I think the costs are roughly equivalent, because you consume lots of resources to make the UU matter (recycle from a quarry or just huge quantities of lava, or complex and expensive reactor designs, or lots of steel for turbines). But most of the cost in the current recipes is for absurd sums of refined iron for machine blocks.I think that the modular power tools armour is actualy worse than a gravi/Q suit armour, mostly because of that fact that the MPT armor actualy seems to cost more (most of making the Q suit involves waiting for your mass fab to make UU, all that requires is power and time really)
Important things to understand about building high-tech modular powersuits:and because of the whole weight mechanic on the power tools armour makes you naturally move slower when you have it upgraded
- You get up to 25kg free.
- Components in an armor set share power resources.
- The leg component can compensate for weight overages at the cost of power.
- Two forms of aerial motion are available with no weight or power cost and very low resource cost.
- Booster systems are additive, and jumps are cheaper than flight.
- Jetpacks provide more horizontal thrust than vertical, jetboots provide more vertical thrust than horizontal. (and see 3 & 4 and think hard for a sec about how this might be used to improve flight).
- Forcefields are weightless, and tuned so that a few forcefields draining power from an HV capacitor will be more weight-effective than using diamond plate. MV capacitors can get drained very quickly.
I made a suit that was nearly the equivalent of a gravity suit, missing only the helmet status features and hovering. Weight was not an issue. It's only really an issue before you can afford forcefield emitters, which is a really nice balance point in my opinion.If it was not for the weight mechanic, and a way to have more control over when you use upgrades, I would like the modular armour more, but otherwise the Q suit is probably better.