Welcome, feel free to leave the rage on the coat rack.
I made this thread to compile all the great ideas regarding what should be changed and given a makeover in base IC2. I am aware that IC2 rarely gets new content, but I felt it would be great to share some ideas. If you see an idea you don't like in this thread, please take a minute or two to gather your thoughts before you threaten to kill someone's children. If you feel the need to ask why someone thinks something, or point out a flaw in their math or inbalance in their idea, please do so without opinion and keep in mind they might not know too much about the game. With that said, let's start thinking.
Solars
The biggest "problem" most people bring up with Solar Power is that it's lazy. You can make solar panels very easily (especially with CompactSolars), plop them down, and be set for quite a while. Some people like this and some people don't. In the past, AdvancedSolarPanels tried to nerf them by making the crafting recipe much harder. This was seen as a shortcut by a lot of people, saying that they should have just nerfed them rather than make nobody want to create them.
An amazing idea I saw a little while ago was one by Guswut (I'm sure many others have thought of it too) was that solar panels should require maintenance. Rather than just plopping them down and walking away, they should either 1.) accumulate dust that will reduce their output until it reaches 0, which you can then clean the dust off.
2.) eventually the solar panels would wear out and you'd need to replace their Carbon Plates. This is easy to create, yet it still requires maintenance.
Water/Windmills
Let's face it, nobody uses windmills or watermills (I commend you for sticking with them if you do) and they need a face lift. Yes, these are meant for early game power generation, but it would be very nice to be able to stick with them and use them more. A couple weeks ago, Enigmius1 and I were posting in a thread about an idea for Water/windmills. Rather than just be a single block that gets its power output murdered when you try to make it pretty, allow people to cover at least 1 side of the Windmill or something like that. So instead of mass producing them and putting them high in the sky on huge cable poles, we could make them look like real windmills and get good power generation. We also thought that watermills should be a multiblock structure shaped like an H, where the middle block would require flowing water touching it to generate power. Ideally, there would be different levels of watermill, from wooden early game to hydroelectric plant water generation. The point is that you wouldn't need 5 watermills all spread apart, but rather 1 large one that provides competent EU generation.
Feel free to post ideas on what needs to be changed within IC2 below. I'd love to hear about how the crop system or nuclear power or the original jetpack can be redesigned.
I made this thread to compile all the great ideas regarding what should be changed and given a makeover in base IC2. I am aware that IC2 rarely gets new content, but I felt it would be great to share some ideas. If you see an idea you don't like in this thread, please take a minute or two to gather your thoughts before you threaten to kill someone's children. If you feel the need to ask why someone thinks something, or point out a flaw in their math or inbalance in their idea, please do so without opinion and keep in mind they might not know too much about the game. With that said, let's start thinking.
Solars
The biggest "problem" most people bring up with Solar Power is that it's lazy. You can make solar panels very easily (especially with CompactSolars), plop them down, and be set for quite a while. Some people like this and some people don't. In the past, AdvancedSolarPanels tried to nerf them by making the crafting recipe much harder. This was seen as a shortcut by a lot of people, saying that they should have just nerfed them rather than make nobody want to create them.
An amazing idea I saw a little while ago was one by Guswut (I'm sure many others have thought of it too) was that solar panels should require maintenance. Rather than just plopping them down and walking away, they should either 1.) accumulate dust that will reduce their output until it reaches 0, which you can then clean the dust off.
2.) eventually the solar panels would wear out and you'd need to replace their Carbon Plates. This is easy to create, yet it still requires maintenance.
Water/Windmills
Let's face it, nobody uses windmills or watermills (I commend you for sticking with them if you do) and they need a face lift. Yes, these are meant for early game power generation, but it would be very nice to be able to stick with them and use them more. A couple weeks ago, Enigmius1 and I were posting in a thread about an idea for Water/windmills. Rather than just be a single block that gets its power output murdered when you try to make it pretty, allow people to cover at least 1 side of the Windmill or something like that. So instead of mass producing them and putting them high in the sky on huge cable poles, we could make them look like real windmills and get good power generation. We also thought that watermills should be a multiblock structure shaped like an H, where the middle block would require flowing water touching it to generate power. Ideally, there would be different levels of watermill, from wooden early game to hydroelectric plant water generation. The point is that you wouldn't need 5 watermills all spread apart, but rather 1 large one that provides competent EU generation.
Feel free to post ideas on what needs to be changed within IC2 below. I'd love to hear about how the crop system or nuclear power or the original jetpack can be redesigned.