i read a post about the deaths in hungry nodes and it said that jungle biomes have the highest probablity of having a hungry node[note i am looking for a hungry node]
is it true? how rare are hungry nodes? ive been looking for ages in 2 diffrent dimensions and cant find one
Your thaumcraft.cfg contains two lines of interest here:
# How rare nodes are in the world. The number means there will be (on average) one node per N chunks.
I:node_rarity=36
# The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.
I:special_node_rarity=18
Now, the question is, how many special nodes are there. Pure, Bright, Pale, Fading, Unstable, Sinister, Tainted and Hungry at least.
So, just for reference. If you create a vanilla map, and zoom it out to cover the max area it shows a 2048x2048 area. Which is 128x128 chunks.
So, 16384 chunks in a 4km² area.
1 in 36 of those chunks should contain a node on average, so there should be ~455 nodes in that area.
1 in 18 of those will be special, so there are 25 special nodes.
We know of 8 special nodes if we assume that the weighting is about equal, so ~3 nodes in the 4km² area covered by the 1:16 scale vanilla map (which is also the scale of a Twilight Forest map) should be hungry.
I don't know if thaumcrafts worldgen structures (Obelisks, Eldritch Obelisks, Barrow Dens and Sinister Henges) that incorporate sinister nodes are generated by the node placement algorithm or are extra.
But given the above my personal experience is that of the special nodes, Sinister is most common, then Bright,Pale and Fading. Then pure, unstable and hungry. And I never see tainted nodes outside their biome.
With that in mind, I think that you are closer to expecting 1 hungry node per 4km² area.