What's your pack about? Where are the issues? I made a 1.7.10 pack myself, and it wasn't that bad.I thought that making a 1.7.10 modpack would be fun. ID conflicts are easier but everything else was terrible. Pls help I mean honestly if someone wants to take over my modpack PM me.
EDIT: I'm keeping my pack. And the stress.
I eliminated most problems but now the ender storage tanks crash the game when they try to render. Whether it's in NEI, or a crafting table or creative tab. And Chicken Chunks doesn't update "outdated" versionsWhat's your pack about? Where are the issues? I made a 1.7.10 pack myself, and it wasn't that bad.
I think I had that issue once. Are you using Optifine? Are all your versions fully up to date, including Forge (recommended version)?I eliminated most problems but now the ender storage tanks crash the game when they try to render. Whether it's in NEI, or a crafting table or creative tab. And Chicken Chunks doesn't update "outdated" versions
Hmm, my forge is a few versions behind, I'll try updating it and let you know the outcome.I think I had that issue once. Are you using Optifine? Are all your versions fully up to date, including Forge (recommended version)?
Ok, Yeah I was using an outdated and an experimental?(Non Release) version of forge. Still doesn't work.I think I had that issue once. Are you using Optifine? Are all your versions fully up to date, including Forge (recommended version)?
Maybe try cross-posting in the "Ask a simple question" thread. There's lots of help over there, and the topic certainly applies.Ok, Yeah I was using an outdated and an experimental?(Non Release) version of forge. Still doesn't work.
EDIT: I updated it and the world is still having a fatal error.
This here is the tick with the fatal error.
[11:32:40] [Server thread/ERROR] [FML]: There was a critical exception handling a packet on channel ES
java.lang.IllegalArgumentException: Cannot create a fluidstack from a null fluid
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:36) ~[FluidStack.class:?]
at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:67) ~[FluidStack.class:?]
at codechicken.core.fluid.ExtendedFluidTank.<init>(ExtendedFluidTank.java:18) ~[ExtendedFluidTank.class:?]
at codechicken.core.fluid.ExtendedFluidTank.<init>(ExtendedFluidTank.java:28) ~[ExtendedFluidTank.class:?]
at codechicken.enderstorage.storage.liquid.EnderLiquidStorage$Tank.<init>(EnderLiquidStorage.java:20) ~[EnderLiquidStorage$Tank.class:?]
at codechicken.enderstorage.storage.liquid.EnderLiquidStorage.<init>(EnderLiquidStorage.java:35) ~[EnderLiquidStorage.class:?]
at codechicken.enderstorage.storage.EnderLiquidStoragePlugin.createEnderStorage(EnderLiquidStoragePlugin.java:17) ~[EnderLiquidStoragePlugin.class:?]
at codechicken.enderstorage.api.EnderStorageManager.getStorage(EnderStorageManager.java:161) ~[EnderStorageManager.class:?]
at codechicken.enderstorage.storage.liquid.TankSynchroniser$PlayerItemTankCache.track(TankSynchroniser.java:170) ~[TankSynchroniser$PlayerItemTankCache.class:?]
at codechicken.enderstorage.storage.liquid.TankSynchroniser$PlayerItemTankCache.handleVisiblityPacket(TankSynchroniser.java:232) ~[TankSynchroniser$PlayerItemTankCache.class:?]
at codechicken.enderstorage.storage.liquid.TankSynchroniser.handleVisiblityPacket(TankSynchroniser.java:269) ~[TankSynchroniser.class:?]
at codechicken.enderstorage.internal.EnderStorageSPH.handlePacket(EnderStorageSPH.java:20) ~[EnderStorageSPH.class:?]
at codechicken.lib.packet.PacketCustom$ServerInboundHandler.handle(PacketCustom.java:115) ~[PacketCustom$ServerInboundHandler.class:?]
at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:75) ~[PacketCustom$CustomInboundHandler.class:?]
at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:62) ~[PacketCustom$CustomInboundHandler.class:?]
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) [bsx.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
I havnt had any "derps" in the recent packs... But back in Ultimate when machines would exploded. There where many times when i would spend a long time making a machine... place it down, then BOOM. Had some real rage quits back then
*Miraculously bottles a hungry node without realizing it is a hungry one*
Five minutes later...
Rip my thaumcraft base
I find that it is easier to simply build the reactor and fluids up layer by layer. Specially if you are dealing with cryotheum/Ender mixes with them directly touching each other. Don't bother with Flood Gates. Just automate filling of buckets instead through ME or something.Things I learned about liquids while setting up my Big Reactor:
1) Gelid Cryotheum flows faster than Resonant Ender
2) Source blocks will spread one block to each side, no matter what's below them
3) Buildcraft flood gates do, in fact, replace flowing blocks.
4) I am never touching this reactor again once I get it up and running. I'll "upgrade" it with turbines. At least with those I don't have to deal with finicky liquids.
I think I had to take buckets to the entire setup at least 4 times, and I can't count the number of times I got teleported by the Resonant Ender while doing fiddly bits.