an extreme voltage windmill should only be able to output at extreme wind speeds, a.k.a during a hurricane.I lol'd. I actually might use something other than geos now. Extreme Voltage windmills just sounds way too funny though.
Actually it's not. The packet generation system of an equivalent number of windmills combined with their checks around them would produce far more lag. At least in the since of it the author made it so that the higher tier the compact the more air it needs around it.
Besides, who are you to judge the way people enjoy a game?
I suppose that's true for some people but doesn't that just mean the mod isn't for you? You're looking for something that in energy design is radically different aside from the real life generation they're based on. To me that's just more... you want a different mod really.
I love the simplicity of IC2 energy. I don't look for energy generation to be something challenging. I just want to be able to go and do it and be done with it all in one go. That's why I love lava power.
It's really a lot easier than you think it isIt may be fairly easy to do generators and a tree farm but it requires more work on my part to set it up which isn't really what I'm looking for.
Well, I want a game that is well designed. Resemblance to reality is a plus, but MC doesn't do that very well.
Lava power is actually a long-term work investment. You'll hoover up lava and have to move on. Or you can spend a bit more time upfront and only ever have to grow the system laterally. Either way, you actually want a big complex power solution.
Bear with me, I know I just contradicted you. Steady as she goes, Hoff.
See, what you want is something where you can make a fun project of it and then be "done" in the sense that besides some basic safety and maintenance it just makes all the power you need (until you need more). Even setting up a lava tap is a multi-step process and a commitment to move the pump (and it's harder in 1.5.1, btw), so it follows. Now imagine something about twice as complex as your lava tap with 4x the energy output that is an interesting-looking multi-block structure. Maybe it requires a tiny bit of automation and could be a bit dangerous. You'd probably do that if you needed the power, if you only had to do it once, because your option (if you need the power) is either pay 2x for the bigger solution or pay 4x for a series of smaller solutions replicated.
It's really a lot easier than you think it is
Maybe we should ask for it to be added into FTB...So I keep talking about how I think IC2 suffers a critical lack of good design and good content in power generation. And lo and behold what is linked to me today:
http://forum.industrial-craft.net/index.php?page=Thread&threadID=9205
I hate everything. Was CompactSolars too boring for you? Too tedious? Did AE render it too trivial? NO PROBLEM WE HAVE YOU COVERED. Now simply MASH YOUR FACE AGAINST YOUR KEYBOARD while you MOAN UNCONTROLLABLY like you usually do and it will generate TONS OF POWER.
A high voltage solar should only be able to output at high sun...aka during a sun-storm.an extreme voltage windmill should only be able to output at extreme wind speeds, a.k.a during a hurricane.
need to make a hurricane mod that blows half your base into the ocean, and strands the livestock of your farm in random trees in a far off jungle.
I get that argument. I just think that this is sad because... well it goes something like this:
Why is this bad? Because it's boring. The nuclear minigame actually is pretty fun, but not really worth the cost. If IC2 changed its design such that the cost for powergen rose linearly with tier but power rose geometrically then you'd have a LOT more incentive to go into more complex and interesting power gen. Most people refer to power generation as a "chore" as a result.
- IC2's power generation is such that output is linear to machine+fuel cost.
- The above makes sense, except that the tiering of output grows geometrically, unlike MJ which grows linearly. So the cost of a reactor is leaps and bounds over the cost of running a simple generator.
- However the IC2 energy space itself is very small, so it actually only takes 13 generators running nonstop to equal the output of a basic reactor design, at a fraction of the cost.
- Since many generators run passively or with very renewable fuels, it seldom makes sense to go for nuclear reactors or even fusion reactors. IC2 incentives suggest you replicate lots of small builds.
- But following 4 is bad for the server, so people make these mods.
Reactors should probably be putting out at least double what they currently do, if not more.
Nuclear energy is pathetic, and IC2 should really knock it up a notch.