It's GregTech, Jim... but not as we know it

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Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
If you cut aside the artificial difficulty and bull-headed approach to game balance, there's a lot of more interesting features added when you start playing around with it.
Generally its CBA syndrome with the end game stuff, besides the mid tier mechanics offer a lot more interest- certainly give it a shot for methane/fuel production and all the processing options.​
If you know what you're doing, you can extract you basic metals out of cobblestone and alike.​
 

MagusUnion

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Jul 29, 2019
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I'll admit, I like alot of what Gregtech adds...

What I hate is how he completely alters all other mods JUST to promote his crap. Sure, I love Bauxite and such being in his mod (I do happen to be a geochemist, after all), but I'm not going to tolerate constant config. hunting just to enjoy basic features with my other favorite mods. It's not a bad as with Better than Wolves (where I had to repath the entire tech tree just to get it to play nicely with everything), but it comes across as the same principle: He restricts his mod to something so narrow and specific that others mods get shoved out of the light for his glory...

His smartest option so far has been the config. option for each of his game-changing features. As long as he keeps to that, I'm pretty sure people will be interested in playing it. As for me, when he stops mucking other mod features for his own, I'll pick it back up (this includes base IC features as well)...
 

Democretes

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Jul 29, 2019
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I did, mostly. The OP was commenting how GT is good or has changed "for the better". I was commenting why it's a waste of time / bad, and broken to begin with.

The only GOOD thing GT ever added to the game that isn't self-referential, is the Industrial Centrifuge. And he's so proud of that he has his logo plastered on it.

Every thing else, Industrial Electrolyzer, etc, are strictly applicable to only GT. You make AESU's to power a Fusion Generator, which is then used to make AESU's useful, etc. His mod is entirely self-referential.
Wouldn't that make Industrialcraft self-referential too? Along with nearly every mod ever that wasn't made as a cross mod? Last I checked no IC2 recipes are used in Thermal Expansion, Buildcraft, Forestry, etc...
 

jnads

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Wouldn't that make Industrialcraft self-referential too? Along with nearly every mod ever that wasn't made as a cross mod? Last I checked no IC2 recipes are used in Thermal Expansion, Buildcraft, Forestry, etc...
Not really.

IC2 plays nice with BC/RP. You can hook up BC pipes to it and the IC2 people don't get pissed off, or go out and create their own transport system (buffers) which are crappier to use. IC2 didn't scream, "OP! You're supposed to move that by hand@!@!@ WE ALREADY GAVE YOU ORE DOUBLING!" and make BC pipes require Diamonds instead of Glass.

Further, IC2 adds a lot of complementary stuff to other mods, like scaffolding, and doesn't just rip them off.


http://gregtech-addon.wikispaces.com/

The only innovative thing GT has ever done is the Industrial Centrifuge. Otherwise Sawmill, etc, are just self-referential or overly-complicated rehashes of other mods.


I wouldn't be so pissed off if he didn't make necessary IC2 more complex and mucked with other mods. But all this screwing around just seems to point to him wanting people to play his game.
 
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jnads

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In some respects, I feel GT is out-of-touch with Minecraft, and tries to over-simplify the game at the expense of more tedium.

Essentially, GT brings all the "unfun" parts of Minecraft (running back to your table to craft 50 different things), and removes all of the "fun" parts of Minecraft (building complicated contraptions and exploring the world).

And then he yells at all the other kids they need more "unfun" too.


Here's an example:
Why do you build a fusion reactor?
To power up an AESU.
Why do you build an AESU?
To start up a fusion reactor and fill the AESU with energy.
Why do you need an AESU's worth of energy?
Because GT nuked the IC2 massfabricator and made the matterfabricator more expensive.
 
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WTFFFS

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A fully automated Gregtech processing chain, Grinders\Blast Furnace\Electrolysers (using RP2\Thaumcraft\Factorisation as well) as well as enough power to run everything at once was a quite fun complicated contraption to build it can handle the full output of my stupid TBM (12x9 head at 40-49 for copper\tin with 2 IC2 miners OV\Diamond for 40-bedrock) quite easily, including upgrading tiny piles to usable dustpiles.
 

