdone by other mods.

Karmarcharger, if you're listening, do us all a favour in the next version of the modpack: either remove Flaxbeard Steam Power entirely or change the recipe for brass so that the features are more affordable. It would also be a smart idea to give better rewards for completing the quests than what currently exists. Challenging mods are fun. Tedious, grinding, unrewarding mods are not.


I really can't agree with this. I'd begin by saying that efficiency doesn't necessarily matter - sometimes it's just fun to set these things up and look back on what you have designed with a sense of achievement. I have a boiler room and brass pipes running through/along the walls and ceilings of my underground base, and that just looks awesome.

You say the mold is useless because you can use a crafting table instead, but I think you may not have realised that the mold is actually much more efficient for producing brass (4 ingots for every 3 copper and 1 zinc, plus it can accept smashed ore, suitable ingots and dust). I'd strongly recommend using it rather than the crafting table for brass production (better yet, try to make it automated - you can use redstone to control the crucible in one of the recent updates!) What I would agree with you on is the ratio of copper to zinc required is too high - because zinc has basically no other application, I find I always have it in excess, while copper is in higher demand. Perhaps a better way to resolve this is to change ore generation a little?

I never really used the rock smasher, but I thought it was really intended as an early-game cobble/gravel gen (or sand/dust if you can place the blocks automatically too). Again, I don't think the inefficiency matters - by that logic, I could argue that in vanilla minecraft, tinkers' construct is useless because it's faster and less resource-demanding to just make a diamond pickaxe.

The steam exosuit is actually a lot of fun, though graphically it has a few problems. The jetpack is cool (although the novelty wears thin after a while), but I most enjoy combining the other buffs along with those from botania accessories. I also found the mod useful for setting up an automated charcoal farm (along with steve's carts and buildcraft pipes) - the cart chops down a tree, the logs are put into a furnace, the furnace is powered by steam heaters, the charcoal is removed and some is used to keep to boiler fueled. Also, the archimedes screws allowed me to pump water from an infinite source, so I can supply water all over my base to any device that uses it. I'm sure that are ways to do these things using other mods, but it doesn't change the fact that I enjoyed setting it up and am pleased with the result.

As a final point - even if you really can't enjoy flaxbeard's steam power, you only need to produce brass ingots for galgadorian. You don't have to have a boiler if you don't want one, you don't need to bother with rock smashers and exosuits if you have better alternatives... There is no reason to remove the mod from the pack entirely unless it is disrupting our experience with the rest of the game, and galgadorian is the only way I can see it doing that. I truely don't think this mod needs to be removed or changed in its current state.
 

PrometheanSky

New Member
Jul 29, 2019
76
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Flaxbeard's is really the only option for early game water automation too. Unless you luck out and get an iron pick right away, of course. My current world uses mekanism pumps, but ugh, galgador.

My big complaint is that it is way too hard to automate brass production with the crucible. The crafting table recipe would be fine for later game, except for lack of zinc. Even with the 3x recipe in the QED, it's there isn't enough. Zinc needs to be added to the Deep Dark ore generation. Would be nice to have it added to the 5x Mekanism processing line, but I'm not holding my breath on that one.

Seriously, Karma. Add zinc to the Deep Dark.
 

Jyggalag

New Member
Jul 29, 2019
1
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0
I have been having issues with the latest version 1.3 when I try to start a world it says that I am missing a titanium arrowhead from maticulture and will tell me I can continue and if I do this my game breaks or I can press no and go back to the menu. Please let me know of a way to fix this and thank you in advance
 

felinoel

New Member
Jul 29, 2019
822
0
1
I really can't agree with this. I'd begin by saying that efficiency doesn't necessarily matter - sometimes it's just fun to set these things up and look back on what you have designed with a sense of achievement. I have a boiler room and brass pipes running through/along the walls and ceilings of my underground base, and that just looks awesome.

You say the mold is useless because you can use a crafting table instead, but I think you may not have realised that the mold is actually much more efficient for producing brass (4 ingots for every 3 copper and 1 zinc, plus it can accept smashed ore, suitable ingots and dust). I'd strongly recommend using it rather than the crafting table for brass production (better yet, try to make it automated - you can use redstone to control the crucible in one of the recent updates!) What I would agree with you on is the ratio of copper to zinc required is too high - because zinc has basically no other application, I find I always have it in excess, while copper is in higher demand. Perhaps a better way to resolve this is to change ore generation a little?

