So...
- Taint will spread only by 1 after block vines
- A tainted node can too taint a biome area
- Tainted biome spawn vines
Tainted land biomes do NOT spawn fiber, at least in magic farm.
If you have the biome free of fiber, it will stay free.
People have indicated that if the biome can spread, then when it spreads it may generate fiber; as far as I know, this requires an infected node (based on what I've heard from others, value at two gains of salt).
We need now research how :
- We can restrain with ethereal blooms three-dimensionally
A bloom changes the biome. Taint-blocks -- fiber, grass, plants, spores, soil, and tainticles -- all die / change to normal when in non-tainted land biomes.
So a bloom will result in, assuming nothing changes the biome back, elimination of the taint objects at all height.
- Triggers for tainted mobs
- Aesthetically and other uses
Trigger ... my current working hypothesis is either: 1, very low chance at any time, or 2, chance dependent on total active taint activity.
Aesthetics: Some people like purple grass and sky.
Sorry for my low contribution because my game since the new version of Direwolf20 only runs at 3 ~ 14 fps, I only play this pack and have little time to spend testing otherwise
Well, some good news, I may have some improvements for launch arguments for you soon. I'm focusing on testing magic farm, and tossing out problem ideas that fail in testing.
How many cores, and how much memory is available for java, on your machine?