Democretes

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IC2 plays nice with BC/RP. You can hook up BC pipes to it and the IC2 people don't get pissed off, or go out and create their own transport system (buffers) which are crappier to use. IC2 didn't scream, "OP! You're supposed to move that by hand@!@!@ WE ALREADY GAVE YOU ORE DOUBLING!" and make BC pipes require Diamonds instead of Glass.
He added his own item moving system. A lot of mods do that. Even Mojang is doing it. And BC and Redpower works fine with Gregtech so if you don't like the translocators/buffers, you can use the others.

Further, IC2 adds a lot of complementary stuff to other mods, like scaffolding, and doesn't just rip them off.

The only innovative thing GT has ever done is the Industrial Centrifuge. Otherwise Sawmill, etc, are just self-referential or overly-complicated rehashes of other mods.
You got me on the sawmill for the most part. It also can cut silicon boules, and make RP2 rubber trees more useful(In the Industrial Sawmill, Rubberwood produces sawdust and resin)

Essentially, GT brings all the "unfun" parts of Minecraft (running back to your table to craft 50 different things), and removes all of the "fun" parts of Minecraft (building complicated contraptions and exploring the world).
Why not build a contraption that makes all your items for you and gets them ready so they're easy to craft? Kills the "unfun" and give you "fun".

Why do you build a fusion reactor?
To power up an AESU.
Why do you build an AESU?
To start up a fusion reactor and fill the AESU with energy.
Why do you need an AESU's worth of energy?
Because GT nuked the IC2 massfabricator and made the matterfabricator more expensive.
With the massfabricator in IC2, you could build a sustainable energy source with solars and get enough UU to make the quantum suit within several days of starting the world(depending on how much you play).

With GT, being invicible takes a bit longer. You can't reach god mode overnight.

And really, why wouldn't you want a one block 100,000,000Eu storage? Heck, why wouldn't you want IESU that has 1,000,000,000Eu storage?
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
I did, mostly. The OP was commenting how GT is good or has changed "for the better". I was commenting why it's a waste of time / bad, and broken to begin with.
Then either you missed the point, or didn't read very far. There's plenty of moderate-tech in GregTech which are actually viable. It's got alternate recipes for items that are EASIER. You can make Energy Crystals with Rubies, Lapotron Crystals with Sapphires, Carbon Cells replacing carbon plates is actually an improvement, because you can make Carbon Cells out of renewable resources and save all that coal for Coal Coke.

The only GOOD thing GT ever added to the game that isn't self-referential, is the Industrial Centrifuge. And he's so proud of that he has his logo plastered on it.
He's got his logo plastered on EVERY machine in his mod. Then again, it would take actually playing with his mod to discover this...

Every thing else, Industrial Electrolyzer, etc, are strictly applicable to only GT. You make AESU's to power a Fusion Generator, which is then used to make AESU's useful, etc. His mod is entirely self-referential.
Do you even know what the Industrial Electrolyzer does? Because you keep using that word, but I don't think it means what you think it means.

The Industrial Electrolyzer took a lot of the recipes from the Centrifuge, made them cheaper and faster, and then provided a bit of extra utility.

The Industrial Grinder basically gives you a reason for Silk Touch, because it gets more out of ores than simply 2x. Some examples:

* 16x Netherrack = 16x Netherrack Dust + 1 Gold Nugget
* Copper Ore (using Sodium Persulfate) = 3 Copper Dust + Tiny Pile of Gold Dust (basically, 1/4 of a gold dust), + Tiny Pile of Nickle Dust
* 1x Redstone Ore = 10(!) Redstone + 2 Tiny Piles of Glowstone Dust

There's more, if you would bother looking up the Wiki instead of simply complaining.

And, of course, there's the Rock Cutter which is basically a rechargeable silk-touch pick.