I never really used the rock smasher, but I thought it was really intended as an early-game cobble/gravel gen (or sand/dust if you can place the blocks automatically too). Again, I don't think the inefficiency matters - by that logic, I could argue that in vanilla minecraft, tinkers' construct is useless because it's faster and less resource-demanding to just make a diamond pickaxe.

The steam exosuit is actually a lot of fun, though graphically it has a few problems. The jetpack is cool (although the novelty wears thin after a while), but I most enjoy combining the other buffs along with those from botania accessories. I also found the mod useful for setting up an automated charcoal farm (along with steve's carts and buildcraft pipes) - the cart chops down a tree, the logs are put into a furnace, the furnace is powered by steam heaters, the charcoal is removed and some is used to keep to boiler fueled. Also, the archimedes screws allowed me to pump water from an infinite source, so I can supply water all over my base to any device that uses it. I'm sure that are ways to do these things using other mods, but it doesn't change the fact that I enjoyed setting it up and am pleased with the result.

As a final point - even if you really can't enjoy flaxbeard's steam power, you only need to produce brass ingots for galgadorian. You don't have to have a boiler if you don't want one, you don't need to bother with rock smashers and exosuits if you have better alternatives... There is no reason to remove the mod from the pack entirely unless it is disrupting our experience with the rest of the game, and galgadorian is the only way I can see it doing that. I truely don't think this mod needs to be removed or changed in its current state.
I only worked on Flaxbeard for the steamed foods, THEN I find out that by the time I finally get to the point where I can make steamed foods, steamed foods had been removed?!
That was what ruined Flaxbeard for me.

Flaxbeard's is really the only option for early game water automation too. Unless you luck out and get an iron pick right away, of course. My current world uses mekanism pumps, but ugh, galgador.

My big complaint is that it is way too hard to automate brass production with the crucible. The crafting table recipe would be fine for later game, except for lack of zinc. Even with the 3x recipe in the QED, it's there isn't enough. Zinc needs to be added to the Deep Dark ore generation. Would be nice to have it added to the 5x Mekanism processing line, but I'm not holding my breath on that one.

Seriously, Karma. Add zinc to the Deep Dark.
An iron pick is pretty easy to find, they aren't really that rare...?
 

KaleWesker

New Member
Jul 29, 2019
20
0
0
I'm going to go ahead and disagree with you about flaxbeard being useless. It's just mostly useless. However, the armor is quite good, and will give you flight fairly early in the game. With golden plates in mine, I was really racking up the xp too. And it never takes damage!

I use armour from Falling Meteors and Adventure Backpack. The traveller's boots give step-up and 2 full shields of protection, the carbonite body armour from the starting chest has plenty of bonuses, and I have a meteorite helmet for attracting drops. I haven't got a solid preference on the leggings yet. None of it is from Flaxbeard. The MyFit also grants several bonuses that help with mobility, which (in my honest opinion) generally acts as a better defence than just tanking hits. If the enemy can't reach you, you don't have to worry about damage. Flight is always nice, but I'm going to wait until other options become available.

I really can't agree with this. I'd begin by saying that efficiency doesn't necessarily matter - sometimes it's just fun to set these things up and look back on what you have designed with a sense of achievement. I have a boiler room and brass pipes running through/along the walls and ceilings of my underground base, and that just looks awesome.

You say the mold is useless because you can use a crafting table instead, but I think you may not have realised that the mold is actually much more efficient for producing brass (4 ingots for every 3 copper and 1 zinc, plus it can accept smashed ore, suitable ingots and dust). I'd strongly recommend using it rather than the crafting table for brass production (better yet, try to make it automated - you can use redstone to control the crucible in one of the recent updates!) What I would agree with you on is the ratio of copper to zinc required is too high - because zinc has basically no other application, I find I always have it in excess, while copper is in higher demand. Perhaps a better way to resolve this is to change ore generation a little?

