I just started reading, and his first response is... uh... interesting?
FTW, after he gets serious (he might have been serious the whole time), I happen to agree with him completely about the "arms race" between mods to double-triple-quad-quint ore production. It's not that there are "bad people" in the mod community (you're all beyond terrific for doing what you do), it's simply an unfortunate aspect of human competitiveness and our drive to succeed, I suppose...
Anyhow enough of my blabbering, go read! This ought to be good.
http://www.reddit.com/r/feedthebeas...kinglemming_founder_of_thermal_expansion_and/
I kinda agree with this and think it is an unfortunate development. More and more mods seem to try and out-perform each other in ever increasing ways, and it just get to the point of being rather ridiculous in the end if people don't stop up and reconsider.
The ore processing is a rather good point imo. The ore doubling is a pretty well established baseline by now. You can crush up the rocks and get out another 100% metal. Over time several mods then wanted to add further complexity/tiers to their machinery and with a lot of work you could get up to 2.5-3x with a lot of time/energy/effort involved. And all the mods seemed to agree on this being a nice "guideline", as it kept all the mods balanced(you could choose one without feeling you were loosing out from another) and it gave you a reason to further invest in higher tiers of tech and automation etc.
But sadly as you might imagine, if someone decides to make a mod and then make the baseline ore output x3, x4, x5 or whatever, this mod is then the most efficient and the vast majority of players will "exploit" this mod then to get that increase in output. This results in the balance between mods being completely broken and whichever mod that has the highest ore output multiplier is suddenly the "cookie cutter" setup.
So we have x5 ore output, now what? Do every other mod have to adjust their ore output to match to have a chance at competing? Do we have to reduce ore spawns to balance for the new bonus income in metals?(if so then this completely ruins it for any mod not updating to the x5 as you would be starved in metals if you choose it). Do the next modder that want to have his mod be the most popular have to use x6 ore output? x10? x100? Where does it end?
And this not only applies to ore processing. With RFs divorce from MJ the old "rule of thumb" balance points seems to have gone(TE3 kept it sort of by basing dynamos of BC engines, other mods not so much). For mods to be considered it seems they now have to be better/more efficient than the rest in producing power, resulting in the world of complete abundance we seem to have now.
I would personally hope for some more uniformity in the future. For modders to work out a basic guideline of how much metal it is "physically" possible to extract from a block of ore(I always thought x3 was a good upper limit). And any attempts on going from the x2(or other baseline) towards this theoretical max should only be possible with ever increasing complexity/time/power. Same for power: how much energy is it theoretically possible to get out of a bucket of fuel, an ingot of "uranium", a bucket of steam, etc. Easy off the bat solutions should never be performing at max, but something like 50% max. With increasing complexity/resources/whatever you might get near 75-90% efficiency.