None of this requires Tier 3 level infrastructure, and none of this is self-referential any more than the Macerator is self-referential because 'it only makes dusts'.

Try reading a post and doing some research before making broad and incorrect statements.
 

noah_wolfe

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Jul 29, 2019
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Self referential .. what? It's the one mod that goes the extra mile to integrate with everything else. How about pulverizing marble to get a catalyst to return triple iron? Lava centrifuging for electrum? Doubling IC2 outputs using said electrum? The list goes on. In fact a majority of these conveniences overshadow the 'difficulty' imposed on day-1 recipes to the point that in some aspects it's easier to jump deeper into other mods. To see people still wrapped around the axle about solar panels and mining drills is just .. hmmm. Go play with it, have fun! Watch Etho and crew have a blast with it. The OP is merely pointing out that you might actually enjoy it, despite your current reservations.
 

Jeff Fisher

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Jul 29, 2019
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I love gregtech When I played in the beta pack I thought some of the stuff was alittle to easy so In the mindcrack pack I left everything hard Except for the wind/water mills because lets face it there not gamebreaking being easy to craft.

I love how much gregtech adds to the whole experience with the mods in Ftb. I like the challenge of it. that way you get more time out of the game before you get bored :) Not that I would get bored of Minedcraft well aslong as they dont take away ftb i wont.

I don't understand why so many people don't like gregtech but each person has there own style of play i guess.

Good post btw.
 

Azrok

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Jul 29, 2019
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I'm looking into putting GregTech into my Direwolf20 pack, and this thread actually helped me to make my final decision.

I do dislike the more expensive recipes and that thing about ruby ore ans saphire only spawning on certain biomes, so I'll disable some of that stuff, but it certainly look like a nice mod to have.
 

jnads

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Jul 29, 2019
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Oh, I'm not against the inclusion of GregTech.

For as long as the mod author continues to make config options for the stuff he Nukes, I'm 100% for the variety it adds.


My entire beef is with the lack of creativity it adds.

But I can understand if some people don't have an affinity for the Rube-Goldberg machinery that Minecraft is known for.
 

Kocyk

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Jul 29, 2019
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I love GT making all the mods work together.
My new plan is breeding lapis bees and building my base from LESU blocks, just because.
 

Democretes

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Jul 29, 2019
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I love GT making all the mods work together.
My new plan is breeding lapis bees and building my base from LESU blocks, just because.
A house of LESU blocks.

Because you honestly need that many to get a high output.
 

CrafterOfMines57

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Jul 29, 2019
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My entire beef is with the lack of creativity it adds.
Earlier you mentioned the whole buffer system not being creative, while this is true, the buffers were added way before Redpower for 1.4.6 came out (and before anyone knew if it would be another month or longer until it updated), as in they were meant to function as an IndustrialCraft power system Redpower replacement until such time as RedPower could come out, plus they also have the ability to transfer EUs through themselves, something that neither BuildCraft or RedPower pipes or tubes can do with their energy systems.
Other than that, how does GregTech add nothing new? Do you see any other mods actually giving the End some reason to be traveled to? Or other mods that have a single block capable of storing an infinite amount of liquid, or adding new ways to generate EUs, or multi-block energy storage, or mining helmets, or new reactor parts, or ways to mess with around with Minecraft sounds, or ways to generate EUs from Thaumcraft Vis (Upon further inspection, I don't think this is in FTB yet), or in game reactor planners?
 

Hoff

Tech Support
Oct 30, 2012
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Why not build a contraption that makes all your items for you and gets them ready so they're easy to craft? Kills the "unfun" and give you "fun".

I personally do build such machines using logistics pipes. Sometimes I even cheat the entire system into my world just because.

With the massfabricator in IC2, you could build a sustainable energy source with solars and get enough UU to make the quantum suit within several days of starting the world(depending on how much you play).

With GT, being invicible takes a bit longer. You can't reach god mode overnight.

And those are exact turn off's for some people.