I never really used the rock smasher, but I thought it was really intended as an early-game cobble/gravel gen (or sand/dust if you can place the blocks automatically too). Again, I don't think the inefficiency matters - by that logic, I could argue that in vanilla minecraft, tinkers' construct is useless because it's faster and less resource-demanding to just make a diamond pickaxe.

The steam exosuit is actually a lot of fun, though graphically it has a few problems. The jetpack is cool (although the novelty wears thin after a while), but I most enjoy combining the other buffs along with those from botania accessories. I also found the mod useful for setting up an automated charcoal farm (along with steve's carts and buildcraft pipes) - the cart chops down a tree, the logs are put into a furnace, the furnace is powered by steam heaters, the charcoal is removed and some is used to keep to boiler fueled. Also, the archimedes screws allowed me to pump water from an infinite source, so I can supply water all over my base to any device that uses it. I'm sure that are ways to do these things using other mods, but it doesn't change the fact that I enjoyed setting it up and am pleased with the result.

As a final point - even if you really can't enjoy flaxbeard's steam power, you only need to produce brass ingots for galgadorian. You don't have to have a boiler if you don't want one, you don't need to bother with rock smashers and exosuits if you have better alternatives... There is no reason to remove the mod from the pack entirely unless it is disrupting our experience with the rest of the game, and galgadorian is the only way I can see it doing that. I truely don't think this mod needs to be removed or changed in its current state.

I personally find Chisel, Carpenter's Blocks and MicroBlocks are overall the better option for decoration. They demand less resources, are far more versatile, and over a hundred different blocks (not including MicroBlocks) can be produced without ever having to leave your base, especially once you have a mob farm set up. Brass pipes demand a lot more and give a lot less.

For whatever reason, I couldn't get the crucible to accept copper ingots. I'll test a couple of other sources of copper just to see if I can get more out of it, but if Galgadorian needed any metal besides brass, I wouldn't bother. Thanks for the tip about automating the crucible. I really don't want to spend hours literally pouring over brass. (Yes, I know it's supposed to be "poring over" in its normal context.)

Regarding the use of the rock crusher as a way to make sand and gravel early game, that's what I used hammers for. As far as automation goes, I haven't set anything up yet, but I'm going to try BC Dusters. The later tiers will hopefully run on RF from lava generators. I got a constant steady supply set up there already.

As far as your point on the diamond pickaxe goes, that's a straw-man argument. I'm talking about how the raw resources are gathered - a guaranteed return of 1.5x in the smeltery vs the chance of 1.25x return from the rock smasher. Your argument refers to the process of making tools (in a different world no-less), not the process of obtaining the highest yield from ores. There's no comparison to be made.

The steam heaters in your description of charcoal automation just sounds like an optional extra -- Steve's Carts and possibly BC Transport do the job just fine without them.

I don't have a need for water automation. Correct me if I'm wrong, but from what I've seen so far, boilers seem to be one of the few things (if not the only thing) that actually requires it.

I haven't pursued any means of flight yet because I haven't needed to, but I know there are other jetpacks. I might even check Botania for a mode that doesn't require a recharge station of some kind.

Finally, I'm glad someone is getting some fun out of this mod, but it practically feels forced upon me simply because of Galgadorian. That, and the fact that I just can't leave a quest line unfinished. -_- The pack needs more options for progress.

Flaxbeard's is really the only option for early game water automation too. Unless you luck out and get an iron pick right away, of course. My current world uses mekanism pumps, but ugh, galgador.

I take it that iron pickaxe is for the mining well and then the subsequent pump? If so, I agree. If nothing else, the recipe for the mining well could have been changed to make it possible without relying on random drops. But what do you need water automation for? That's not a rhetorical question, I'm genuinely curious. The only time I've used much water outside of the exploding boilers is for magnesium, and again, that was a one-time thing for the sake of a couple of random quests.
 

