Oh yeah, I can't play without invTweaks. I will constantly sort multiple times if I open up a chest or my inventory and will not use anything besides AE that isn't compatible with it.
I guess the most noticeable OCD I have is about my hotbar, where I always have items at the same places:
1: Sword
2: Shovel
3: Pickaxe
7: Torches, which I move to 4 when using a Tinkers Construct pickaxe
9: Food
Woops, I'm worse than I thought.I refuse to use a BC quarry outside a designed mining age. If someone on our server does quarry the overworld, I add a four layer thick cobblestone lid, then relandscape. If I have access to a floodgate, I will pump it full of water first.
I also always refill creeper divots. I just can't take the scarring of my landscape.
Interior living space must be a minimum of three tall. This includes major hallways. Two high doors are allowed, but anything more than one block thick is wrong and must be remodeled.
There's a mod for that.I color-code waypoints for Thaumcraft nodes. I mix the colors for multiple aspects.
Thaumcraft Node Tracker? I might check that out. I'm used to doing it manually.There's a mod for that.
I color-code waypoints for Thaumcraft nodes. I mix the colors for multiple aspects.
Yeah that's the one, I couldn't remember the name. It looks brilliant imo. Some have claimed its op, but really it just seems like an intelligent way to manage information.Thaumcraft Node Tracker? I might check that out. I'm used to doing it manually.
That's more thoughtful than ocdOn a long-term build I always make plans for space. Crawlspace, raised flooring, secret access... You name it. I'll hide the ducting (except for aesthetic purposes, such as covers.)
I guess the most noticeable OCD I have is about my hotbar, where I always have items at the same places:
1: Sword
2: Shovel
3: Pickaxe
7: Torches, which I move to 4 when using a Tinkers Construct pickaxe
9: Food
Am I the only person that doesn't care about how the contents of a chest is laid out? I just shit click everything in and don't even look if there are already some of these items in another chest.
I refuse to use a BC quarry outside a designed mining age. If someone on our server does quarry the overworld, I add a four layer thick cobblestone lid, then relandscape. If I have access to a floodgate, I will pump it full of water first.
I also always refill creeper divots. I just can't take the scarring of my landscape.
When filling in space underground, I use smooth stone rather than cobble unless I'm intentionally trying to indicate that someone has been here (marking the path out of a cave, bridge across a chasm, etc.).
The first thing I capture with a reusable safari net must be a ghast, so I can spawn more for tears.
Journey Map waypoints are color coded with prejudice. White is world spawn. Yellow are bases (brighter bases hold more importance). Purple are world generation landmarks (mostly due to the abundance of Thaumcraft structures). Blue are mining locations. Green are geographic locations that I think would be fun to build in/around (again, brightness denotes importance). This holds true for each dimension.
My chest OCD has been much better since I discovered Bonnie's compartments, but I'm a firm believer that everything has a place, and it should be put in that place. I miss my ME system - its my next project for this world.
Interior living space must be a minimum of three tall. This includes major hallways. Two high doors are allowed, but anything more than one block thick is wrong and must be remodeled.
The standard 8 stack when smelting with charcoal applies, as does replanting felled trees and sugar cane.
I'm sure there are more, but these are the ones I'm willing to admit right now.
I color-code waypoints for Thaumcraft nodes. I mix the colors for multiple aspects.
And yea, it annoys me when I don't have enough dirt or sand to completely fill in creeper holes. Luckily, I can change that with TNTUtils
I'm actually pretty obsessive about the layout. Teardowns are fairly common.That's more thoughtful than ocd
I must put steps everywhere that I ever walk, even if I have no plans of returning.