Is energy from lava appropriate?

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How do you feel about current methods to process energy from lava?


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Saice

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Jul 29, 2019
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The problem is that lava is scarce in the overworld,

I would hardly call is scarce. Dig down to 10-11 and then dig over you will find lava or it will find you. Right now I'm powering my base on geo generators and magma engines totally from lava I'm pumping up from bedrock no neither lava no magma loop. Just old fashion dig down and pump up.
 

Celestialphoenix

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Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
I would hardly call is scarce. Dig down to 10-11 and then dig over you will find lava or it will find you. Right now I'm powering my base on geo generators and magma engines totally from lava I'm pumping up from bedrock no neither lava no magma loop. Just old fashion dig down and pump up.

I've never done that for the fuel source; draining lava caverns reveals deep cave systems with tonnes of ore.
 

Saice

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Jul 29, 2019
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I've never done that for the fuel source; draining lava caverns reveals deep cave systems with tonnes of ore.

yeah when it runs dry I plan on going down there and looting it. then pumping to full of water (to keep it form being a valid spawn for mods). When that happens I'll switch to some other fuel system. Man I wish RP had a direct to IC block like the BlueE Engine for MJ I would rock the ever living hell out of some awesome windmills.
 

Evil Hamster

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Jul 29, 2019
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My guess is that Magmatic Engines are going to get nerfed eventually...I keep hearing that you can use a Magma Crucible to generate lava and, using Netherrack, it makes more lava than it takes to power it with a Magmatic Engine. I don't really use that method since I have a Nether pump, but it sounds kind of unbalanced at the moment. I guess you have to keep a steady stream of Netherrack going, but it's not like that's hard to find in the Nether... :p Whereas my current system is zero maintenence...all you have to do is pack it up and move it if you run out of lava (which has happened to me once in a lava lake in the Nether, but I found one about 10x as big so it should be good for awhile now).

I think the point is you add netherrack into your lava system and you can get even more out of it. Or build a system that converts netherrach to lava and you get a surplus of lava. Much the same as if you put wood into a vanilla furnace powered by the charcoal it makes you get a surplus of charcoal. It's just energy on a larger scale.
 
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slay_mithos

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Jul 29, 2019
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Hmm this is news to me, how? If so, why is nether lava an issue, when you can have literally unlimited amounts of it this way?
Many pages later, but the very purpose of the machine that generate lava is because every bloc of flowing liquid adds a little to the lag.
On servers, you want to have as few flowing blocks as possible, and still having a reliable way to produce lava is a good way to help.
 

Antice

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Jul 29, 2019
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Agreed on a lot of counts. The old way of doing things though was typically in my experience (compact) solars -> IC2 storage -> converters -> Teleport Pipes -> converters -> stuff you actually wanted to power. ;)

Now as far as the storage goes, the "Minecraft justification" I am using is that when you interact with a redstone ore in any way, it glows. There is some sort of Kinetic -> EM spectrum conversion going on there. Piezoelectric if you will - heck, redstone is fairy dust anyways, so I'll roll with it. Hence why systems that need kinetic energy must have that energy stored in molten redstone.

As far as engines/generators go, in real life these things are regulated and have a torque-speed response. (Hence why the TE engines throttle down as they do, and other BC engines increase their piston pump speed.) Mechanical or electrical, doesn't matter. There are optimal points on the curve and very often a required trajectory along it. Additionally, there is a forced synchronous rhythm that multiple machines must adhere to - in most power grids across the world, this is 50 or 60 Hz.

All energy systems are based on "magic" in minecraft annyhow. so it's all about how you prefer to roleplay it in you own head. I would never dream of wanting to remove the storage option from TE. others look at BC energy differently than me, and they have been wanting bc energy storage for a loong time. It's kind of the same thing i have with engines atm. I tend to shy away from the non steam options because quite frankly. Steve are making shit with his bare hands. and steam is the easiest type of engine to make, and hence imho the most believable. don't mean the other engines aren't valid choices for others. but i do prefer that they perform similarly on average, in a way that does not make one option far to superior to the others of the same tier. I use a lot of weird limiting rules like that, but that is how i like my game, not how others will want it.
 

Evil Hamster

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Jul 29, 2019
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Just read a lot of pages here and I think the people who consider it too cheap or easy are looking at the wrong cause. Lava -> energy in and of itself is not in any way a problem. It's the energy-free system to transfer it across dimensions- Ender Chests and/or mystcraft portals- that really enable the large scale "abuse". (I put that in quotes because I don't see it as abusive). They were created as a neat storage system, but I don't think they were intended to be the core part of massive factories.
 
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MavericK96

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Jul 29, 2019
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Just read a lot of pages here and I think the people who consider it too cheap or easy are looking at the wrong cause. Lava -> energy in and of itself is not in any way a problem. It's the energy-free system to transfer it across dimensions- Ender Chests and/or mystcraft portals- that really enable the large scale "abuse". (I put that in quotes because I don't see it as abusive). They were created as a neat storage system, but I don't think they were intended to be the core part of massive factories.

