HehAll the mod expert has some promise, too.. And it's 1.10 which is my jam. Except, I really miss buildcraft, ugh! There's always something with these packs! lol.
Sure, I could be less fickle, too. But it is what it is. I still think it will end up having to be infinity, though. I really want to Thaumcraft so I can retire 1.7 forever. But I also want to chisels and bits myself a kick ass castle.
Is blood magic anything close to Thaumcraft? I've never even looked into it.
HehI don't think you'll find you miss buildcraft too much, all told.
Go for it!I already miss buildcraft. The only real beef I had with Beyond was that the only real quarry option was the quantum quarry. And that's just way too automatic for me. I want a quarrying option, but I want it to require some kind of maintenance/progression. And I want it to look and feel like I built a quarry that is digging, not just collecting random blocks from some invisible source.
There's a drawback to every option, though.
-I like almost everything about Infinity, except, I'm going to lose my AA drilland I won't be able to record like I did with Beyond. And, not chisels and bits, though I can still have carpenter's blocks so I can still do some shaping.
-I like the idea on Age of Engineering, as it's an entire slowly building progression system for automating everything. But it doesn't have any magic/exploration and all that, which is as much for me as it is for my other peeps.
-I like the idea of all the mods expert, but I still get the impression that 1.10+ stuff is a bit more limited than 1.7 stuff. I'm also concerned about the system requirements for 1.10 vs 1.7 now that we're going to be running one of them off a potato.
So, I'm still leaning towards infinity, if only to get all the old school stuff out of my system. The expert mode with the guide now seems like a really good way to get to know all the mods I skipped before. I've never built anything with tinkers, for example. I just pushed it aside. I didn't bother making any tracks because I couldn't figure out how to make the damn rails in railcraft, lol (it was my first ever modpack the first time I tried it). I think this is the way to go, but I'm happy to be reeducated!
YESSSSSS@Drbretto Good news for you and me and everyone. https://minecraft.curseforge.com/projects/openblocks/files/2461052 OpenBlocks has been ported.
That would be the dream.YESSSSSS
and I heard that Mcjty might pick up Thaumcraft so let's hope that happens to!
You know what, I totally get where you're coming from though. I first came across Buildcraft when playing Tekkit way back in the day, and I completely understand always wanting it to be part of your game. This is why I'm OK with IC2, even with all its changes - because it still feels to me like IndustrialCraft, and... I've MISSED that! (the BC thing is why I'm having fun with Regrowth - its key in that). That Technic pack also had Thaumcraft 2 (awesome, but screw the taint in that) and Mo' Creatures (F**K those trolls man. I had one go through my goddamn WALL when the configs got reset - I'd adjusted them to not spawn).Well, that might cover the look portion of it, lol. But that still defeats the purpose.
I started on Buildcraft on my first modded world. It was part of Infinity, too, but I had no earthly idea what to do, so I only explored some bit of what it can do. I've noticed that 1.10 mods tend to skip the small stuff these days, and I figured since we're going back to a 1.7, now is the time to really get in and get the most out of the era I was too green to appreciate, giving 1.12 some time to catch up.
I want buildcraft for everything buildcraft can do. I haven't even touched logistics pipes yet.