KaleWesker

New Member
Jul 29, 2019
20
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0
I have been having issues with the latest version 1.3 when I try to start a world it says that I am missing a titanium arrowhead from maticulture and will tell me I can continue and if I do this my game breaks or I can press no and go back to the menu. Please let me know of a way to fix this and thank you in advance
I got the same message regarding titanium arrows, but no game crashes (at least not at the start). Perhaps allocating more RAM would help? I've dedicated 8 GB.
 

felinoel

New Member
Jul 29, 2019
822
0
1
Finally, I'm glad someone is getting some fun out of this mod, but it practically feels forced upon me simply because of Galgadorian. That, and the fact that I just can't leave a quest line unfinished. -_- The pack needs more options for progress.
Brass blocks are needed for galgadorian, that is very early game for the Flaxbeard mod.
 

Rusty360

New Member
Jul 29, 2019
19
0
0
Im new to this pack and really trying to get into it but can't find much on YouTube or reddit about it that not really old or outdated. So I have a few questions for you guys, 1st what is the best way to gen cobblestone? I was using flax beards rock smasher thing but I'm pretty sure that mod is crashing my pack so I stopped using it. What about power gen? How should I be looking to get that? Any early or mid game tips I could get would be appreciated. I have been reading through this forum but not gonna lie there's a lot to read so it's taking me some time cause I'm trying to only get current info. Thanks everyone for some help. I'm having a great time playing it and I want to keep going just need some direction. I'm still only in the getting started quest line.
 

KaleWesker

New Member
Jul 29, 2019
20
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0
Okay, why are the only pickaxes capable of mining Cobalt ore the ones that have Cobalt or Manyullyn pickaxe heads? That's like saying "You can't have this unless you already have this".

felinoel: You're missing the point, I want as little to do with the Flaxbeard mod as possible. I was just told yesterday that I have to use that damn crucible if I want to get brass more efficiently, so now I have to go through the trouble of trying to automate the thing.

Rusty360: Well, I actually got my first batch of cobble the old fashioned way from lava and water, but a redstone clock and pistons can be used to move a line of cobble away from the lava so you don't suffer heatstroke. Later I set up a mining cart from Steve's Carts, which was fairly expensive. If your interested, check out this video for a good tutorial. I find that the cheapest drill head adds too much time between deliveries to the cargo manager and powering the cart with lava (by adding internal tanks and a liquid cargo manager) will keep the cart running endlessly once you have permanent lava production in place.
How are you going for food, water and temperature? Gone insane yet? Met the new creepers?
 
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Rusty360

New Member
Jul 29, 2019
19
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0
I'll take a look at the video when I'm off work thanks, food is alright for now I'm using the dried apples but I still have 15-20 free food basically before deminishing returns start lol. Water I'm still hammering snow and using the bat, haven't automated it yet. I have definitely met the new creepers lol they drove me insane in the game and real life. The red one completely destroyed my whole base the 1st time I played.
 

KaleWesker

New Member
Jul 29, 2019
20
0
0
Yeah, party creepers are just all kinds of not-safe-for-work rage. I hate that even after you kill them at close range a live TNT is still inbound.
Still, they're a good source of iron if you've got the smeltery set up and you can take em out at range.

Oh, in regards to power generation, I've always relied on lava across all modpacks, and Ex Nihilo pretty much guarantees an endless supply. Building any generator beyond the survivalist generator however is impossible without Galgadorian, but there are a couple of different generators available as quest rewards in at least 2 chapters.
 

Shiro4

New Member
Jul 29, 2019
30
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Fun fact: I had to go and look up what a straw-man argument meant! I not sure if I've heard the expression before... Am I just the odd one out, or could this be a cultural thing?

But yeah, I'm sorry if I was misunderstanding what you had said about the mod. I was under the impression that the argument was "there are more efficient alternatives to do anything flaxbeard does, so the mod must be useless". When I brought up diamond pickaxes, I was trying to come up with a simple situation where efficiency (in terms of getting to higher-tier tools quickly and without consuming much resources) was shown to not always be the most desirable option.

The ingots that I know you can use in the crucible are, sadly enough, the ones output by the crucible/mold itself. There only reason I would see for using those to make brass is if you accidentally pour out the copper before the brass forms, but hey, at least you can re-use that material without having to grind it into dust.

Also, just because I'm curious... How do you get a return of 1.5x from the TC smeltery? I know I can put the smashed ore in and get 1 ingot per 1 smashed ore. I can put 2 together to get hardened ore and put it in a vat of lava to get vanilla ore... Does this mean I could have put that in the smeltery and got 3 ingots out?
 

