Karma, I absolutely love your pack. It's challenging, has lots to do and an actual end game to work towards. But a basic design rule is to make a game "easy to learn, hard to master" and all recent changes go into the opposite direction.Bro.... Flaxbeard is useful now with INFINITE water.... you can make a cobble gen with its rock smasher...... Leaves cider is meant as the early game hydration tool......i made snow thingy harder because it would getting snow is easier as compared to getting mashed leaves....
Flaxbeard can be used to make cobble, but how much time does it take to get to the point where you can do this basic task? Especially with the rarity of resources and the increased amount of housekeeping required. In the meanwhile you have to mine all the materials for building/extending the base by hand?
Leaves Cinder is not the early hydration tool, it is the ONLY hydration tool for a long time. How many people are going to die on dehydration because they didn't know about it? And when they realize that they have to make the cider, then it takes two days until they get the first finished bottle? Let alone the time necessary to keep a constant supply of saplings/leaves and apples going.
That cinder now counts as food and not as a drink causes other issues. You can't use it unless you are hungry (which will hopefully get fixed), it counts against the initial 50 free meals and how does it work later with SoL? Does it get diminishing returns if we eat/drink it more frequently than SoL allows?
Or the latest Botania changes. For somebody starting with this mod, what does it add to his gameplay if he has to replace the early flowers all the time?
As I said, I think it's an awesome pack. But darn, the latest changes are really frustrating for a new player.