I've seen quite a few mods do in-game documentation through the use of "guides". They all show the complete list of items/blocks, how to use them, crafting recipes, etc. The thing is, none of them really help. They're all just wikis conveniently placed in a book within the game. Personally, this doesn't help. 95% of us have easy acess to the internet, so a wiki and an in-game guide are basically the same thing. Players are still swamped by all the content and truly have no clue where to start.
When I looked at Botania the first time, I was slightly disoriented by the amount of stuff. Where does one start? What should I do first? Can I work with this thing? How about this? After about 5 minutes, I figured out where to get started. I've see a few people do this in live streams as well. They just kind of fumble around in the book for a few minutes until they get their bearings and know what they want to do.
Now let's get to the point. Instead of having an "in-game wiki", if it was an actual guide? Instead of looking at all the things at once, you'd only start off with a small cluster of pages to look at, and as you craft more items and blocks, more pages unlock, thereby guiding you in the right direction as you start off. Recipes would never be "blocked" though. Unlike Thaumcraft which requires research before you craft the item, you could craft the item at any time, regardless of where you stood in the research. For people who already know the mod, they can disable this feature in the configs. Alternatively, there could just be a designated "Getting Started" page for those new to the mod.
Thoughts on either method or no "guiding" at all?
When I looked at Botania the first time, I was slightly disoriented by the amount of stuff. Where does one start? What should I do first? Can I work with this thing? How about this? After about 5 minutes, I figured out where to get started. I've see a few people do this in live streams as well. They just kind of fumble around in the book for a few minutes until they get their bearings and know what they want to do.
Now let's get to the point. Instead of having an "in-game wiki", if it was an actual guide? Instead of looking at all the things at once, you'd only start off with a small cluster of pages to look at, and as you craft more items and blocks, more pages unlock, thereby guiding you in the right direction as you start off. Recipes would never be "blocked" though. Unlike Thaumcraft which requires research before you craft the item, you could craft the item at any time, regardless of where you stood in the research. For people who already know the mod, they can disable this feature in the configs. Alternatively, there could just be a designated "Getting Started" page for those new to the mod.
Thoughts on either method or no "guiding" at all?