Hey, talking about the Fuzzlewhumper in the third person is standard procedure for the Fuzzlewhumper.
While technically the new fusion reactors are more expensive, I don't think you need anywhere near as much chrome as before, which was the main cost involved. Of course you need more iridium but with sheldonite ore its pretty much as cheap as chips (joking, obviously).If your measure of quality is EU/t/area Ultimate Solars probably still win in a permanent day, no rain age. However, fusion reactors have them beat handily in Iridium/EU/t.
Although the new versions of GregTech make them a lot bigger, more expensive, and harder to keep fueled, so, sadly, it looks like solar will be better again.
I thought the preview video of it showed it needing more centrifuges to keep up the fuel supply and output less:While technically the new fusion reactors are more expensive, I don't think you need anywhere near as much chrome as before, which was the main cost involved. Of course you need more iridium but with sheldonite ore its pretty much as cheap as chips (joking, obviously).
Anyway, do you know how much power the new fusion reactors give? If its more than before it might be worth it.
Now that I think about it, thats a very good question: just how much will a full size fusion reactor make?
Sounds easy. There has to be something else. Something nastier.IIRC, it's close to double the original fusion reactor, but it also requires more than twice as many machines to keep up with the fuel demands.
The most valuable currency! But its true to a large extent.I'm slowly also starting to realize that the only currency in this game is Time. There is nothing else.
You could also simply use the rain thingie bullets from xeno. I think.The people who dedicate themselves to making lots of solar tend to progress the fastest. It is zero-maintenance, relatively cheap, space efficient, and very simple to do.
This is why you should build a lightning rod instead and spam iodine charges.
Durt -> Diamond conversion also can save time ~_~ As well as not playing minecraft. And Steam->Eu conversion was like "I feel RC underpowered, so I made it 10 times cheaper and 10 times more efficient".
Also, lossless conversion is bad. That's not how things work. You cannot even transport energy without any loss.
You may play your game like you want. Want to spawn diamonds? Go ahead and do that, I don't give a heck. But don't ask what is the best source of resources and suggest NEI ^_~
Durt -> Diamond conversion also can save time ~_~ As well as not playing minecraft. And Steam->Eu conversion was like "I feel RC underpowered, so I made it 10 times cheaper and 10 times more efficient".
Also, lossless conversion is bad. That's not how things work. You cannot even transport energy without any loss.
You may play your game like you want. Want to spawn diamonds? Go ahead and do that, I don't give a heck. But don't ask what is the best source of resources and suggest NEI ^_~
You can do that with EU, but devs didn't made it for doing such thing. Maybe except for glass fiber (which I dislike a bit. Glass fibers can't transfer energy.) - just look at HV wires.You can transport EU without a loss without much hassle. You can convert EU to MJ without a loss through electric engines.
Where did the mod dev say he felt RC underpowered and that is how the conversion ratio is derived? The mod does not have specific conversions for X to Y, they are all relative to each other. So given two known/accepted ratios EU to MJ, Steam to MJ you can calculate EU to Steam in the omnidirectional conversion method of the mod. If you feel that derived number is wrong or overpowered that is your choice, but it is the proper ratio to allow the mod to make multiple conversions and have the same output level as the input. That for 320 steam it outputs 160 EU/t instead of 100 EU/t does not mean it is wrong.
i'm not saying that is how I would use the mod -- i don't use it in survival. Testing it in creative my first reaction was why isn't there is a loss at every bridge or consumer/producer block. We don't run the packs though, so in the default config you have lossless omnidirectional power conversion -- use it or not is your choice. I was just posting how it is configured currently and why it is that way and if you want the most efficient power source in ultimate 1.0.1 you can exploit the charge ratio.
The mod developers default config is lossless in any direction and if you agree 5 EU = 2 MJ, then the inverse has to remain true the way this mod does power conversion. If forestry updated and buffed the generator to allow 2 MJs to output 5 EU would power converters still be bad?
I posted in the mod dev's thread and asked about his ratios and suggested different ratios for the factorization and UE systems. I also suggested lossy settings to bring EU down to the ratio you can get through other means, which is when he informed me that would break the stated goal of the mod -- lossless and omnidirectional power conversion.
And there are no device that does it without any loss. And there are no universal device to do that. How do you convert steam to electricity? Using turbines or piston steam engines. How do you convert electricity to steam? Using boilers and electric heaters (that's much more efficient than steam -> electricity). Even if you talk about AC-to-DC converters they don't have 100% efficiency, though they may be very good.Energy is energy. There's usually a way to convert it into different forms.
Ideally via a machine that doesn't require me to replace the core part of it every two days. Steel doesn't degrade that fast.
The people who dedicate themselves to making lots of solar tend to progress the fastest. It is zero-maintenance, relatively cheap, space efficient, and very simple to do.
This is why you should build a lightning rod instead and spam iodine charges.
Or just not worry about iodine charges.
Each strike gets me about 2.5 stacks of UUmatter. Were I so inclined to make a competition with somebody using solars, I'd just make multiple lightning rods. There is no way they could keep up with my production, even in an always sunny mystcraft age versus my rods in a vanilla area. Note that a lightning rod uses only 3 iridium plates, while an ultimate hybrid uses 16 iridium plates.
The power is usable for general use, but the number of MFSU's needed to store the power would make it a pain.