KaleWesker

New Member
Jul 29, 2019
20
0
0
2 hardened copper/iron/gold ore (the orange ones) in the tinker's construct smeltery yields 3 ingots. I used a silktouch pickaxe to harvest them from the spires, in order to preserve the high yield.
However, it looks like hardened copper ore doesn't melt in the crucible either. Going to try the regular ore next.

And straw man arguments get used a lot in politics. I first heard about it from Tom Preston (political and games cartoonist on Deviant Art) when he was talking about US politics, but it shows up in a lot of places. They're basically arguments that are very loosely related to the original topic (at best), designed to draw attention away from that argument and trick others into agreeing with the one that made the straw man argument. I reckon much of the GamerGate scandal was comprised of straw man arguments - a whole collection of opinionated individuals all with potentially valid statements about the gaming scene overall, but very few valid statements relating to the specific topic that started the debate.

So, political turmoil aside, you mentioned the use of sluices to continuously supply water all over the base - apart from boilers, what other devices need a continuous unmanned supply?
 

Krhymez

New Member
Jul 29, 2019
89
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0
Wow where have i been. Congrats on getting listed. This pack has come a far way.
How server friendly is it now?
 

PrometheanSky

New Member
Jul 29, 2019
76
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But what do you need water automation for? That's not a rhetorical question, I'm genuinely curious. The only time I've used much water outside of the exploding boilers is for magnesium, and again, that was a one-time thing for the sake of a couple of random quests.

I originally set it up for producing clay. Screw leading into a barrel, then hoppers for the dust. I was making heating elements, so needed a buttload of clay. Also useful for when I expanded my smeltery setup. I was largely using advanced thermal engines for my carts, and they require water. I'm also running some Mekanism gas generators, they need a supply of water for hydrogen for making ethylene gas. That is a very potent power source.
 

felinoel

New Member
Jul 29, 2019
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Im new to this pack and really trying to get into it but can't find much on YouTube or reddit about it that not really old or outdated. So I have a few questions for you guys, 1st what is the best way to gen cobblestone? I was using flax beards rock smasher thing but I'm pretty sure that mod is crashing my pack so I stopped using it. What about power gen? How should I be looking to get that? Any early or mid game tips I could get would be appreciated. I have been reading through this forum but not gonna lie there's a lot to read so it's taking me some time cause I'm trying to only get current info. Thanks everyone for some help. I'm having a great time playing it and I want to keep going just need some direction. I'm still only in the getting started quest line.
I use a block breaker, you need to hunt down haunted tools though.

Okay, why are the only pickaxes capable of mining Cobalt ore the ones that have Cobalt or Manyullyn pickaxe heads? That's like saying "You can't have this unless you already have this".

felinoel: You're missing the point, I want as little to do with the Flaxbeard mod as possible. I was just told yesterday that I have to use that damn crucible if I want to get brass more efficiently, so now I have to go through the trouble of trying to automate the thing.

Rusty360: Well, I actually got my first batch of cobble the old fashioned way from lava and water, but a redstone clock and pistons can be used to move a line of cobble away from the lava so you don't suffer heatstroke. Later I set up a mining cart from Steve's Carts, which was fairly expensive. If your interested, check out this video for a good tutorial. I find that the cheapest drill head adds too much time between deliveries to the cargo manager and powering the cart with lava (by adding internal tanks and a liquid cargo manager) will keep the cart running endlessly once you have permanent lava production in place.
How are you going for food, water and temperature? Gone insane yet? Met the new creepers?
You're the one missing the point, a crucible and mold is easy to craft and is very, very, very, very, VERY little, so you have as little to do with the mod as possible already.

I'll take a look at the video when I'm off work thanks, food is alright for now I'm using the dried apples but I still have 15-20 free food basically before deminishing returns start lol. Water I'm still hammering snow and using the bat, haven't automated it yet. I have definitely met the new creepers lol they drove me insane in the game and real life. The red one completely destroyed my whole base the 1st time I played.
I have more food than I know what to do with, the DR thing is less of a problem then it makes it seem like it will be.

Wow where have i been. Congrats on getting listed. This pack has come a far way.
How server friendly is it now?
Fairly.