But is it really a balance issue if you have exactly the amount of ore to play the pack as it's designed?
The modpack builder's job is to give you the amount of ore processing efficiency that is appropriate for the pack, whatever number it may be. The pack can be a mixture of 2x, 5x, 40x mods, but at the end of the day you have exactly the amount of ingots you need in order to play the pack as intended.
If you take individual mods out of context, sure, not balanced. In the world of modpacks, these days you can't do that. You take the pack as a whole, or you remove the offending content and speak nothing of the bones.
I suppose not if it is a small more narrow pack. But for larger packs with multiple parallel choices it can just be so wrecking IMO.
Take a server. Back when I used to play on servers in 1.4.7 I was really happy to see an immense diversity in how people built and handled things. There were really no major benefits to one thing over another, and so people did exactly what they thought was the most fun. Now if there is a x6 in the pack, do you really think a lot of people really choose the x2-3 solutions?
Or take my current Monster singleplayer world. I LOVE playing with lots of different parallel mods at the same time. And to that degree I have set up TE3, IC2E, EnderIO ore processing and actually have plans to do Factorization too. I LOVE the idea of RoC, but simply cannot see how I can justifying using it alongside the others. How can I justify putting some ores through the 5x and not others? Should I just scrap every other mod that I love because RoC is more OP?
So, rhn, what you're effectively saying is that either every mod needs to keep itself balanced with other mods. Something that has pretty much been agreed to be near impossible. Or that mods should only change *how* you do something, not the extent of the result.
Analogy: Everyone turns a wheel. Everyone's allowed to turn it a different way, but nobody's allowed to turn it faster than the others.
It feels to me as if you're either arguing that every mod needs to fit into various rules, and be effectively the same.
or
You are arguing that the newer mods are "one upping" the older mods as if it is all a direct competition. And you're concerned about the older playstyles or mods being pushed out.
Perhaps I totally misread your posts. But to me, this is really how your argument feels.
Lot of putting words into my mouth that I never said here, but at least this I can agree on somewhat:
You are arguing that the newer mods are "one upping" the older mods as if it is all a direct competition. And you're concerned about the older playstyles or mods being pushed out.
Yes, I am very concerned that it all turns into a battle of "My mod have 100000x this and that", and I think I stated that clearly MANY times now. I am concerned that one group of mods are going to keep increasing the OPness to compete, while another group of mods are going to stay behind keeping it at a sane balanced level. And that we will never be able to properly combine any of these two categories ever again.
I am
NOT saying that every mod have to do everything the same way and be the same. And
NOT saying anyone should enforce some rules upon anyone. So everyone calm down!
I am saying that I
PERSONALLY think that our gameplay experiences would be improved(due to the reasons I have now explained so many times) if we could continue to have a slight resemblance of balance between mods. We used to have this in the past, we are starting to see it slipping away. I hope we can try and keep focus on it in the future.[DOUBLEPOST=1409172448][/DOUBLEPOST]
If a new mod comes along with 20x ore processing at a ludicrously low barrier to entry, i'm not putting it in the same pack as the others. Simple as that. If it skews the balance of the pack completely, it's not getting in.
But my entire point is:
What about the next mod that comes out that have a
just as hard a progression line as RoC/IC2/Mekanism/whatever to reach this multiplier, but chooses to do x6? And couple of months later x7?
We have already kinda see it "gone to hell" on the RF front IMO. All the mods seem to want to make their mod the "best" and increasingly easier to make thousands/millions of RF/t, and it just keeps escalating.