Though I don't want to see those things go, because I enjoy using them a whole lot, I have to agree with you.
 

nevakanezah

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Jul 29, 2019
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Alternate question: given that they eliminate mining by design, should quarries be disabled, so that people actually have to leave their houses?
 

MavericK96

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Jul 29, 2019
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Quarries take a lot of time and require a lot of power to run efficiently, though. Plus, you end up with a ton of junk resources in addition to the good stuff. If you have an automatic sorting system and Recycler/Mass Fab going, it's not an issue, but...yeah.

Personally, I enjoy the "craft" aspect of Minecraft much more than the "mine". So if my quarry can get me resources while I do other things, like bees, farms, machines, systems, etc...so much the better.
 

Chrono

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Jul 29, 2019
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Quarries take a lot of time and require a lot of power to run efficiently, though. Plus, you end up with a ton of junk resources in addition to the good stuff. If you have an automatic sorting system and Recycler/Mass Fab going, it's not an issue, but...yeah.

Personally, I enjoy the "craft" aspect of Minecraft much more than the "mine". So if my quarry can get me resources while I do other things, like bees, farms, machines, systems, etc...so much the better.
And we who like the "mine" aspect of Minecraft want all our mfsu full whit energy ready to macerate and smelt stuff while we go caving for ores
 

nevakanezah

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Jul 29, 2019
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Quarries take a lot of time and require a lot of power to run efficiently, though. Plus, you end up with a ton of junk resources in addition to the good stuff. If you have an automatic sorting system and Recycler/Mass Fab going, it's not an issue, but...yeah.

Personally, I enjoy the "craft" aspect of Minecraft much more than the "mine". So if my quarry can get me resources while I do other things, like bees, farms, machines, systems, etc...so much the better.
Somewhat; the biggest cost in a quarry is the 11 diamonds it takes to make one, which is give or take an hour of mining, if that. If you play on a server though, a quarry can run on two solar panels and an electric engine and still finish while you're asleep, or at work.
I mean, everyone who's established will pretty much exclusively use quarries to gather resources, given their ongoing costs are very low, compared to their output, or to the cost of other gathering systems like turtles, which require solid fuel to run.
 

Saice

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Jul 29, 2019
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the cost of other gathering systems like turtles, which require solid fuel to run.

Unless you use the charging station and program to return there when they are low on fuel. Then your back to Solar panels and fire and forget like a quarry. A buddy of my swears by this setup and has them programed to basically branch mine and bring him only the ores.
 

Chrono

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Jul 29, 2019
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Unless you use the charging station and program to return there when they are low on fuel. Then your back to Solar panels and fire and forget like a quarry. A buddy of my shares by this setup and has them programed to basically branch mine and bring him only the ores.
Can't you make them run on the coal they dig up?
 

Saice

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Jul 29, 2019
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Can't you make them run on the coal they dig up?

Sure but why if you can have them charge themselves at a station with EU?

I personally don't use turtles all that much. Have one for a kill bot and a mining one I use now and then. But nothing like the world eater setup some folks use. If you have a ton of free solar the charging stations really are a good way to go.
 

slay_mithos

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Jul 29, 2019
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Well, 7 bucket of lava is enough to dig a 10x10 and 64 height with a turtle, not quite sure a quarry can do the same.
Oh, maybe with the magmatic engines though.

Plus, turtles can be started underground without loosing blocks, where the quarry will make all blocks disapear in the "frame" part.

IC2 miners are also quite good when you think about it, as they won't bring back the junk that are dirt/gravel/cobble.
 

Saice

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Jul 29, 2019
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IC2 miners are also quite good when you think about it, as they won't bring back the junk that are dirt/gravel/cobble.

This is my method of choice. Set up a small grid of them running to a storage hub. Once there done just pick them up and move over. The set up is a bit more then a quarry but yeah little unwanted cobble to deal with and no huge hole in the world.
 

slay_mithos

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Jul 29, 2019
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Well, lately, my main diggig method is the vanilla enchanted pickaxe and drill.
A diamond pick with Fortune III, Unbreaking IV and Efficiency III; it's a beast with coal, redstone, nicolyte and the gems.

It has no effect on xy, uranium, crystals, apatite and the likes, but man, my turtle dig me the branches and I dig all the rest by myself, it nets me so much more diamonds than just quarying the area.

And the drill for digging when the pick won't work on something.

I hear that there is a silk touch tool runing on EU, but silk touch is worst that Fortune III in my opinion^^
 

Chrono

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Jul 29, 2019
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Well, lately, my main diggig method is the vanilla enchanted pickaxe and drill.
A diamond pick with Fortune III, Unbreaking IV and Efficiency III; it's a beast with coal, redstone, nicolyte and the gems.

It has no effect on xy, uranium, crystals, apatite and the likes, but man, my turtle dig me the branches and I dig all the rest by myself, it nets me so much more diamonds than just quarying the area.

And the drill for digging when the pick won't work on something.

I hear that there is a silk touch tool runing on EU, but silk touch is worst that Fortune III in my opinion^^
but silk touch works on uranium, apatite, and iridium if you macerate the ore you get 2 instead of one, macerating redstone ore and lapis ore also give you a couple more tham just fortune III... but fortune III is still the best on coal, diamond and gems.