Sadly, I elected to disinclude Mystcraft from my pack due to balance issues, but the Enhanced Portals mod has some similar functionality. What did you have in mind?If you've got mystcraft, the portals are even better!
Sadly, I elected to disinclude Mystcraft from my pack due to balance issues, but the Enhanced Portals mod has some similar functionality. What did you have in mind?If you've got mystcraft, the portals are even better!
Spawning the wither into a portal that leads into a blast proof room is a lot faster than letting it fall if you can.Sadly, I elected to disinclude Mystcraft from my pack due to balance issues, but the Enhanced Portals mod has some similar functionality. What did you have in mind?
Oh, I see! Yeah, that wouldn't work with Enhanced Portals, because they only send entities from one portal to another, as opposed to Mystcraft, which sends them from a portal to a particular co-ordinate. The target portal would go kablooie. XDSpawning the wither into a portal that leads into a blast proof room is a lot faster than letting it fall if you can.
I have not heard of RFTools. *runs to Youtube*The advantage that Mystcraft portals have over any other portal-type system that I know of is that they don't need anything at all on the other side. If you have a Mystcraft portal that leads to a sealed box made of reinforced obsidian or septuple compressed cobble, there's nothing inside the sealed box to be blown up.
Also, it should be possible to automate killing withers with only RFTools. That mod's shields are witherproof and can be configured to contain and damage hostile mobs, while letting items and players pass through unharmed. I'm not sure if RFTools adds a way to summon withers through a shield, but you should be able to come up with something using another mod easily enough.
Oh boy... Where to start? XDOh, I see! Yeah, that wouldn't work with Enhanced Portals, because they only send entities from one portal to another, as opposed to Mystcraft, which sends them from a portal to a particular co-ordinate. The target portal would go kablooie. XD
I think I'm going to try having it drift down into a septuple-compressed cobblestone bunker, then use Drawbridges to close the top. Then ... can MFR grinders get at mobs through solid blocks? Or maybe I can have another set of drawbridges retract one of the walls and have a bunch of mining lasers shoot it.... Oh, the dispensers would probably get blown up. Can lasers shoot through reinforced glass? Can withers? Dang, I need to experiment. Too bad I only have my laptop at the moment; it can't run any MC version past 1.2.5 because the integrated graphics card is too old.
I think we have different priorities...
I don't care if it takes thirty seconds versus sixteen seconds. Once you have wither on farm you have more nether stars than you can possibly ever use, and it is passively building up continuously while you are doing other things. I have to tell it to turn off when I hit over 200, and I end up voiding most of the unactivated sigils anyway.
The key here is passive acquisition. It doesn't matter if I have half as many as you do at the end of the day. Half of 'way the hell too many more than I will ever use' is still 'way the hell too many more than I will ever use'.
Hell, just idle nearby while you take care of something RL, come back to dozens of them.
Also, I don't have *A* bellthorn, I have SEVERAL bellthorns. Makes things go by much faster.
You can craft unwanted sigils into iron? Hot damn! I always get annoyed when what I consider a powerful item becomes overabundant, but at least you can get something useful from them!rather than voiding sigils you could also craft them into iron ingots nowadays. just put them in a crafting grid and it'll give you a random number of iron
sure, if you're at a point of autospawning withers you no longer really care about iron, but personally I'd still craft them into iron rather than voiding them
Don't forget arcane levitatorsIf you've got mystcraft, the portals are even better!
You can craft unwanted sigils into iron? Hot damn! I always get annoyed when what I consider a powerful item becomes overabundant, but at least you can get something useful from them!
Be aware that crafters will bug out and not craft them, you'll want the TE cyclic assemblers (or any other crafting you have)You can craft unwanted sigils into iron? Hot damn! I always get annoyed when what I consider a powerful item becomes overabundant, but at least you can get something useful from them!
Oh, they do? Which ones? I was going to use the Crafting Table Mk II from Tubestuff. But come to think of it, I've never used a Cyclic Assembler before! I'll have to try that.Be aware that crafters will bug out and not craft them, you'll want the TE cyclic assemblers (or any other crafting you have)
*pulls back his bow, aims carefully, holds his breath to steady his hand, and snipes that improperly-used apostrophe into oblivion*Wow, extra utilities needs to fix it's NEI Integration Q.Q
Goodness, old thread. Still applicable though.
I believe my last 1.10 solution was Actually Additions remote block placers and an RFTools Tier 3 shield. Not nearly as quick as a Draconic Evolution teleporting/grinding setup but it got the job done.
That's pretty much what I did. The problem is that the block placers can place the skulls before the soul sand, which prevents the Wither from spawning. Having some way to send a redstone signal on placers for soul sand first, then the skulls, then make sure no more soul sand or skulls get extracted from input chest and placed is very tricky. Videos skim through this, making it quickly and hard to follow. I figured something out with SuperCircuit Maker, but it was very frustrating.
I more and more think there should not be a need to automate Wither killing, or there should be a mod helping with that. Draconic Evolution is the only reason in a non-expert modpack to automate Wither, and the more and more I play with that mod, the more and more I find it insane. This is just painful repetitive crafting especially with 1.10.