I thought the idea behind a mod pack was that trusted source would compile a group of mods that worked and worked well together. I guess I was wrong.
I recently created a server with Horizons running thinking that since this pack had been out for a while and it was presented by FTB, it would work.
A week or so in, a few people hit level 20 in Ars Magica, triggering the spawn of Hecate Mobs.
They are broken. They will spawn and spawn and crowd out all other hostile mob spawns. My server might as well be on peaceful.
Here is a conversation with all the relevant data ending with the mod creator saying it was fixed in an update.
https://github.com/Mithion/ArsMagica2/issues/393
This "mod pack" should have been taken down or edited when this game breaking error was discovered.
EDIT: Thanks to the wonderful people of this board and of this community I was able to resolve my issue.
Mob Spawn Controls 2 + the command "/cofh killall" = Win
I recently created a server with Horizons running thinking that since this pack had been out for a while and it was presented by FTB, it would work.
A week or so in, a few people hit level 20 in Ars Magica, triggering the spawn of Hecate Mobs.
They are broken. They will spawn and spawn and crowd out all other hostile mob spawns. My server might as well be on peaceful.
Here is a conversation with all the relevant data ending with the mod creator saying it was fixed in an update.
https://github.com/Mithion/ArsMagica2/issues/393
This "mod pack" should have been taken down or edited when this game breaking error was discovered.
EDIT: Thanks to the wonderful people of this board and of this community I was able to resolve my issue.
Mob Spawn Controls 2 + the command "/cofh killall" = Win
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