And really, why wouldn't you want a one block 100,000,000Eu storage? Heck, why wouldn't you want IESU that has 1,000,000,000Eu storage?

Why would I? If I have no need for it then I see no need to have it. I don't play minecraft to show off what I can make because your ability to make it is nothing more than spending more time on it. Not everyone builds something just because they can or just because it's there.


Try reading a post and doing some research before making broad and incorrect statements.

If you're willing to understand that you and others like a mod(Anything really) for any set of reasons be prepared for someone to dislike it or even hate it for the exact same reasons. It is all an opinion and you have no right to say an opinion on something is wrong.
 
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Democretes

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Why would I? If I have no need for it then I see no need to have it. I don't play minecraft to show off what I can make because your ability to make it is nothing more than spending more time on it. Not everyone builds something just because they can or just because it's there.
This is true. I dont' think I'll ever need EU storage that massive, but if someone gave it to me, I'd take it. Wouldn't hurt to have, it'd just take a too long to build.

And those are exact turn off's for some people.
Also true. It really depends on how you play the game.
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
If you're willing to understand that you and others like a mod(Anything really) for any set of reasons be prepared for someone to dislike it or even hate it for the exact same reasons. It is all an opinion and you have no right to say an opinion on something is wrong.
Sure, everyone's entitled to their opinion, however the statement that the mod is entirely self-referential is entirely false. The statement that the only reason for it to exist is to further its existence is also manifestly false. The implication that the only blocks the mod offers other than the Centrifuge is the LESU/AESU/IDSU//FusionReactor is entirely false. Disliking the mod does not make 90% of its content vanish.

It would be like stating that you dislike the UK because of the totalitarian regime in charge. Completely false statement supporting an opinion. Correcting the false assertion does not, in any way, negate the right to an opinion, but an opinion based on faulty facts might welcome those facts being corrected to a more accurate statement so that a better opinion can be made. That better opinion might still be disliking it, which is perfectly fine.

You're still welcome to dislike it, that's your personal preference and you are welcome to it, however at least get your facts straight about a mod before slamming it.
 

Hoff

Tech Support
Oct 30, 2012
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Sure, everyone's entitled to their opinion, however the statement that the mod is entirely self-referential is entirely false. The statement that the only reason for it to exist is to further its existence is also manifestly false. The implication that the only blocks the mod offers other than the Centrifuge is the LESU/AESU/IDSU//FusionReactor is entirely false. Disliking the mod does not make 90% of its content vanish.

From what I gather(assume really) what he said was based on his own experience with the mod. This may have been before much of the integration with the other mods came about. He can still dislike the mod for what it was at some point. Many people will and already do that with EE3. Not to mention that those blocks mentioned might be the only blocks that add anything of value to the game for him. Disliking a mod generally puts on blinders to the one that dislikes it to anything other than their own experience.

It would be like stating that you dislike the UK because of the totalitarian regime in charge. Completely false statement supporting an opinion. Correcting the false assertion does not, in any way, negate the right to an opinion, but an opinion based on faulty facts might welcome those facts being corrected to a more accurate statement so that a better opinion can be made. That better opinion might still be disliking it, which is perfectly fine.

A bit strong on the hyperbole eh? Not unjustified though. Somewhat like conspiracy theories. People are entitled to believing in them regardless of whether they can be factually proven wrong. Also not everyone welcomes having their own personal experience corrected, and in this day an age many take it as a insult(That's not to say I don't condone correcting people because I think 90% of the time people are insulted they're just being whiny bitches).

You're still welcome to dislike it, that's your personal preference and you are welcome to it, however at least get your facts straight about a mod before slamming it.

The thing is you don't have to have your facts straight. I dislike GT just because. I have no real reason to dislike it but I simply do. I could say I dislike it because GregoriousT is a fat homeless man. Is it true? Highly unlikely. Does it matter? Not in the slightest.

It's better though to simply offer what you feel to be the truth, i.e. your experience with the mod, rather than taking the problem on in the same bullish manner as the other poster whose name I can't think of.